using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Bootstrap;
using BepInEx.Configuration;
using BepInEx.Logging;
using Microsoft.CodeAnalysis;
using On.RoR2;
using RiskOfOptions;
using RiskOfOptions.OptionConfigs;
using RiskOfOptions.Options;
using RoR2;
using UnityEngine;
using UnityEngine.ResourceManagement.AsyncOperations;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("AlliedMonsterColors")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+f005a14fe1330b31b6239319652966669ecd54e0")]
[assembly: AssemblyProduct("AlliedMonsterColors")]
[assembly: AssemblyTitle("AlliedMonsterColors")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace AlliedMonsterColors
{
[BepInPlugin("Alexio_Xela.AlliedMonsterColors", "AlliedMonsterColors", "0.1.1")]
public class AlliedMonsterColors : BaseUnityPlugin
{
public const string PluginGUID = "Alexio_Xela.AlliedMonsterColors";
public const string PluginAuthor = "Alexio_Xela";
public const string PluginName = "AlliedMonsterColors";
public const string PluginVersion = "0.1.1";
public static Material colorMaterial;
private static AlliedMonsterColorsConfig _config;
internal static ManualLogSource log { get; set; }
public void Awake()
{
Log.Init(((BaseUnityPlugin)this).Logger);
log = ((BaseUnityPlugin)this).Logger;
_config = new AlliedMonsterColorsConfig(((BaseUnityPlugin)this).Config);
SetupHooks();
}
public void Start()
{
if (Chainloader.PluginInfos.TryGetValue("com.rune580.riskofoptions", out var _))
{
_config.BuildRiskOfOptionsMenu();
}
}
private void SetupHooks()
{
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Expected O, but got Unknown
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Expected O, but got Unknown
CharacterModel.InitMaterials += new hook_InitMaterials(CharacterModel_InitMaterials);
CharacterModel.UpdateOverlays += new hook_UpdateOverlays(CharacterModel_UpdateOverlays);
}
public static void config_SettingChanged(object obj, EventArgs eventArgs)
{
colorMaterial = setMatColorEffect(colorMaterial);
}
private void CharacterModel_InitMaterials(orig_InitMaterials orig)
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
orig.Invoke();
AsyncOperationHandle<Material> val = LegacyResourcesAPI.LoadAsync<Material>("Materials/matGhostEffect");
val.Completed += delegate(AsyncOperationHandle<Material> x)
{
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Expected O, but got Unknown
colorMaterial = setMatColorEffect(new Material(x.Result));
};
}
private static Material setMatColorEffect(Material material)
{
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
material.SetColor("_TintColor", _config.RecolorTint);
material.SetTexture("_RemapTex", (Texture)null);
material.SetFloat("_Boost", _config.RecolorBrightness * (_config.EnableAlliedMonsterColors ? 1f : 0f));
((Object)material).name = "matColorEffect";
return material;
}
private void CharacterModel_UpdateOverlays(orig_UpdateOverlays orig, CharacterModel characterModel)
{
//IL_0067: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Invalid comparison between Unknown and I4
orig.Invoke(characterModel);
if (_config.EnableAlliedMonsterColors && (Object)(object)characterModel.body != (Object)null && (Object)(object)characterModel.body.master != (Object)null && (int)characterModel.body.master.teamIndex == 1 && characterModel.activeOverlayCount < CharacterModel.maxOverlays && (!((Object)characterModel.body).name.ToLower().Contains("gummy") || _config.RecolorAlliedNonmonsters) && (!characterModel.body.isPlayerControlled || _config.RecolorAlliedPlayers || !((Object)(object)characterModel.body.master != (Object)(object)LocalUserManager.GetFirstLocalUser().cachedMaster)))
{
string text = ((Object)characterModel.body).name.ToLower();
if (((!text.Contains("drone") && !text.Contains("turret")) || _config.RecolorAlliedNonmonsters) && (text.Contains("drone") || text.Contains("turret") || characterModel.body.isPlayerControlled || _config.RecolorAlliedMonsters || (!(text != "beetleguardallybody(clone)") && _config.RecolorAlliedBeetles)) && (!((Object)(object)characterModel.body.master == (Object)(object)LocalUserManager.GetFirstLocalUser().cachedMaster) || _config.RecolorSelf))
{
AddOverlay(colorMaterial);
}
}
void AddOverlay(Material overlayMaterial)
{
Material[] currentOverlays = characterModel.currentOverlays;
CharacterModel obj = characterModel;
int activeOverlayCount = obj.activeOverlayCount;
obj.activeOverlayCount = activeOverlayCount + 1;
currentOverlays[activeOverlayCount] = overlayMaterial;
}
}
}
internal class AlliedMonsterColorsConfig
{
private readonly ConfigEntry<bool> _enableAlliedMonsterColors;
private readonly ConfigEntry<Color> _recolorTint;
private readonly ConfigEntry<float> _recolorBrightness;
private readonly ConfigEntry<bool> _recolorAlliedBeetles;
private readonly ConfigEntry<bool> _recolorAlliedMonsters;
private readonly ConfigEntry<bool> _recolorAlliedNonmonsters;
private readonly ConfigEntry<bool> _recolorAlliedPlayers;
private readonly ConfigEntry<bool> _recolorSelf;
public static int configUpdateCount;
public bool EnableAlliedMonsterColors => _enableAlliedMonsterColors.Value;
public Color RecolorTint => _recolorTint.Value;
public float RecolorBrightness => _recolorBrightness.Value;
public bool RecolorAlliedBeetles => _recolorAlliedBeetles.Value;
public bool RecolorAlliedMonsters => _recolorAlliedMonsters.Value;
public bool RecolorAlliedNonmonsters => _recolorAlliedNonmonsters.Value;
public bool RecolorAlliedPlayers => _recolorAlliedPlayers.Value;
public bool RecolorSelf => _recolorSelf.Value;
public AlliedMonsterColorsConfig(ConfigFile config)
{
//IL_0030: Unknown result type (might be due to invalid IL or missing references)
_enableAlliedMonsterColors = config.Bind<bool>("General", "EnableAlliedMonsterColors", true, "Enables/Disables the entire mod.");
_recolorTint = config.Bind<Color>("General", "RecolorTint", Color.green, "Sets the new color for the selected entities.");
_recolorBrightness = config.Bind<float>("General", "RecolorBrightness", 0.5f, "Sets the recolor brightness for the selected entities. (Setting to 0.0 makes the recolor not visible.)");
_recolorAlliedBeetles = config.Bind<bool>("General", "RecolorAlliedBeetles", true, "Maybe you think most allied monsters look fine, but just the Queen's Gland Beetle Guards look too similar? This option only colors the Queen's Gland spawns.");
_recolorAlliedMonsters = config.Bind<bool>("General", "RecolorAlliedMonsters", true, "Recolors allied monsters (e.g. Happiest Mask ghosts).");
_recolorAlliedNonmonsters = config.Bind<bool>("General", "RecolorAlliedNonmonsters", false, "Recolors allied non-monsters (e.g. turrets/drones).");
_recolorAlliedPlayers = config.Bind<bool>("General", "RecolorAlliedPlayers", false, "Recolors allied players (if playing multiplayer).");
_recolorSelf = config.Bind<bool>("General", "RecolorSelf", false, "Recolors self (since you are your own ally).");
_enableAlliedMonsterColors.SettingChanged += AlliedMonsterColors.config_SettingChanged;
_recolorTint.SettingChanged += AlliedMonsterColors.config_SettingChanged;
_recolorBrightness.SettingChanged += AlliedMonsterColors.config_SettingChanged;
_recolorAlliedMonsters.SettingChanged += AlliedMonsterColors.config_SettingChanged;
_recolorAlliedNonmonsters.SettingChanged += AlliedMonsterColors.config_SettingChanged;
_recolorAlliedPlayers.SettingChanged += AlliedMonsterColors.config_SettingChanged;
_recolorSelf.SettingChanged += AlliedMonsterColors.config_SettingChanged;
}
public void BuildRiskOfOptionsMenu()
{
//IL_0034: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Expected O, but got Unknown
//IL_005b: Unknown result type (might be due to invalid IL or missing references)
//IL_0060: Unknown result type (might be due to invalid IL or missing references)
//IL_0071: Unknown result type (might be due to invalid IL or missing references)
//IL_0076: Unknown result type (might be due to invalid IL or missing references)
//IL_0086: Expected O, but got Unknown
//IL_0081: Unknown result type (might be due to invalid IL or missing references)
//IL_008b: Expected O, but got Unknown
//IL_0092: Unknown result type (might be due to invalid IL or missing references)
//IL_0097: Unknown result type (might be due to invalid IL or missing references)
//IL_00a7: Expected O, but got Unknown
//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
//IL_00ac: Expected O, but got Unknown
//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
//IL_00b8: Unknown result type (might be due to invalid IL or missing references)
//IL_00c3: Unknown result type (might be due to invalid IL or missing references)
//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
//IL_00da: Unknown result type (might be due to invalid IL or missing references)
//IL_00ea: Expected O, but got Unknown
//IL_00e5: Unknown result type (might be due to invalid IL or missing references)
//IL_00ef: Expected O, but got Unknown
//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
//IL_00fb: Unknown result type (might be due to invalid IL or missing references)
//IL_010b: Expected O, but got Unknown
//IL_0106: Unknown result type (might be due to invalid IL or missing references)
//IL_0110: Expected O, but got Unknown
//IL_0117: Unknown result type (might be due to invalid IL or missing references)
//IL_011c: Unknown result type (might be due to invalid IL or missing references)
//IL_012c: Expected O, but got Unknown
//IL_0127: Unknown result type (might be due to invalid IL or missing references)
//IL_0131: Expected O, but got Unknown
//IL_0138: Unknown result type (might be due to invalid IL or missing references)
//IL_013d: Unknown result type (might be due to invalid IL or missing references)
//IL_014d: Expected O, but got Unknown
//IL_0148: Unknown result type (might be due to invalid IL or missing references)
//IL_0152: Expected O, but got Unknown
//IL_0159: Unknown result type (might be due to invalid IL or missing references)
//IL_015e: Unknown result type (might be due to invalid IL or missing references)
//IL_016e: Expected O, but got Unknown
//IL_0169: Unknown result type (might be due to invalid IL or missing references)
//IL_0173: Expected O, but got Unknown
//IL_017a: Unknown result type (might be due to invalid IL or missing references)
//IL_017f: Unknown result type (might be due to invalid IL or missing references)
//IL_018f: Expected O, but got Unknown
//IL_018a: Unknown result type (might be due to invalid IL or missing references)
//IL_0194: Expected O, but got Unknown
byte[] array = File.ReadAllBytes(Assembly.GetExecutingAssembly().Location.Replace("AlliedMonsterColors.dll", "") + "icon.png");
Texture2D val = new Texture2D(256, 256);
ImageConversion.LoadImage(val, array);
Sprite modIcon = Sprite.Create(val, new Rect(0f, 0f, (float)((Texture)val).width, (float)((Texture)val).height), Vector2.zero);
ModSettingsManager.AddOption((BaseOption)new CheckBoxOption(_enableAlliedMonsterColors, new CheckBoxConfig
{
description = "Enables/Disables the entire mod."
}));
ModSettingsManager.AddOption((BaseOption)new ColorOption(_recolorTint, new ColorOptionConfig
{
description = "Sets the new color for the selected entities."
}));
ModSettingsManager.AddOption((BaseOption)new SliderOption(_recolorBrightness, new SliderConfig
{
min = 0f,
max = 20f,
FormatString = "{0:0.0}",
description = "Sets the recolor brightness for the selected entities."
}));
ModSettingsManager.AddOption((BaseOption)new CheckBoxOption(_recolorAlliedBeetles, new CheckBoxConfig
{
description = "Maybe you think most allied monsters look fine, but just the Queen's Gland Beetle Guards look too similar? This option only colors the Queen's Gland spawns.\""
}));
ModSettingsManager.AddOption((BaseOption)new CheckBoxOption(_recolorAlliedMonsters, new CheckBoxConfig
{
description = "Recolors allied monsters (e.g. Happiest Mask ghosts)."
}));
ModSettingsManager.AddOption((BaseOption)new CheckBoxOption(_recolorAlliedNonmonsters, new CheckBoxConfig
{
description = "Recolors allied non-monsters (i.e. turrets/drones)."
}));
ModSettingsManager.AddOption((BaseOption)new CheckBoxOption(_recolorAlliedPlayers, new CheckBoxConfig
{
description = "Recolors allied players (if playing multiplayer)."
}));
ModSettingsManager.AddOption((BaseOption)new CheckBoxOption(_recolorSelf, new CheckBoxConfig
{
description = "Recolors self (since you are your own ally, I suppose)."
}));
ModSettingsManager.SetModDescription("A Risk of Rain 2 mod to recolor allied units so they're easier to see, especially monsters so you know they're allied.");
ModSettingsManager.SetModIcon(modIcon);
}
}
internal static class Log
{
private static ManualLogSource _logSource;
internal static void Init(ManualLogSource logSource)
{
_logSource = logSource;
}
internal static void Debug(object data)
{
_logSource.LogDebug(data);
}
internal static void Error(object data)
{
_logSource.LogError(data);
}
internal static void Fatal(object data)
{
_logSource.LogFatal(data);
}
internal static void Info(object data)
{
_logSource.LogInfo(data);
}
internal static void Message(object data)
{
_logSource.LogMessage(data);
}
internal static void Warning(object data)
{
_logSource.LogWarning(data);
}
}
}