Some mods may be broken due to the recent Alloyed Collective update.
AlliedMonsterColors
Recolor the models of allied units so they're easier to see, especially monsters so you know they're allied.
| Last updated | 2 weeks ago |
| Total downloads | 291 |
| Total rating | 0 |
| Categories | Mods Client-side |
| Dependency string | AlexioXela-AlliedMonsterColors-1.0.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2121README
Allied Monster Colors
Recolor the models of allied units so they're easier to see, especially monsters so you know they're allied. Configurable, supports Risk of Options.
Options
- Enable/disable whole mod
- Change the recolor color
- Change the recolor brightness
- Select who should be recolored
- Just Queen's Gland Beetle Guards, in case they look too similar to normal Beetle Guards but you like how other allied monsters look by default.
- All allied monsters (e.g. Happiest Mask ghosts)
- Allied non-monsters (i.e. turrets/drones).
- Allied players (if playing multiplayer).
- Self (since you are your own ally, I suppose).
Known Issues
- If you change who should be recolored mid-run, the update might not take for a given character until that character is hit (or you go to the next floor).
- If you enable the mod mid-run, the update might not take for a given character until that character is hit (or you go to the next stage).
Other Notes
This mod has not been tested extensively yet. It hasn't been tested whatsoever for compatibility with other mods, though I'd like to think it should play nice with other mods.