Kratos
Playable Kratos - the inside-joke overhaul: buff bald bearded guy in an I-love-Chris shirt, OHH CHRISSS rage, full God-of-War kit.Kratos — Playable Survivor (Risk of Rain 2)
Adds Kratos as a fully playable survivor. Built on the Mercenary rig (buff, already bald) with a fully repainted diffuse atlas:
- Blue cloth hue-remapped to a white shirt (front and back)
- "I ❤ CHRIS" printed in red across the chest
- A full brown beard airbrushed onto the lower-face UV region
- Normal/emission maps stay stock so shading still behaves
Kit
| Slot | Skill | Effect |
|---|---|---|
| Primary | Leviathan Axe | Heavy, unerring thrown axe — 620% damage, no spread |
| Secondary | Blades of Chaos | Wide chain sweep — 8×140% damage in a cone |
| Utility | OHH CHRISSS | Bellow for your beloved Chris: WarCry buff (attack + move speed) 8s, mends 10% max HP — and everyone in chat hears about it |
| Special | Blade of Olympus | Five divine thrusts — 5×180% damage |
Stats: 180 HP, +33/level · 20 armor · 15 base damage, +2.7/level · 8.2 m/s · 1 jump
Install (Thunderstore Mod Manager / r2modman)
- Open Thunderstore Mod Manager → Risk of Rain 2 → your profile.
- Click Import → Import from file... → pick
Kratos.zip. - It auto-installs the
BepInExPack-RoR2+R2APIdependencies. - Start game via the mod manager (not Steam directly) and Kratos is available immediately in the survivor gallery — no unlock needed.
Notes
- Visuals are a hand-painted texture swap on the stock Mercenary materials —
no asset bundle required; the painted atlas ships embedded in the DLL
(
KratosMod.merc_chris.png), loaded viaTexture2D.LoadImageand applied by cloningmatMercand swapping_MainTex. - Skills reuse stock Commando entity states, so they're animation-safe and
network-safe (authority-checked, no custom networking). Verified: the
Mercenary rig exposes a
WeaponEntityStateMachine, so the same skill definitions fire on it. - Custom fan mod. Kratos is a trademark/character of Sony Interactive Entertainment (Santa Monica Studio) — not affiliated with or endorsed by Sony, Santa Monica Studio, or Hopoo Games.
Build
dotnet build -c Release KratosMod.csproj
Requires only the .NET SDK — game libraries come from the
RiskOfRain2.GameLibs NuGet package on the BepInEx feed.
