HalcyonKnight
Makes the halcyonite fight more dynamic and harder
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General:
- Shrine can't be activated after tp
- Stun cooldown: 3s
- Can no longer be hitstunned
- Halcyonites spawned from shrines count as bosses
- Enters whirlwind over the edge
- Movement speed: 6.6 -> 9
- Prioritizes players
- Added option to increase stage shrine 1 credit cost 0 -> 30. for reference stage 2+ is 50. (default: disabled)
- Way more tiny changes
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Whirlwind:
- Increased speed by 50%
- Increased cooldown: 10s -> 15s
- Immune to stun
- Speed: 30 -> 40
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Poke:
- Minimum distance: 0m
- Increased vertical hitbox size: 5m -> 6m
- Decreased width: 4m -> 2m
- Decreased hitbox length: 13m -> 12m
- Max distance: 20m -> 18m
- Attack speed: -50%
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Swipe:
- Mostly redone to make sure you can jump over it
- Halcyonite can now move during this attack
- Hitbox length: 14m -> 15m
- Attack speed: -10%
- Max distance: 15m -> 10m
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Laser:
- Increased laser count: 3 -> 5
- Below 50% hp: 3 -> 15
- Interrupts when you get close
- Decreased time to activate: 3s -> 1.5s
- Minimum distance: 10m
- Aoe: 4m -> 2m
Contact
For questions or bug reports, you can find me in the RoR2 Modding Server @Onyx