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Makes the Loader's Thunderslam more satisfying.
It makes Thunderslam's Radius, Damage and Knock-Up Force scale with downwards speed.
By default when Thunderslam is activated you gain -100 velocity in the y axis (i.e. Downwards). When we hit the ground, we take the absolute value of that speed and fed into the formula for calculation.
newValue = (value * baseCoefficient) + ((value * baseCoefficient) * (speed / 100) * valueCoefficient)
Where:
Notes: