


Mini-ish update, nothing major/no new content; just wanted to put this out while I have the luxury to work on this.
All 3 having trails looked messy. I also haven't been able to figure out how to make them fire in a fan (or if I even want them to, but probably not), so I think only the third one having a trail is fine.
Trying to cut a little down on spam-clicking pains, now you can double-tap instead of destroying your finger. I didn't test this at all so be sure to lmk how this plays.
I want to think a little harder about any alts I want before I commit to adding them; Saturate was just easy to make because of how similar it was to Mortar. If you still want to play with it (for whatever reason), you can just un-comment the relevant code.
Next up on the docket is likely going to be networking and skins. Apparently Zerimp released with skins straight up so I'll definitely be looking into that. Networking is going to be a pain in the ass so it might take a long ass while though.
alabaster dawn early access is out now GO PLAY IT
A lot of Scepter upgrades are actually pretty disappointing. This one should be in the upper end in terms of increases in power level.
For when you want to DISPERSE for the healing/debuffs without launching enemies out of range. The Afterburner stuff still works exactly the same. If reception to this is lukewarm I may ditch this entirely, but I always wanted DISPERSE to have this functionality because of how absurdly broken RoR2 Tangling Growth is.
Next update is going to include charge-able DISPERSE and (finally) the Scepter upgrade. I wanted to push this update first because it fixes a really important bug.
Thanks to ANXvariable for the assist.
For once I actually played a run to test this. REX should no longer cause any abrupt screen flashing or game crashes, sorry about that.
Thanks to ANXvariable for the assist.
Flower used to create a pull object for every enemy in its range, then each object would pull every enemy within its range towards it. Now it only pulls each enemy once.
Thinking about reducing REX's base damage stat to cut their damage output across the boatd. A thing I'm noticing is that the healing output is still a lot compared to your self-damage output.
Next up is probably going to be the Scepter upgrade, then after that the new sprites/visuals. I wanted to push this update out first because god dammit i broke the special AGAIN