Some mods may be broken due to the recent Alloyed Collective update.
Decompiled source of CommandoYuukaSkin v1.4.0
CommandoYuukaVoiceover.dll
Decompiled 6 months agousing System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BaseVoiceoverLib; using BepInEx; using BepInEx.Bootstrap; using BepInEx.Configuration; using CommandoYuukaVoiceover.Components; using CommandoYuukaVoiceover.Modules; using R2API; using RiskOfOptions; using RiskOfOptions.Options; using RoR2; using RoR2.ContentManagement; using UnityEngine; using UnityEngine.Networking; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("CommandoYuukaVoiceover")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+d13b545f6ad7314bd8420bfaa12a4635f52820da")] [assembly: AssemblyProduct("CommandoYuukaVoiceover")] [assembly: AssemblyTitle("CommandoYuukaVoiceover")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace CommandoYuukaVoiceover { [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInPlugin("com.Schale.CommandoYuukaVoiceover", "CommandoYuukaVoiceover", "1.3.2")] public class CommandoYuukaVoiceover : BaseUnityPlugin { public class NSEInfo { public NetworkSoundEventDef nse; public uint akId = 0u; public string eventName = string.Empty; public NSEInfo(NetworkSoundEventDef source) { nse = source; akId = source.akId; eventName = source.eventName; } private void DisableSound() { nse.akId = 0u; nse.eventName = string.Empty; } private void EnableSound() { nse.akId = akId; nse.eventName = eventName; } public void ValidateParams() { if (akId == 0) { akId = nse.akId; } if (eventName == string.Empty) { eventName = nse.eventName; } if (!enableVoicelines.Value) { DisableSound(); } else { EnableSound(); } } } public static ConfigEntry<KeyboardShortcut> buttonTitle; public static ConfigEntry<KeyboardShortcut> buttonIntro; public static ConfigEntry<KeyboardShortcut> buttonHurt; public static ConfigEntry<KeyboardShortcut> buttonKanpeki; public static ConfigEntry<KeyboardShortcut> buttonSmart; public static ConfigEntry<KeyboardShortcut> buttonLogic; public static ConfigEntry<KeyboardShortcut> buttonFactor; public static ConfigEntry<KeyboardShortcut> buttonMuda; public static ConfigEntry<KeyboardShortcut> buttonThanks; public static ConfigEntry<KeyboardShortcut> buttonIku; public static ConfigEntry<KeyboardShortcut> buttonMathTruth; public static ConfigEntry<KeyboardShortcut> buttonShout; public static ConfigEntry<bool> enableVoicelines; public static bool playedSeasonalVoiceline = false; public static AssetBundle assetBundle; public static List<NSEInfo> nseList = new List<NSEInfo>(); public void Awake() { //IL_007e: Unknown result type (might be due to invalid IL or missing references) //IL_008f: Unknown result type (might be due to invalid IL or missing references) //IL_0099: Expected O, but got Unknown //IL_0099: Expected O, but got Unknown //IL_00c5: Unknown result type (might be due to invalid IL or missing references) //IL_00ca: Unknown result type (might be due to invalid IL or missing references) //IL_00d5: Expected O, but got Unknown //IL_00ea: Unknown result type (might be due to invalid IL or missing references) //IL_00ef: Unknown result type (might be due to invalid IL or missing references) //IL_00fa: Expected O, but got Unknown //IL_010f: Unknown result type (might be due to invalid IL or missing references) //IL_0114: Unknown result type (might be due to invalid IL or missing references) //IL_011f: Expected O, but got Unknown //IL_0134: Unknown result type (might be due to invalid IL or missing references) //IL_0139: Unknown result type (might be due to invalid IL or missing references) //IL_0144: Expected O, but got Unknown //IL_0159: Unknown result type (might be due to invalid IL or missing references) //IL_015e: Unknown result type (might be due to invalid IL or missing references) //IL_0169: Expected O, but got Unknown //IL_017e: Unknown result type (might be due to invalid IL or missing references) //IL_0183: Unknown result type (might be due to invalid IL or missing references) //IL_018e: Expected O, but got Unknown //IL_01a3: Unknown result type (might be due to invalid IL or missing references) //IL_01a8: Unknown result type (might be due to invalid IL or missing references) //IL_01b3: Expected O, but got Unknown //IL_01c8: Unknown result type (might be due to invalid IL or missing references) //IL_01cd: Unknown result type (might be due to invalid IL or missing references) //IL_01d8: Expected O, but got Unknown //IL_01ed: Unknown result type (might be due to invalid IL or missing references) //IL_01f2: Unknown result type (might be due to invalid IL or missing references) //IL_01fd: Expected O, but got Unknown //IL_0212: Unknown result type (might be due to invalid IL or missing references) //IL_0217: Unknown result type (might be due to invalid IL or missing references) //IL_0222: Expected O, but got Unknown //IL_0237: Unknown result type (might be due to invalid IL or missing references) //IL_023c: Unknown result type (might be due to invalid IL or missing references) //IL_0247: Expected O, but got Unknown //IL_025c: Unknown result type (might be due to invalid IL or missing references) //IL_0261: Unknown result type (might be due to invalid IL or missing references) //IL_026c: Expected O, but got Unknown Files.PluginInfo = ((BaseUnityPlugin)this).Info; RoR2Application.onLoad = (Action)Delegate.Combine(RoR2Application.onLoad, new Action(OnLoad)); new Content().Initialize(); using (Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream("CommandoYuukaVoiceover.commandoyuukavoiceoverbundle")) { assetBundle = AssetBundle.LoadFromStream(stream); } SoundBanks.Init(); InitNSE(); enableVoicelines = ((BaseUnityPlugin)this).Config.Bind<bool>(new ConfigDefinition("Settings", "Enable Voicelines"), true, new ConfigDescription("Enable voicelines when using the Commando Yuuka Skin.", (AcceptableValueBase)null, Array.Empty<object>())); enableVoicelines.SettingChanged += EnableVoicelines_SettingChanged; buttonTitle = ((BaseUnityPlugin)this).Config.Bind<KeyboardShortcut>(new ConfigDefinition("Keybinds", "Blue Archive"), KeyboardShortcut.Empty, (ConfigDescription)null); buttonIntro = ((BaseUnityPlugin)this).Config.Bind<KeyboardShortcut>(new ConfigDefinition("Keybinds", "Introduction"), KeyboardShortcut.Empty, (ConfigDescription)null); buttonKanpeki = ((BaseUnityPlugin)this).Config.Bind<KeyboardShortcut>(new ConfigDefinition("Keybinds", "Kanpeki"), KeyboardShortcut.Empty, (ConfigDescription)null); buttonSmart = ((BaseUnityPlugin)this).Config.Bind<KeyboardShortcut>(new ConfigDefinition("Keybinds", "Smart"), KeyboardShortcut.Empty, (ConfigDescription)null); buttonLogic = ((BaseUnityPlugin)this).Config.Bind<KeyboardShortcut>(new ConfigDefinition("Keybinds", "Logic and Reason"), KeyboardShortcut.Empty, (ConfigDescription)null); buttonFactor = ((BaseUnityPlugin)this).Config.Bind<KeyboardShortcut>(new ConfigDefinition("Keybinds", "Factorize"), KeyboardShortcut.Empty, (ConfigDescription)null); buttonMathTruth = ((BaseUnityPlugin)this).Config.Bind<KeyboardShortcut>(new ConfigDefinition("Keybinds", "Math leads to truth"), KeyboardShortcut.Empty, (ConfigDescription)null); buttonThanks = ((BaseUnityPlugin)this).Config.Bind<KeyboardShortcut>(new ConfigDefinition("Keybinds", "Thanks"), KeyboardShortcut.Empty, (ConfigDescription)null); buttonMuda = ((BaseUnityPlugin)this).Config.Bind<KeyboardShortcut>(new ConfigDefinition("Keybinds", "Muda"), KeyboardShortcut.Empty, (ConfigDescription)null); buttonIku = ((BaseUnityPlugin)this).Config.Bind<KeyboardShortcut>(new ConfigDefinition("Keybinds", "Lets go"), KeyboardShortcut.Empty, (ConfigDescription)null); buttonHurt = ((BaseUnityPlugin)this).Config.Bind<KeyboardShortcut>(new ConfigDefinition("Keybinds", "Hurt"), KeyboardShortcut.Empty, (ConfigDescription)null); buttonShout = ((BaseUnityPlugin)this).Config.Bind<KeyboardShortcut>(new ConfigDefinition("Keybinds", "Shout"), KeyboardShortcut.Empty, (ConfigDescription)null); if (Chainloader.PluginInfos.ContainsKey("com.rune580.riskofoptions")) { RiskOfOptionsCompat(); } } private void EnableVoicelines_SettingChanged(object sender, EventArgs e) { RefreshNSE(); } [MethodImpl(MethodImplOptions.NoInlining | MethodImplOptions.NoOptimization)] private void RiskOfOptionsCompat() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Expected O, but got Unknown //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Expected O, but got Unknown //IL_003b: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Expected O, but got Unknown //IL_004b: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Expected O, but got Unknown //IL_005b: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Expected O, but got Unknown //IL_006b: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Expected O, but got Unknown //IL_007b: Unknown result type (might be due to invalid IL or missing references) //IL_0085: Expected O, but got Unknown //IL_008b: Unknown result type (might be due to invalid IL or missing references) //IL_0095: Expected O, but got Unknown //IL_009b: Unknown result type (might be due to invalid IL or missing references) //IL_00a5: Expected O, but got Unknown //IL_00ab: Unknown result type (might be due to invalid IL or missing references) //IL_00b5: Expected O, but got Unknown //IL_00bb: Unknown result type (might be due to invalid IL or missing references) //IL_00c5: Expected O, but got Unknown //IL_00cb: Unknown result type (might be due to invalid IL or missing references) //IL_00d5: Expected O, but got Unknown //IL_00db: Unknown result type (might be due to invalid IL or missing references) //IL_00e5: Expected O, but got Unknown ModSettingsManager.AddOption((BaseOption)new CheckBoxOption(enableVoicelines)); ModSettingsManager.SetModIcon(assetBundle.LoadAsset<Sprite>("flyingYuuka")); ModSettingsManager.AddOption((BaseOption)new KeyBindOption(buttonTitle)); ModSettingsManager.AddOption((BaseOption)new KeyBindOption(buttonIntro)); ModSettingsManager.AddOption((BaseOption)new KeyBindOption(buttonKanpeki)); ModSettingsManager.AddOption((BaseOption)new KeyBindOption(buttonSmart)); ModSettingsManager.AddOption((BaseOption)new KeyBindOption(buttonLogic)); ModSettingsManager.AddOption((BaseOption)new KeyBindOption(buttonFactor)); ModSettingsManager.AddOption((BaseOption)new KeyBindOption(buttonMathTruth)); ModSettingsManager.AddOption((BaseOption)new KeyBindOption(buttonThanks)); ModSettingsManager.AddOption((BaseOption)new KeyBindOption(buttonMuda)); ModSettingsManager.AddOption((BaseOption)new KeyBindOption(buttonIku)); ModSettingsManager.AddOption((BaseOption)new KeyBindOption(buttonHurt)); ModSettingsManager.AddOption((BaseOption)new KeyBindOption(buttonShout)); } private void OnLoad() { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_0077: Unknown result type (might be due to invalid IL or missing references) //IL_007e: Expected O, but got Unknown //IL_008d: Unknown result type (might be due to invalid IL or missing references) //IL_0097: Expected O, but got Unknown //IL_0097: Unknown result type (might be due to invalid IL or missing references) //IL_00a1: Expected O, but got Unknown SkinDef val = null; SkinDef[] array = SkinCatalog.FindSkinsForBody(BodyCatalog.FindBodyIndex("CommandoBody")); SkinDef[] array2 = array; foreach (SkinDef val2 in array2) { if (((Object)val2).name == "BAHYCSkinDefinition") { val = val2; break; } } if (!Object.op_Implicit((Object)(object)val)) { Debug.LogError((object)"CommandoYuukaVoiceover: Commando Yuuka SkinDef not found. Voicelines will not work!"); } else { VoiceoverInfo val3 = new VoiceoverInfo(typeof(CommandoYuukaVoiceoverComponent), val, "CommandoBody"); val3.selectActions = (LobbySelectActions)Delegate.Combine((Delegate?)(object)val3.selectActions, (Delegate?)new LobbySelectActions(CommandoSelect)); } RefreshNSE(); } private void CommandoSelect(GameObject mannequinObject) { if (!enableVoicelines.Value) { return; } bool flag = false; if (!playedSeasonalVoiceline) { if (DateTime.Today.Month == 1 && DateTime.Today.Day == 1) { Util.PlaySound("Play_CommandoYuuka_Lobby_Newyear", mannequinObject); flag = true; } else if (DateTime.Today.Month == 3 && DateTime.Today.Day == 14) { Util.PlaySound("Play_CommandoYuuka_Lobby_bday", mannequinObject); flag = true; } else if (DateTime.Today.Month == 10 && DateTime.Today.Day == 31) { Util.PlaySound("Play_CommandoYuuka_Lobby_Halloween", mannequinObject); flag = true; } else if (DateTime.Today.Month == 12 && DateTime.Today.Day == 25) { Util.PlaySound("Play_CommandoYuuka_Lobby_xmas", mannequinObject); flag = true; } if (flag) { playedSeasonalVoiceline = true; } } if (!flag) { if (Util.CheckRoll(5f, 0f, (CharacterMaster)null)) { Util.PlaySound("Play_CommandoYuuka_TitleDrop", mannequinObject); } else { Util.PlaySound("Play_CommandoYuuka_Lobby", mannequinObject); } } } private void InitNSE() { CommandoYuukaVoiceoverComponent.nseSpecial = RegisterNSE("Play_CommandoYuuka_CommonSkill"); CommandoYuukaVoiceoverComponent.nseBlock = RegisterNSE("Play_CommandoYuuka_Blocked"); CommandoYuukaVoiceoverComponent.nseShrineFail = RegisterNSE("Play_CommandoYuuka_ShrineFail"); CommandoYuukaVoiceoverComponent.nseShout = RegisterNSE("Play_CommandoYuuka_Shout"); CommandoYuukaVoiceoverComponent.nseTitle = RegisterNSE("Play_CommandoYuuka_TitleDrop"); CommandoYuukaVoiceoverComponent.nseIntro = RegisterNSE("Play_CommandoYuuka_Intro"); CommandoYuukaVoiceoverComponent.nseHurt = RegisterNSE("Play_CommandoYuuka_TakeDamage"); CommandoYuukaVoiceoverComponent.nseKanpeki = RegisterNSE("Play_CommandoYuuka_Kanpeki"); CommandoYuukaVoiceoverComponent.nseSmart = RegisterNSE("Play_CommandoYuuka_Smart"); CommandoYuukaVoiceoverComponent.nseLogic = RegisterNSE("Play_CommandoYuuka_Logic"); CommandoYuukaVoiceoverComponent.nseFactor = RegisterNSE("Play_CommandoYuuka_Factor"); CommandoYuukaVoiceoverComponent.nseThanks = RegisterNSE("Play_CommandoYuuka_Thanks"); CommandoYuukaVoiceoverComponent.nseIku = RegisterNSE("Play_CommandoYuuka_Ikuwayo"); CommandoYuukaVoiceoverComponent.nseMathTruth = RegisterNSE("Play_CommandoYuuka_MathTruth"); } private NetworkSoundEventDef RegisterNSE(string eventName) { NetworkSoundEventDef val = ScriptableObject.CreateInstance<NetworkSoundEventDef>(); val.eventName = eventName; Content.networkSoundEventDefs.Add(val); nseList.Add(new NSEInfo(val)); return val; } public void RefreshNSE() { foreach (NSEInfo nse in nseList) { nse.ValidateParams(); } } } } namespace CommandoYuukaVoiceover.Modules { public class Content : IContentPackProvider { internal ContentPack contentPack = new ContentPack(); public static List<NetworkSoundEventDef> networkSoundEventDefs = new List<NetworkSoundEventDef>(); public string identifier => "com.Schale.CommandoYuukaVoiceover"; public void Initialize() { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Expected O, but got Unknown ContentManager.collectContentPackProviders += new CollectContentPackProvidersDelegate(ContentManager_collectContentPackProviders); } private void ContentManager_collectContentPackProviders(AddContentPackProviderDelegate addContentPackProvider) { addContentPackProvider.Invoke((IContentPackProvider)(object)this); } public IEnumerator LoadStaticContentAsync(LoadStaticContentAsyncArgs args) { contentPack.identifier = identifier; contentPack.networkSoundEventDefs.Add(networkSoundEventDefs.ToArray()); args.ReportProgress(1f); yield break; } public IEnumerator GenerateContentPackAsync(GetContentPackAsyncArgs args) { ContentPack.Copy(contentPack, args.output); args.ReportProgress(1f); yield break; } public IEnumerator FinalizeAsync(FinalizeAsyncArgs args) { args.ReportProgress(1f); yield break; } } public static class Files { public static PluginInfo PluginInfo; internal static string assemblyDir => Path.GetDirectoryName(PluginInfo.Location); internal static void Init(PluginInfo info) { PluginInfo = info; } internal static string GetPathToFile(string folderName, string fileName) { return Path.Combine(assemblyDir, folderName, fileName); } } public static class SoundBanks { private static bool initialized; public static string SoundBankDirectory => Files.assemblyDir; public static void Init() { if (initialized) { return; } initialized = true; using Stream stream = new FileStream(SoundBankDirectory + "\\CommandoYuukaSounds.bnk", FileMode.Open); byte[] array = new byte[stream.Length]; stream.Read(array, 0, array.Length); SoundBanks.Add(array); } } } namespace CommandoYuukaVoiceover.Components { public class CommandoYuukaVoiceoverComponent : BaseVoiceoverComponent { public static NetworkSoundEventDef nseShout; public static NetworkSoundEventDef nseSpecial; public static NetworkSoundEventDef nseBlock; public static NetworkSoundEventDef nseShrineFail; public static NetworkSoundEventDef nseTitle; public static NetworkSoundEventDef nseIntro; public static NetworkSoundEventDef nseHurt; public static NetworkSoundEventDef nseKanpeki; public static NetworkSoundEventDef nseSmart; public static NetworkSoundEventDef nseLogic; public static NetworkSoundEventDef nseFactor; public static NetworkSoundEventDef nseThanks; public static NetworkSoundEventDef nseIku; public static NetworkSoundEventDef nseMathTruth; private float lowHealthCooldown = 0f; private float blockedCooldown = 0f; private float specialCooldown = 0f; private float levelCooldown = 0f; private float shrineOfChanceFailCooldown = 0f; private bool acquiredScepter = false; protected override void Start() { //IL_001b: Unknown result type (might be due to invalid IL or missing references) ((BaseVoiceoverComponent)this).Start(); if (Object.op_Implicit((Object)(object)base.inventory) && base.inventory.GetItemCount(BaseVoiceoverComponent.scepterIndex) > 0) { acquiredScepter = true; } } protected override void FixedUpdate() { ((BaseVoiceoverComponent)this).FixedUpdate(); if (lowHealthCooldown > 0f) { lowHealthCooldown -= Time.fixedDeltaTime; } if (blockedCooldown > 0f) { blockedCooldown -= Time.fixedDeltaTime; } if (specialCooldown > 0f) { specialCooldown -= Time.fixedDeltaTime; } if (levelCooldown > 0f) { levelCooldown -= Time.fixedDeltaTime; } if (shrineOfChanceFailCooldown > 0f) { levelCooldown -= Time.fixedDeltaTime; } } public override void PlayDeath() { ((BaseVoiceoverComponent)this).TryPlaySound("Play_CommandoYuuka_Defeat", 5f, true); } public override void PlayHurt(float percentHPLost) { if (percentHPLost >= 0.1f) { ((BaseVoiceoverComponent)this).TryPlaySound("Play_CommandoYuuka_TakeDamage", 0f, false); } } public override void PlayJump() { } public override void PlayLowHealth() { if (!(lowHealthCooldown > 0f) && ((BaseVoiceoverComponent)this).TryPlaySound("Play_CommandoYuuka_LowHealth", 1.95f, false)) { lowHealthCooldown = 60f; } } public override void PlaySpawn() { ((BaseVoiceoverComponent)this).TryPlaySound("Play_CommandoYuuka_Spawn", 5f, true); } public override void PlaySpecialAuthority(GenericSkill skill) { if (!(specialCooldown > 0f) && ((BaseVoiceoverComponent)this).TryPlayNetworkSound(nseSpecial, 1.7f, false)) { specialCooldown = 20f; } } public override void PlayTeleporterFinish() { ((BaseVoiceoverComponent)this).TryPlaySound("Play_CommandoYuuka_Victory", 3.8f, false); } public override void PlayVictory() { ((BaseVoiceoverComponent)this).TryPlaySound("Play_CommandoYuuka_Victory", 3.8f, true); } public override void PlayTeleporterStart() { ((BaseVoiceoverComponent)this).TryPlaySound("Play_CommandoYuuka_TeleporterStart", 1.95f, false); } public override void PlayUtilityAuthority(GenericSkill skill) { ((BaseVoiceoverComponent)this).TryPlayNetworkSound(nseShout, 0f, false); } public override void PlayDamageBlockedServer() { if (NetworkServer.active && !(blockedCooldown > 0f) && ((BaseVoiceoverComponent)this).TryPlayNetworkSound(nseBlock, 0.75f, false)) { blockedCooldown = 30f; } } public override void PlayLevelUp() { if (!(levelCooldown > 0f) && ((BaseVoiceoverComponent)this).TryPlaySound("Play_CommandoYuuka_LevelUp", 7f, false)) { levelCooldown = 60f; } } protected override void Inventory_onItemAddedClient(ItemIndex itemIndex) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0009: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Invalid comparison between Unknown and I4 //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_0042: Invalid comparison between Unknown and I4 ((BaseVoiceoverComponent)this).Inventory_onItemAddedClient(itemIndex); if ((int)BaseVoiceoverComponent.scepterIndex != -1 && itemIndex == BaseVoiceoverComponent.scepterIndex) { PlayAcquireScepter(); return; } ItemDef itemDef = ItemCatalog.GetItemDef(itemIndex); if (Object.op_Implicit((Object)(object)itemDef) && (int)itemDef.deprecatedTier == 2) { PlayAcquireLegendary(); } } public void PlayAcquireScepter() { if (!acquiredScepter) { ((BaseVoiceoverComponent)this).TryPlaySound("Play_CommandoYuuka_AcquireScepter", 3.7f, true); acquiredScepter = true; } } public void PlayAcquireLegendary() { ((BaseVoiceoverComponent)this).TryPlaySound("Play_CommandoYuuka_FindLegendary", 5.75f, false); } public override void PlayShrineOfChanceFailServer() { if (NetworkServer.active && !(shrineOfChanceFailCooldown > 0f) && Util.CheckRoll(15f, 0f, (CharacterMaster)null) && ((BaseVoiceoverComponent)this).TryPlayNetworkSound(nseShrineFail, 4.5f, false)) { shrineOfChanceFailCooldown = 60f; } } protected override void CheckInputs() { if (Utils.GetKeyPressed(CommandoYuukaVoiceover.buttonTitle)) { ((BaseVoiceoverComponent)this).TryPlayNetworkSound(nseTitle, 0.8f, false); } else if (Utils.GetKeyPressed(CommandoYuukaVoiceover.buttonIntro)) { ((BaseVoiceoverComponent)this).TryPlayNetworkSound(nseIntro, 7f, false); } else if (Utils.GetKeyPressed(CommandoYuukaVoiceover.buttonKanpeki)) { ((BaseVoiceoverComponent)this).TryPlayNetworkSound(nseKanpeki, 2.3f, false); } else if (Utils.GetKeyPressed(CommandoYuukaVoiceover.buttonSmart)) { ((BaseVoiceoverComponent)this).TryPlayNetworkSound(nseSmart, 1.6f, false); } else if (Utils.GetKeyPressed(CommandoYuukaVoiceover.buttonLogic)) { ((BaseVoiceoverComponent)this).TryPlayNetworkSound(nseLogic, 1.6f, false); } else if (Utils.GetKeyPressed(CommandoYuukaVoiceover.buttonFactor)) { ((BaseVoiceoverComponent)this).TryPlayNetworkSound(nseFactor, 3f, false); } else if (Utils.GetKeyPressed(CommandoYuukaVoiceover.buttonMathTruth)) { ((BaseVoiceoverComponent)this).TryPlayNetworkSound(nseMathTruth, 3.4f, false); } else if (Utils.GetKeyPressed(CommandoYuukaVoiceover.buttonMuda)) { ((BaseVoiceoverComponent)this).TryPlayNetworkSound(nseBlock, 0.5f, false); } else if (Utils.GetKeyPressed(CommandoYuukaVoiceover.buttonThanks)) { ((BaseVoiceoverComponent)this).TryPlayNetworkSound(nseThanks, 0.8f, false); } else if (Utils.GetKeyPressed(CommandoYuukaVoiceover.buttonIku)) { ((BaseVoiceoverComponent)this).TryPlayNetworkSound(nseIku, 0.6f, false); } else if (Utils.GetKeyPressed(CommandoYuukaVoiceover.buttonHurt)) { ((BaseVoiceoverComponent)this).TryPlayNetworkSound(nseHurt, 0.1f, false); } else if (Utils.GetKeyPressed(CommandoYuukaVoiceover.buttonShout)) { ((BaseVoiceoverComponent)this).TryPlayNetworkSound(nseShout, 0.1f, false); } } public override bool ComponentEnableVoicelines() { return CommandoYuukaVoiceover.enableVoicelines.Value; } } }
HayaseYuukaCommando.dll
Decompiled 6 months agousing System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using MonoMod.RuntimeDetour; using MonoMod.RuntimeDetour.HookGen; using RoR2; using RoR2.ContentManagement; using RuneFoxMods.DynamicSkins; using UnityEngine; using UnityEngine.AddressableAssets; using UnityEngine.Rendering; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.0.0.0")] namespace RuneFoxMods { internal class Utils { public static void PrintBodyCatalog() { Debug.Log((object)"\nBodyCatalog"); foreach (GameObject allBodyPrefab in BodyCatalog.allBodyPrefabs) { Debug.Log((object)((Object)allBodyPrefab).name); } Debug.Log((object)"\n"); } public static void ReadChildren(GameObject parent, int tabs, bool includecomponents = true) { //IL_0097: Unknown result type (might be due to invalid IL or missing references) string text = ""; for (int i = 0; i < tabs; i++) { text += " "; } for (int j = 0; j < parent.transform.childCount; j++) { Transform child = parent.transform.GetChild(j); if ((Object)(object)child == (Object)null) { break; } string text2 = ((Component)child).gameObject.activeInHierarchy.ToString(); Debug.Log((object)(text + ((Object)child).name + " " + text2 + " " + ((Component)child).transform.position)); if (includecomponents) { ReadComponents(((Component)child).gameObject, tabs + 1); Debug.Log((object)""); } ReadChildren(((Component)child).gameObject, tabs + 1, includecomponents); } } public static void readheiarchy(GameObject parent, bool includeComponents = true) { Debug.Log((object)((Object)parent).name); if (includeComponents) { ReadComponents(parent, 1); Debug.Log((object)""); } ReadChildren(parent, 1, includeComponents); } public static void ReadComponents(GameObject obj, int tabs) { string text = ""; for (int i = 0; i < tabs; i++) { text += " "; } Component[] components = obj.GetComponents(typeof(Component)); Component[] array = components; foreach (Component val in array) { string text2 = ""; Debug.Log((object)(text + "Comp: " + ((object)val).GetType().ToString() + " " + text2)); } } public static void PrintAllPaths(GameObject parent) { Debug.Log((object)((Object)parent).name); PrintAllPathsInner(parent, ((Object)parent).name); } private static void PrintAllPathsInner(GameObject parent, string parent_string) { int childCount = parent.transform.childCount; for (int i = 0; i < childCount; i++) { Transform child = parent.transform.GetChild(i); if (((Object)child).name.EndsWith("_end")) { break; } string text = parent_string + "/" + ((Object)child).name; Debug.Log((object)(" " + ((Object)child).name + "\t\t" + text)); PrintAllPathsInner(((Component)child).gameObject, text); } } public static void PrintDynamicBone(DynamicBone DB) { //IL_012d: Unknown result type (might be due to invalid IL or missing references) //IL_0148: Unknown result type (might be due to invalid IL or missing references) //IL_0163: Unknown result type (might be due to invalid IL or missing references) //IL_017e: Unknown result type (might be due to invalid IL or missing references) //IL_01ef: Unknown result type (might be due to invalid IL or missing references) //IL_020a: Unknown result type (might be due to invalid IL or missing references) //IL_0225: Unknown result type (might be due to invalid IL or missing references) Debug.Log((object)("Root: " + DB.m_Root)); Debug.Log((object)("Damping: " + DB.m_Damping)); Debug.Log((object)("Damping Dist: " + DB.m_DampingDistrib)); Debug.Log((object)("Elasticity: " + DB.m_Elasticity)); Debug.Log((object)("Elasticity Dist: " + DB.m_ElasticityDistrib)); Debug.Log((object)("Stiffness: " + DB.m_Stiffness)); Debug.Log((object)("Stiffness Dist: " + DB.m_StiffnessDistrib)); Debug.Log((object)("Inert: " + DB.m_Inert)); Debug.Log((object)("Inert Dist: " + DB.m_InertDistrib)); Debug.Log((object)("Radius: " + DB.m_Radius)); Debug.Log((object)("Radius Dist: " + DB.m_RadiusDistrib)); Debug.Log((object)("End Length: " + DB.m_EndLength)); Debug.Log((object)("End Offset: " + DB.m_EndOffset)); Debug.Log((object)("Gravity: " + DB.m_Gravity)); Debug.Log((object)("Force: " + DB.m_Force)); Debug.Log((object)("FreezeAxis: " + DB.m_FreezeAxis)); Debug.Log((object)("Colliders: " + DB.m_Colliders.Count)); foreach (DynamicBoneCollider collider in DB.m_Colliders) { Debug.Log((object)("\t Parent: " + ((Object)((Component)collider).transform).name)); Debug.Log((object)("\t Direction: " + collider.m_Direction)); Debug.Log((object)("\t Center " + collider.m_Center)); Debug.Log((object)("\t Bound " + collider.m_Bound)); Debug.Log((object)("\t Radius " + collider.m_Radius)); Debug.Log((object)("\t Height " + collider.m_Height)); } Debug.Log((object)("Exclusions: " + DB.m_Exclusions.Count)); foreach (Transform exclusion in DB.m_Exclusions) { Debug.Log((object)("\t Transform: " + ((Object)exclusion).name)); } } public static ChildLocator GetChildLocator(GameObject body) { ChildLocator val = null; Transform child = body.transform.GetChild(0); if (Object.op_Implicit((Object)(object)child)) { Transform child2 = child.GetChild(0); if (Object.op_Implicit((Object)(object)child2)) { val = ((Component)child2).GetComponent<ChildLocator>(); if (Object.op_Implicit((Object)(object)val)) { Debug.Log((object)"Locator Found"); } } } return val; } public static Transform FindChildInTree(Transform Root, string name) { Queue<Transform> queue = new Queue<Transform>(); queue.Enqueue(Root); while (queue.Count != 0) { Transform val = queue.Dequeue(); if (((Object)val).name == name) { return val; } for (int i = 0; i < val.childCount; i++) { Transform child = val.GetChild(i); queue.Enqueue(child); } } return null; } public static string RemoveCloneNaming(string str) { return str.Remove(str.Length - 7); } } } namespace RuneFoxMods.DynamicSkins { public static class DynamicSkinHelpers { public static SkinnedMeshRenderer[] GetBaseSkinRenderers(GameObject modelObject) { SkinnedMeshRenderer[] componentsInChildren = modelObject.GetComponentsInChildren<SkinnedMeshRenderer>(true); List<SkinnedMeshRenderer> list = new List<SkinnedMeshRenderer>(); SkinnedMeshRenderer[] array = componentsInChildren; foreach (SkinnedMeshRenderer val in array) { if ((Object)(object)((Component)val).transform.parent == (Object)(object)modelObject.transform) { list.Add(val); } } return list.ToArray(); } public static Transform[] BoneArrayBuilder(Transform NewBoneRoot) { List<Transform> list = new List<Transform>(); BoneArrayBuilderHelper(NewBoneRoot, list); return list.ToArray(); } public static void BoneArrayBuilderHelper(Transform parent, List<Transform> list) { if (!((Object)parent).name.EndsWith("_end")) { list.Add(parent); } for (int i = 0; i < parent.childCount; i++) { BoneArrayBuilderHelper(parent.GetChild(i), list); } } public static Transform GetArmature(GameObject obj) { return GetArmatureHelper(obj); } public static Transform GetArmatureHelper(GameObject obj) { if (((Object)obj).name.ToLower().Contains("armature")) { return obj.transform; } for (int i = 0; i < obj.transform.childCount; i++) { Transform armatureHelper = GetArmatureHelper(((Component)obj.transform.GetChild(i)).gameObject); if (Object.op_Implicit((Object)(object)armatureHelper)) { return armatureHelper; } } return null; } public static Transform GetTopParent(Transform obj) { Transform val = obj; while ((Object)(object)val.parent != (Object)null) { val = val.parent; } return val; } public static string GetPrevBoneInList(Transform targetBone, SkinnedMeshRenderer meshRenderer) { Transform[] bones = meshRenderer.bones; for (int i = 0; i <= bones.Length - 1; i++) { if (((Object)bones[i + 1]).name == ((Object)targetBone).name) { return ((Object)bones[i]).name; } } return null; } public static int GetBoneIndexInList(Transform targetBone, SkinnedMeshRenderer meshRenderer) { Transform[] bones = meshRenderer.bones; for (int i = 0; i <= bones.Length; i++) { if (((Object)bones[i]).name == ((Object)targetBone).name) { return i; } } return -1; } public static int GetPrevBoneIndexInList(Transform targetBone, SkinnedMeshRenderer meshRenderer) { Transform[] bones = meshRenderer.bones; for (int i = 0; i <= bones.Length - 1; i++) { if (((Object)bones[i + 1]).name == ((Object)targetBone).name) { return i; } } return -1; } } internal class DynamicSkinManager { internal Dictionary<string, SkinDef> SkinDefs = new Dictionary<string, SkinDef>(); private GameObject LastModelObject; internal Dictionary<string, SortedList<int, Modification>> ModificationList = new Dictionary<string, SortedList<int, Modification>>(); private Dictionary<GameObject, AppliedModifications> ModifiedObjects = new Dictionary<GameObject, AppliedModifications>(); internal ManualLogSource InstanceLogger; internal void AddModification(string skinNameToken, int boneIndex, Modification modification) { if (!ModificationList.TryGetValue(skinNameToken, out var value)) { value = new SortedList<int, Modification>(); ModificationList.Add(skinNameToken, value); } value.Add(boneIndex, modification); } internal void AddSkinDef(SkinDef skinDef) { SkinDefs.Add(skinDef.nameToken, skinDef); } private void RemoveInvalidModelObjects() { foreach (GameObject item in ModifiedObjects.Keys.Where((GameObject el) => !Object.op_Implicit((Object)(object)el)).ToList()) { ModifiedObjects.Remove(item); } } private void ClearSkinModifications(GameObject modelObject, AppliedModifications modifications) { while (modifications.BaseModelModifications.Count != 0) { Modification modification = modifications.BaseModelModifications.Pop(); clearModification(modification, modelObject, modifications); } while (modifications.OtherModifications.Count != 0) { clearModification(modifications.OtherModifications[0], modelObject, modifications); } ModifiedObjects.Remove(modelObject); } private void ApplySkinModifications(SkinDef skindef, GameObject modelObject, AppliedModifications modifications) { CharacterModel component = modelObject.GetComponent<CharacterModel>(); LastModelObject = modelObject; if (!ModificationList.TryGetValue(skindef.nameToken, out var value)) { return; } foreach (KeyValuePair<int, Modification> item in value) { ApplyModification(modelObject, component, item.Value, modifications); } } private static void ApplyModification(GameObject modelObject, CharacterModel characterModel, Modification modification, AppliedModifications modifications) { _ = modification.bodyname; string parentname = modification.parentname; Transform val = Utils.FindChildInTree(modelObject.transform, parentname); GameObject val2; if (modification.affectsbasemodel) { val2 = Object.Instantiate<GameObject>(modification.prefab, val, false); ((Object)val2).name = Utils.RemoveCloneNaming(((Object)val2).name); modification.instance = val2; modification.inst_armature = val2; ModificationApplyBones(modelObject, modification, modifications); } else { val2 = Object.Instantiate<GameObject>(modification.prefab, modelObject.transform, false); ((Object)val2).name = Utils.RemoveCloneNaming(((Object)val2).name); modification.instance = val2; Transform armature = DynamicSkinHelpers.GetArmature(val2); ((Component)armature).transform.SetParent(val, false); modification.inst_armature = ((Component)armature).gameObject; } modification.instance = val2; if (modification.dynamicBoneData != null) { ModificationApplyDynamicBones(modelObject, modification); } ModificationAddRenderers(val2, characterModel); modifications.OtherModifications.Add(modification); } private static void ModificationApplyBones(GameObject modelObject, Modification modification, AppliedModifications modifications) { SkinnedMeshRenderer[] baseSkinRenderers = DynamicSkinHelpers.GetBaseSkinRenderers(modelObject); List<Transform> list = baseSkinRenderers[0].bones.ToList(); Transform[] array = DynamicSkinHelpers.BoneArrayBuilder(modification.instance.transform); list.InsertRange(modification.boneIndex, array); modification.boneCount = array.Length; SkinnedMeshRenderer[] array2 = baseSkinRenderers; for (int i = 0; i < array2.Length; i++) { array2[i].bones = list.ToArray(); } modifications.BaseModelModifications.Push(modification); } private static void ModificationApplyDynamicBones(GameObject modelObject, Modification modification) { //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_0078: Unknown result type (might be due to invalid IL or missing references) //IL_01a6: Unknown result type (might be due to invalid IL or missing references) //IL_01ab: Unknown result type (might be due to invalid IL or missing references) //IL_01b7: Unknown result type (might be due to invalid IL or missing references) //IL_01bc: Unknown result type (might be due to invalid IL or missing references) //IL_01c8: Unknown result type (might be due to invalid IL or missing references) //IL_01cd: Unknown result type (might be due to invalid IL or missing references) //IL_024e: Unknown result type (might be due to invalid IL or missing references) //IL_0253: Unknown result type (might be due to invalid IL or missing references) DynamicBone val = (modification.inst_dynamicBone = modification.instance.AddComponent<DynamicBone>()); List<DynamicBoneCollider> list = new List<DynamicBoneCollider>(); foreach (DynamicBoneColliderData collider in modification.dynamicBoneData.m_Colliders) { DynamicBoneCollider val2 = ((Component)Utils.FindChildInTree(modelObject.transform, collider.m_parent_name)).gameObject.AddComponent<DynamicBoneCollider>(); val2.m_Direction = collider.m_Direction; val2.m_Center = collider.m_Center; val2.m_Bound = collider.m_Bound; val2.m_Radius = collider.m_Radius; val2.m_Height = collider.m_Height; list.Add(val2); } modification.inst_DB_colliders = list; Transform root = (val.m_Root = Utils.FindChildInTree(modification.inst_armature.transform, modification.dynamicBoneData.m_Root)); val.m_Damping = modification.dynamicBoneData.m_Damping; val.m_DampingDistrib = modification.dynamicBoneData.m_DampingDistrib; val.m_Elasticity = modification.dynamicBoneData.m_Elasticity; val.m_ElasticityDistrib = modification.dynamicBoneData.m_ElasticityDistrib; val.m_Stiffness = modification.dynamicBoneData.m_Stiffness; val.m_StiffnessDistrib = modification.dynamicBoneData.m_StiffnessDistrib; val.m_Inert = modification.dynamicBoneData.m_Inert; val.m_InertDistrib = modification.dynamicBoneData.m_InertDistrib; val.m_Radius = modification.dynamicBoneData.m_Radius; val.m_RadiusDistrib = modification.dynamicBoneData.m_RadiusDistrib; val.m_EndLength = modification.dynamicBoneData.m_EndLength; val.m_EndOffset = modification.dynamicBoneData.m_EndOffset; val.m_Gravity = modification.dynamicBoneData.m_Gravity; val.m_Force = modification.dynamicBoneData.m_Force; val.m_Colliders = list; val.m_Exclusions = new List<Transform>(); foreach (string exclusion in modification.dynamicBoneData.m_Exclusions) { Transform val3 = Utils.FindChildInTree(root, exclusion); if ((Object)(object)val3 != (Object)null) { val.m_Exclusions.Add(val3); } else { Debug.LogWarning((object)"Tried to exclude a transform that could not be found"); } } val.m_FreezeAxis = modification.dynamicBoneData.m_FreezeAxis; } private static void ModificationAddRenderers(GameObject newPart, CharacterModel characterModel) { //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_0079: Unknown result type (might be due to invalid IL or missing references) //IL_007b: Unknown result type (might be due to invalid IL or missing references) SkinnedMeshRenderer[] componentsInChildren = newPart.GetComponentsInChildren<SkinnedMeshRenderer>(true); Array.Resize(ref characterModel.baseRendererInfos, characterModel.baseRendererInfos.Length + componentsInChildren.Length); if (componentsInChildren.Length != 0) { int num = componentsInChildren.Length; SkinnedMeshRenderer[] array = componentsInChildren; foreach (SkinnedMeshRenderer val in array) { characterModel.baseRendererInfos[characterModel.baseRendererInfos.Length - num] = new RendererInfo { renderer = (Renderer)(object)componentsInChildren[^num], ignoreOverlays = false, defaultShadowCastingMode = (ShadowCastingMode)1, defaultMaterial = ((Renderer)val).sharedMaterial }; num--; } } } private void clearModification(Modification modification, GameObject modelObject, AppliedModifications modifications) { if (modification.inst_DB_colliders != null) { foreach (DynamicBoneCollider inst_DB_collider in modification.inst_DB_colliders) { Object.Destroy((Object)(object)inst_DB_collider); } } if (modification.affectsbasemodel) { SkinnedMeshRenderer[] baseSkinRenderers = DynamicSkinHelpers.GetBaseSkinRenderers(modelObject); List<Transform> list = baseSkinRenderers[0].bones.ToList(); list.RemoveRange(modification.boneIndex, modification.boneCount); SkinnedMeshRenderer[] array = baseSkinRenderers; for (int i = 0; i < array.Length; i++) { array[i].bones = list.ToArray(); } } Object.Destroy((Object)(object)modifications.OtherModifications[0].inst_dynamicBone); Object.Destroy((Object)(object)modifications.OtherModifications[0].inst_armature); Object.Destroy((Object)(object)modifications.OtherModifications[0].instance); if (!modifications.OtherModifications.Remove(modification)) { InstanceLogger.LogError((object)"Skin Modification was not removed"); } } internal IEnumerator SkinDefApply(Func<SkinDef, GameObject, List<AssetReferenceT<Material>>, List<AssetReferenceT<Mesh>>, int, IEnumerator> orig, SkinDef self, GameObject modelObject, List<AssetReferenceT<Material>> loadedMaterials, List<AssetReferenceT<Mesh>> loadedMeshes, int unloadType) { IEnumerator result = orig(self, modelObject, loadedMaterials, loadedMeshes, unloadType); RemoveInvalidModelObjects(); ModifiedObjects.TryGetValue(modelObject, out var value); try { if (!SkinDefs.TryGetValue(self.nameToken, out var _)) { if (value != null) { ClearSkinModifications(LastModelObject, value); } return result; } if (value == null) { AppliedModifications appliedModifications = new AppliedModifications(); ModifiedObjects.Add(modelObject, appliedModifications); ApplySkinModifications(self, modelObject, appliedModifications); } } catch (Exception ex) { InstanceLogger.LogWarning((object)"An error occured while adding accessories to a skin"); InstanceLogger.LogError((object)ex); } return result; } } internal class Modification { public string prefabpath; public string bodyname; public string parentname; public GameObject prefab; public bool affectsbasemodel; public DynamicBoneData dynamicBoneData; public string parentSkinToken; public int boneIndex; public int boneCount; public GameObject instance; public GameObject inst_armature; public DynamicBone inst_dynamicBone; public List<DynamicBoneCollider> inst_DB_colliders = new List<DynamicBoneCollider>(); public Modification(string PrefabPath, string ParentName, string BodyName, string ParentSkinToken, int BoneIndex, bool AffectsBaseModel, AssetBundle assetBundle) { bodyname = BodyName; prefabpath = PrefabPath; parentname = ParentName; parentSkinToken = ParentSkinToken; affectsbasemodel = AffectsBaseModel; boneIndex = BoneIndex; prefab = assetBundle.LoadAsset<GameObject>(prefabpath); if ((Object)(object)prefab == (Object)null) { Debug.LogWarning((object)("Asset at " + PrefabPath + " was not loaded")); } } } internal class AppliedModifications { public Stack<Modification> BaseModelModifications = new Stack<Modification>(); public List<Modification> OtherModifications = new List<Modification>(); } internal class DynamicBoneData { public string m_Root; public float m_Damping; public AnimationCurve m_DampingDistrib; public float m_Elasticity; public AnimationCurve m_ElasticityDistrib; public float m_Stiffness; public AnimationCurve m_StiffnessDistrib; public float m_Inert; public AnimationCurve m_InertDistrib; public float m_Radius; public AnimationCurve m_RadiusDistrib; public float m_EndLength; public Vector3 m_EndOffset; public Vector3 m_Gravity; public Vector3 m_Force; public List<DynamicBoneColliderData> m_Colliders; public List<string> m_Exclusions; public FreezeAxis m_FreezeAxis; public DynamicBoneData(string root, float damping, AnimationCurve damping_dist, float elasticity, AnimationCurve elasticity_dist, float stiffness, AnimationCurve stiffness_dist, float inert, AnimationCurve inert_dist, float radius, AnimationCurve radius_dist, float end_length, Vector3 end_offset, Vector3 gravity, Vector3 force, List<DynamicBoneColliderData> colliders, List<string> exclusions, FreezeAxis freeze_axis) { //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Unknown result type (might be due to invalid IL or missing references) //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_0076: Unknown result type (might be due to invalid IL or missing references) //IL_0078: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Unknown result type (might be due to invalid IL or missing references) //IL_0090: Unknown result type (might be due to invalid IL or missing references) m_Root = root; m_Damping = damping; m_DampingDistrib = damping_dist; m_Elasticity = elasticity; m_ElasticityDistrib = elasticity_dist; m_Stiffness = stiffness; m_StiffnessDistrib = stiffness_dist; m_Inert = inert; m_InertDistrib = inert_dist; m_Radius = radius; m_RadiusDistrib = radius_dist; m_EndLength = end_length; m_EndOffset = end_offset; m_Gravity = gravity; m_Force = force; m_Colliders = colliders; m_Exclusions = exclusions; m_FreezeAxis = freeze_axis; } } internal class DynamicBoneColliderData { public string m_parent_name; public Direction m_Direction; public Vector3 m_Center; public Bound m_Bound; public float m_Radius; public float m_Height; public DynamicBoneColliderData(string parent_name, Direction direction, Vector3 Center, Bound bound, float radius, float heaight) { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) m_parent_name = parent_name; m_Direction = direction; m_Center = Center; m_Bound = bound; m_Radius = radius; m_Height = heaight; } } } namespace HayaseYuukaCommando { [BepInPlugin("com.Alicket.HayaseYuukaCommando", "HayaseYuukaCommando", "1.0.0")] public class HayaseYuukaCommandoPlugin : BaseUnityPlugin { public class DynamicSkinExtension { private Modification BAHYCSkinDefinitionhair_lModification; private Modification BAHYCSkinDefinitionhair_mModification; private Modification BAHYCSkinDefinitionhair_rModification; private Modification BAHYCSkinDefinitionhair_slModification; private Modification BAHYCSkinDefinitionhair_srModification; private Modification BAHYCSkinDefinitionring_baseModification; internal void BeforeStart() { //IL_0038: Unknown result type (might be due to invalid IL or missing references) _DynamicSkinManager.InstanceLogger = ((BaseUnityPlugin)Instance).Logger; new Hook((MethodBase)typeof(SkinDef).GetMethod("ApplyAsync"), (Delegate)new Func<Func<SkinDef, GameObject, List<AssetReferenceT<Material>>, List<AssetReferenceT<Mesh>>, int, IEnumerator>, SkinDef, GameObject, List<AssetReferenceT<Material>>, List<AssetReferenceT<Mesh>>, int, IEnumerator>(_DynamicSkinManager.SkinDefApply)).Apply(); } internal void AfterStart() { InitializeModifications(); InitializeDynamicBones(); AddModificationsToList(); } internal void BeforeBodyCatalogInit() { CommandoBodyBAHYCSkinDefinitionSkinAddedEvent += onSkinAdded; } internal void AfterBodyCatalogInit() { } private void InitializeModifications() { BAHYCSkinDefinitionhair_lModification = new Modification("hair_l.prefab", "head", "CommandoBody", "ALICKET_SKIN_BAHYCSKINDEFINITION_NAME", 66, AffectsBaseModel: true, assetBundle); BAHYCSkinDefinitionhair_mModification = new Modification("hair_m.prefab", "head", "CommandoBody", "ALICKET_SKIN_BAHYCSKINDEFINITION_NAME", 61, AffectsBaseModel: true, assetBundle); BAHYCSkinDefinitionhair_rModification = new Modification("hair_r.prefab", "head", "CommandoBody", "ALICKET_SKIN_BAHYCSKINDEFINITION_NAME", 71, AffectsBaseModel: true, assetBundle); BAHYCSkinDefinitionhair_slModification = new Modification("hair_sl.prefab", "head", "CommandoBody", "ALICKET_SKIN_BAHYCSKINDEFINITION_NAME", 80, AffectsBaseModel: true, assetBundle); BAHYCSkinDefinitionhair_srModification = new Modification("hair_sr.prefab", "head", "CommandoBody", "ALICKET_SKIN_BAHYCSKINDEFINITION_NAME", 76, AffectsBaseModel: true, assetBundle); BAHYCSkinDefinitionring_baseModification = new Modification("ring_base.prefab", "head", "CommandoBody", "ALICKET_SKIN_BAHYCSKINDEFINITION_NAME", 84, AffectsBaseModel: true, assetBundle); } private void InitializeDynamicBones() { //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Unknown result type (might be due to invalid IL or missing references) //IL_0085: Unknown result type (might be due to invalid IL or missing references) //IL_00b5: Unknown result type (might be due to invalid IL or missing references) //IL_00e5: Unknown result type (might be due to invalid IL or missing references) //IL_0115: Unknown result type (might be due to invalid IL or missing references) //IL_017c: Unknown result type (might be due to invalid IL or missing references) //IL_0190: Unknown result type (might be due to invalid IL or missing references) //IL_01a4: Unknown result type (might be due to invalid IL or missing references) //IL_01c4: Unknown result type (might be due to invalid IL or missing references) //IL_01f4: Unknown result type (might be due to invalid IL or missing references) //IL_0224: Unknown result type (might be due to invalid IL or missing references) //IL_0254: Unknown result type (might be due to invalid IL or missing references) //IL_02bb: Unknown result type (might be due to invalid IL or missing references) //IL_02cf: Unknown result type (might be due to invalid IL or missing references) //IL_02e3: Unknown result type (might be due to invalid IL or missing references) //IL_0303: Unknown result type (might be due to invalid IL or missing references) //IL_0333: Unknown result type (might be due to invalid IL or missing references) //IL_0363: Unknown result type (might be due to invalid IL or missing references) //IL_0393: Unknown result type (might be due to invalid IL or missing references) //IL_03fa: Unknown result type (might be due to invalid IL or missing references) //IL_040e: Unknown result type (might be due to invalid IL or missing references) //IL_0422: Unknown result type (might be due to invalid IL or missing references) //IL_0442: Unknown result type (might be due to invalid IL or missing references) //IL_0472: Unknown result type (might be due to invalid IL or missing references) //IL_04a2: Unknown result type (might be due to invalid IL or missing references) //IL_04d2: Unknown result type (might be due to invalid IL or missing references) //IL_0539: Unknown result type (might be due to invalid IL or missing references) //IL_054d: Unknown result type (might be due to invalid IL or missing references) //IL_0561: Unknown result type (might be due to invalid IL or missing references) //IL_0581: Unknown result type (might be due to invalid IL or missing references) //IL_05b1: Unknown result type (might be due to invalid IL or missing references) //IL_05e1: Unknown result type (might be due to invalid IL or missing references) //IL_0611: Unknown result type (might be due to invalid IL or missing references) //IL_0678: Unknown result type (might be due to invalid IL or missing references) //IL_068c: Unknown result type (might be due to invalid IL or missing references) //IL_06a0: Unknown result type (might be due to invalid IL or missing references) BAHYCSkinDefinitionhair_lModification.dynamicBoneData = new DynamicBoneData("hair_l_a", 0.195f, null, 0.085f, null, 0.5f, null, 0f, null, 0.03f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData> { new DynamicBoneColliderData("head", (Direction)1, new Vector3(0f, 0f, 0f), (Bound)0, 0.15f, 0f), new DynamicBoneColliderData("upper_arm.l", (Direction)1, new Vector3(0f, 0f, 0f), (Bound)0, 0.15f, 0.4f), new DynamicBoneColliderData("upper_arm.r", (Direction)1, new Vector3(0f, 0f, 0f), (Bound)0, 0.15f, 0.4f), new DynamicBoneColliderData("stomach", (Direction)1, new Vector3(0f, 0f, 0f), (Bound)0, 0.2f, 1.1f) }, new List<string>(), (FreezeAxis)0); BAHYCSkinDefinitionhair_mModification.dynamicBoneData = new DynamicBoneData("hair_m_a", 0.195f, null, 0.085f, null, 0.5f, null, 0f, null, 0.03f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData> { new DynamicBoneColliderData("head", (Direction)1, new Vector3(0f, 0f, 0f), (Bound)0, 0.15f, 0f), new DynamicBoneColliderData("upper_arm.l", (Direction)1, new Vector3(0f, 0f, 0f), (Bound)0, 0.15f, 0.4f), new DynamicBoneColliderData("upper_arm.r", (Direction)1, new Vector3(0f, 0f, 0f), (Bound)0, 0.15f, 0.4f), new DynamicBoneColliderData("stomach", (Direction)1, new Vector3(0f, 0f, 0f), (Bound)0, 0.2f, 1.1f) }, new List<string>(), (FreezeAxis)0); BAHYCSkinDefinitionhair_rModification.dynamicBoneData = new DynamicBoneData("hair_r_a", 0.195f, null, 0.085f, null, 0.5f, null, 0f, null, 0.03f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData> { new DynamicBoneColliderData("head", (Direction)1, new Vector3(0f, 0f, 0f), (Bound)0, 0.15f, 0f), new DynamicBoneColliderData("upper_arm.l", (Direction)1, new Vector3(0f, 0f, 0f), (Bound)0, 0.15f, 0.4f), new DynamicBoneColliderData("upper_arm.r", (Direction)1, new Vector3(0f, 0f, 0f), (Bound)0, 0.15f, 0.4f), new DynamicBoneColliderData("stomach", (Direction)1, new Vector3(0f, 0f, 0f), (Bound)0, 0.2f, 1.1f) }, new List<string>(), (FreezeAxis)0); BAHYCSkinDefinitionhair_slModification.dynamicBoneData = new DynamicBoneData("hair_sl_a", 0.195f, null, 0.085f, null, 0.5f, null, 0f, null, 0.03f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData> { new DynamicBoneColliderData("head", (Direction)1, new Vector3(0f, 0f, 0f), (Bound)0, 0.15f, 0f), new DynamicBoneColliderData("upper_arm.l", (Direction)1, new Vector3(0f, 0f, 0f), (Bound)0, 0.15f, 0.4f), new DynamicBoneColliderData("upper_arm.r", (Direction)1, new Vector3(0f, 0f, 0f), (Bound)0, 0.15f, 0.4f), new DynamicBoneColliderData("stomach", (Direction)1, new Vector3(0f, 0f, 0f), (Bound)0, 0.2f, 1.1f) }, new List<string>(), (FreezeAxis)0); BAHYCSkinDefinitionhair_srModification.dynamicBoneData = new DynamicBoneData("hair_sr_a", 0.195f, null, 0.085f, null, 0.5f, null, 0f, null, 0.03f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData> { new DynamicBoneColliderData("head", (Direction)1, new Vector3(0f, 0f, 0f), (Bound)0, 0.15f, 0f), new DynamicBoneColliderData("upper_arm.l", (Direction)1, new Vector3(0f, 0f, 0f), (Bound)0, 0.15f, 0.4f), new DynamicBoneColliderData("upper_arm.r", (Direction)1, new Vector3(0f, 0f, 0f), (Bound)0, 0.15f, 0.4f), new DynamicBoneColliderData("stomach", (Direction)1, new Vector3(0f, 0f, 0f), (Bound)0, 0.2f, 1.1f) }, new List<string>(), (FreezeAxis)0); BAHYCSkinDefinitionring_baseModification.dynamicBoneData = new DynamicBoneData("ring_base", 0.119f, null, 0.005f, null, 0.325f, null, 0f, null, 0f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData>(), new List<string>(), (FreezeAxis)0); } private void AddModificationsToList() { _DynamicSkinManager.AddModification("ALICKET_SKIN_BAHYCSKINDEFINITION_NAME", 66, BAHYCSkinDefinitionhair_lModification); _DynamicSkinManager.AddModification("ALICKET_SKIN_BAHYCSKINDEFINITION_NAME", 61, BAHYCSkinDefinitionhair_mModification); _DynamicSkinManager.AddModification("ALICKET_SKIN_BAHYCSKINDEFINITION_NAME", 71, BAHYCSkinDefinitionhair_rModification); _DynamicSkinManager.AddModification("ALICKET_SKIN_BAHYCSKINDEFINITION_NAME", 80, BAHYCSkinDefinitionhair_slModification); _DynamicSkinManager.AddModification("ALICKET_SKIN_BAHYCSKINDEFINITION_NAME", 76, BAHYCSkinDefinitionhair_srModification); _DynamicSkinManager.AddModification("ALICKET_SKIN_BAHYCSKINDEFINITION_NAME", 84, BAHYCSkinDefinitionring_baseModification); } private static void onSkinAdded(object sender, SkinAddedArgs e) { _DynamicSkinManager.AddSkinDef(e.skinDef); } } public delegate void VoidDelegate(); public class SkinAddedArgs : EventArgs { public SkinDef skinDef { get; } public GameObject bodyPrefab { get; } public SkinAddedArgs(SkinDef newSkinDef, GameObject newGameObject) { skinDef = newSkinDef; bodyPrefab = newGameObject; } } private class FieldException : Exception { public FieldException(string message, Exception innerException) : base(message, innerException) { } } private static DynamicSkinExtension _DynamicSkinExtension; private static DynamicSkinManager _DynamicSkinManager; private static VoidDelegate BeforeStartDelegate; private static VoidDelegate AfterStartDelegate; private static VoidDelegate BeforeBodyCatalogDelegate; private static VoidDelegate AfterBodyCatalogDelegate; private static AssetBundle assetBundle; private static readonly List<Material> materialsWithRoRShader; internal static HayaseYuukaCommandoPlugin Instance { get; private set; } internal static ManualLogSource InstanceLogger { get { HayaseYuukaCommandoPlugin instance = Instance; if (!((Object)(object)instance != (Object)null)) { return null; } return ((BaseUnityPlugin)instance).Logger; } } private static event EventHandler<SkinAddedArgs> CommandoBodyBAHYCSkinDefinitionSkinAddedEvent; private void Start() { Instance = this; BeforeStart(); using (Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream("HayaseYuukaCommando.alickethayaseyuukacommando")) { assetBundle = AssetBundle.LoadFromStream(stream); } ((ResourceAvailability)(ref BodyCatalog.availability)).CallWhenAvailable((Action)BodyCatalogInit); HookEndpointManager.Add((MethodBase)typeof(Language).GetMethod("LoadStrings"), (Delegate)new Action<Action<Language>, Language>(LanguageLoadStrings)); ReplaceShaders(); AfterStart(); } private void BeforeStart() { BeforeStartDelegate = (VoidDelegate)Delegate.Combine(BeforeStartDelegate, new VoidDelegate(_DynamicSkinExtension.BeforeStart)); BeforeStartDelegate?.Invoke(); } private void AfterStart() { AfterStartDelegate = (VoidDelegate)Delegate.Combine(AfterStartDelegate, new VoidDelegate(_DynamicSkinExtension.AfterStart)); AfterStartDelegate?.Invoke(); } private static void BeforeBodyCatalogInit() { BeforeBodyCatalogDelegate = (VoidDelegate)Delegate.Combine(BeforeBodyCatalogDelegate, new VoidDelegate(_DynamicSkinExtension.BeforeBodyCatalogInit)); BeforeBodyCatalogDelegate?.Invoke(); } private static void AfterBodyCatalogInit() { AfterBodyCatalogDelegate = (VoidDelegate)Delegate.Combine(AfterBodyCatalogDelegate, new VoidDelegate(_DynamicSkinExtension.AfterBodyCatalogInit)); AfterBodyCatalogDelegate?.Invoke(); } private static void ReplaceShaders() { LoadMaterialsWithReplacedShader("RoR2/Base/Shaders/HGStandard.shader", "Assets/Resources/BAHYCTex.mat"); } private static void LoadMaterialsWithReplacedShader(string shaderPath, params string[] materialPaths) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) Shader shader = Addressables.LoadAssetAsync<Shader>((object)shaderPath).WaitForCompletion(); foreach (string text in materialPaths) { Material val = assetBundle.LoadAsset<Material>(text); val.shader = shader; materialsWithRoRShader.Add(val); } } private static void LanguageLoadStrings(Action<Language> orig, Language self) { orig(self); self.SetStringByToken("ALICKET_SKIN_BAHYCSKINDEFINITION_NAME", "HayaseYuuka"); } private static void Nothing(Action<SkinDef> orig, SkinDef self) { } private static void BodyCatalogInit() { BeforeBodyCatalogInit(); MethodInfo? method = typeof(SkinDef).GetMethod("Awake", BindingFlags.Instance | BindingFlags.NonPublic); HookEndpointManager.Add((MethodBase)method, (Delegate)new Action<Action<SkinDef>, SkinDef>(Nothing)); AddCommandoBodyBAHYCSkinDefinitionSkin(); HookEndpointManager.Remove((MethodBase)method, (Delegate)new Action<Action<SkinDef>, SkinDef>(Nothing)); AfterBodyCatalogInit(); } private static void CommandoBodyBAHYCSkinDefinitionSkinAdded(SkinDef skinDef, GameObject bodyPrefab) { HayaseYuukaCommandoPlugin.CommandoBodyBAHYCSkinDefinitionSkinAddedEvent(Instance, new SkinAddedArgs(skinDef, bodyPrefab)); } private static void AddCommandoBodyBAHYCSkinDefinitionSkin() { string text = "CommandoBody"; string text2 = "BAHYCSkinDefinition"; try { GameObject val = BodyCatalog.FindBodyPrefab(text); if (!Object.op_Implicit((Object)(object)val)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin because \"" + text + "\" doesn't exist")); return; } ModelLocator component = val.GetComponent<ModelLocator>(); if (!Object.op_Implicit((Object)(object)component)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelLocator\" component")); return; } GameObject gameObject = ((Component)component.modelTransform).gameObject; ModelSkinController skinController = (Object.op_Implicit((Object)(object)gameObject) ? gameObject.GetComponent<ModelSkinController>() : null); if (!Object.op_Implicit((Object)(object)skinController)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelSkinController\" component")); return; } Renderer[] renderers = gameObject.GetComponentsInChildren<Renderer>(true); SkinDef skin = ScriptableObject.CreateInstance<SkinDef>(); TryCatchThrow("Icon", delegate { skin.icon = assetBundle.LoadAsset<Sprite>("Assets\\SkinMods\\HayaseYuukaCommando\\Icons\\BAHYCSkinDefinitionIcon.png"); }); ((Object)skin).name = text2; skin.nameToken = "ALICKET_SKIN_BAHYCSKINDEFINITION_NAME"; skin.rootObject = gameObject; TryCatchThrow("Base Skins", delegate { skin.baseSkins = (SkinDef[])(object)new SkinDef[1] { skinController.skins[0] }; }); TryCatchThrow("Unlockable Name", delegate { skin.unlockableDef = ((IEnumerable<UnlockableDef>)ContentManager.unlockableDefs).FirstOrDefault((Func<UnlockableDef, bool>)((UnlockableDef def) => def.cachedName == "HayaseYuuka")); }); TryCatchThrow("Game Object Activations", delegate { skin.gameObjectActivations = Array.Empty<GameObjectActivation>(); }); TryCatchThrow("Renderer Infos", delegate { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_004b: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Unknown result type (might be due to invalid IL or missing references) //IL_0074: Unknown result type (might be due to invalid IL or missing references) //IL_0090: Unknown result type (might be due to invalid IL or missing references) //IL_0091: Unknown result type (might be due to invalid IL or missing references) //IL_009a: Unknown result type (might be due to invalid IL or missing references) //IL_00b9: Unknown result type (might be due to invalid IL or missing references) //IL_00d5: Unknown result type (might be due to invalid IL or missing references) //IL_00d6: Unknown result type (might be due to invalid IL or missing references) skin.rendererInfos = (RendererInfo[])(object)new RendererInfo[3] { new RendererInfo { defaultMaterial = assetBundle.LoadAsset<Material>("Assets/Resources/BAHYCTex.mat"), defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false, renderer = renderers[0] }, new RendererInfo { defaultMaterial = assetBundle.LoadAsset<Material>("Assets/Resources/BAHYCTex.mat"), defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false, renderer = renderers[3] }, new RendererInfo { defaultMaterial = assetBundle.LoadAsset<Material>("Assets/Resources/BAHYCTex.mat"), defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false, renderer = renderers[6] } }; }); TryCatchThrow("Mesh Replacements", delegate { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_00a5: Unknown result type (might be due to invalid IL or missing references) //IL_00a6: Unknown result type (might be due to invalid IL or missing references) skin.meshReplacements = (MeshReplacement[])(object)new MeshReplacement[3] { new MeshReplacement { mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\HayaseYuukaCommando\\Meshes\\yuuka_mesh.mesh"), renderer = renderers[6] }, new MeshReplacement { mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\HayaseYuukaCommando\\Meshes\\yuuka_weapon_l.mesh"), renderer = renderers[3] }, new MeshReplacement { mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\HayaseYuukaCommando\\Meshes\\yuuka_weapon_r.mesh"), renderer = renderers[0] } }; }); TryCatchThrow("Minion Skin Replacements", delegate { skin.minionSkinReplacements = Array.Empty<MinionSkinReplacement>(); }); TryCatchThrow("Projectile Ghost Replacements", delegate { skin.projectileGhostReplacements = Array.Empty<ProjectileGhostReplacement>(); }); Array.Resize(ref skinController.skins, skinController.skins.Length + 1); skinController.skins[skinController.skins.Length - 1] = skin; CommandoBodyBAHYCSkinDefinitionSkinAdded(skin, val); } catch (FieldException ex) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\"")); InstanceLogger.LogWarning((object)("Field causing issue: " + ex.Message)); InstanceLogger.LogError((object)ex.InnerException); } catch (Exception ex2) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\"")); InstanceLogger.LogError((object)ex2); } } private static void TryCatchThrow(string message, Action action) { try { action?.Invoke(); } catch (Exception innerException) { throw new FieldException(message, innerException); } } static HayaseYuukaCommandoPlugin() { _DynamicSkinExtension = new DynamicSkinExtension(); _DynamicSkinManager = new DynamicSkinManager(); materialsWithRoRShader = new List<Material>(); } } }