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ShowArtifacts
Displays all currently activated artifacts on the HUD.
CHANGELOG
1.2.2
- Make the mod work again (i have no idea how long it's been broken).
- The global Settings was being set to DefaultSettings before it was defined and thus returning null and breaking everything.
- Maybe this only affected new instances that didn't have a config file yet?
1.2.1
- Fix that updates a change to artifact's sprite ids found in ReturnsAPI 0.1.19
- Update dependency versions for ReturnOfModding and ReturnsAPI
1.2.0
- Port to use ReturnsAPI
- Added configuration via the in-game settings menu.
- So far it's just whether to draw an extra black drop-shadow and the ability to reset the config, offsets and colours are planned to be added.
1.1.0
- Code refactor:
- Make things more readable.
- Enhance
debug_printto newlogfunction. - Unify constants into
Settingstable, to make things easier for future configuration - Add
LICENSEand updateREADME.mdappropriately. - Added a screen-grabbed preview of how the mod looks in-game
- Reduced calls to
Global/gm.get_global_get()and make them consistent. - Sanity checks
1.0.0
- Initial release.