Decompiled source of RiskOfNoir v4.0.2

RiskOfNoir/RiskOfNoir.dll

Decompiled a week ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using MonoMod.RuntimeDetour.HookGen;
using RoR2;
using RoR2.Projectile;
using UnityEngine;
using UnityEngine.AddressableAssets;
using UnityEngine.Rendering;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
namespace RiskOfNoir;

[BepInPlugin("com.BigBadPigeon.RiskOfNoir", "RiskOfNoir", "4.0.2")]
public class RiskOfNoirPlugin : BaseUnityPlugin
{
	private class FieldException : Exception
	{
		public FieldException(string message, Exception innerException)
			: base(message, innerException)
		{
		}
	}

	private class ElementException : Exception
	{
		public int Index { get; }

		public ElementException(int index, string message)
			: base(message)
		{
			Index = index;
		}
	}

	private static AssetBundle assetBundle;

	private static readonly List<Material> materialsWithRoRShader = new List<Material>();

	internal static RiskOfNoirPlugin Instance { get; private set; }

	internal static ManualLogSource InstanceLogger
	{
		get
		{
			RiskOfNoirPlugin instance = Instance;
			if (instance == null)
			{
				return null;
			}
			return ((BaseUnityPlugin)instance).Logger;
		}
	}

	private void Start()
	{
		Instance = this;
		using (Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream("RiskOfNoir.bigbadpigeonriskofnoir"))
		{
			assetBundle = AssetBundle.LoadFromStream(stream);
		}
		((ResourceAvailability)(ref BodyCatalog.availability)).CallWhenAvailable((Action)BodyCatalogInit);
		HookEndpointManager.Add((MethodBase)typeof(Language).GetMethod("LoadStrings"), (Delegate)new Action<Action<Language>, Language>(LanguageLoadStrings));
		ReplaceShaders();
	}

	private static void ReplaceShaders()
	{
		LoadMaterialsWithReplacedShader("RoR2/Base/Shaders/HGStandard.shader", "Assets/noir/ARTI/mat_NoirMage.mat", "Assets/noir/Bandit/mat_NoiirBandit.mat", "Assets/noir/Bandit/mat_NoirBanditWeapon.mat", "Assets/noir/Captain/mat_NoirCapCoat.mat", "Assets/noir/Captain/mat_NoirCapBody.mat", "Assets/noir/Captain/mat_noircapMetal.mat", "Assets/noir/Loader/mat_noirLoaderMetal.mat", "Assets/noir/Loader/mat_noirLoader 1.mat", "Assets/noir/VoidFiend/NoidVoidFiend_base.mat", "Assets/noir/VoidFiend/NoidVoidFiend_arm.mat", "Assets/noir/REX/mat_noirRexMetal.mat", "Assets/noir/REX/NoirREX_LampPot.mat", "Assets/noir/REX/NoirREX_foliage.mat", "Assets/noir/Engi/Mat_noirEngi.mat", "Assets/noir/Commando/Mat_NoirCommando.mat", "Assets/noir/Engi/Mat_noirEngiTurret.mat", "Assets/noir/Huntress/NoirHuntress.mat", "Assets/noir/Huntress/NoirHuntressBow.mat", "Assets/noir/Railgunner/Mat_NoirGunner.mat", "Assets/noir/Mercenary/Mat_noirMerc.mat", "Assets/noir/Seeker/Mat_NoirSeeker.mat", "Assets/noir/FalseSon/Mat_NoirFalseSon.mat", "Assets/noir/FalseSon/Mat_NoirFalseWeapon.mat", "Assets/noir/MUL-T/mat_noirToolbot.mat", "Assets/noir/Acrid/mat_NoirAcrid.mat", "Assets/noir/CHEF/mat_NoirChefBody.mat", "Assets/noir/CHEF/mat_NoirChefBox.mat");
	}

	private static void LoadMaterialsWithReplacedShader(string shaderPath, params string[] materialPaths)
	{
		//IL_0001: Unknown result type (might be due to invalid IL or missing references)
		//IL_0006: Unknown result type (might be due to invalid IL or missing references)
		Shader shader = Addressables.LoadAssetAsync<Shader>((object)shaderPath).WaitForCompletion();
		foreach (string text in materialPaths)
		{
			Material val = assetBundle.LoadAsset<Material>(text);
			val.shader = shader;
			materialsWithRoRShader.Add(val);
		}
	}

	private static void LanguageLoadStrings(Action<Language> orig, Language self)
	{
		orig(self);
		self.SetStringByToken("BIGBADPIGEON_SKIN_NOIRMAGE_NAME", "Super Secret Agent");
		self.SetStringByToken("BIGBADPIGEON_SKIN_NOIRBANDIT_NAME", "Bandit... P.I");
		self.SetStringByToken("BIGBADPIGEON_SKIN_NOIRCAPTAIN_NAME", "Godfather");
		self.SetStringByToken("BIGBADPIGEON_SKIN_NOIRLOADER_NAME", "Bodyguard");
		self.SetStringByToken("BIGBADPIGEON_SKIN_NOIRVOIDFIEND_NAME", "「Mon?ster??』");
		self.SetStringByToken("BIGBADPIGEON_SKIN_NOIRREX_NAME", "Suspicious Lamp");
		self.SetStringByToken("BIGBADPIGEON_SKIN_NOIRCOMMANDO_NAME", "Journalist");
		self.SetStringByToken("BIGBADPIGEON_SKIN_NOIRENGITURRET_NAME", "Camera Man Stationary");
		self.SetStringByToken("BIGBADPIGEON_SKIN_NOIRENGIWALKERTURRET_NAME", "Camera Man Walker");
		self.SetStringByToken("BIGBADPIGEON_SKIN_NOIRHUNTRESS_NAME", "Sandiego");
		self.SetStringByToken("BIGBADPIGEON_SKIN_NOIRRAILGUNNER_NAME", "Perfect Shot");
		self.SetStringByToken("BIGBADPIGEON_SKIN_NOIRMERC_NAME", "Yakuza");
		self.SetStringByToken("BIGBADPIGEON_SKIN_NOIRSEEKER_NAME", "Bartender");
		self.SetStringByToken("BIGBADPIGEON_SKIN_NOIRFALSESON_NAME", "False Hero");
		self.SetStringByToken("BIGBADPIGEON_SKIN_NOIRTOOLBOT_NAME", "Train Operator");
		self.SetStringByToken("BIGBADPIGEON_SKIN_NOIRACRID_NAME", "Gojira");
		self.SetStringByToken("BIGBADPIGEON_SKIN_NOIRCHEF_NAME", "Train Conductor");
		self.SetStringByToken("BIGBADPIGEON_SKIN_NOIRENGI_NAME", "Camera Man");
	}

	private static void BodyCatalogInit()
	{
		AddMageBodyNoirMageSkin();
		AddBandit2BodyNoirBanditSkin();
		AddCaptainBodyNoirCaptainSkin();
		AddLoaderBodyNoirLoaderSkin();
		AddVoidSurvivorBodyNoirVoidFiendSkin();
		AddTreebotBodyNoirREXSkin();
		AddCommandoBodyNoirCommandoSkin();
		AddEngiTurretBodyNoirEngiTurretSkin();
		AddEngiWalkerTurretBodyNoirEngiWalkerTurretSkin();
		AddHuntressBodyNoirHuntressSkin();
		AddRailgunnerBodyNoirRailgunnerSkin();
		AddMercBodyNoirMercSkin();
		AddSeekerBodyNoirSeekerSkin();
		AddFalseSonBodyNoirFalseSonSkin();
		AddToolbotBodyNoirToolbotSkin();
		AddCrocoBodyNoirAcridSkin();
		AddChefBodyNoirCHEFSkin();
		AddEngiBodyNoirEngiSkin();
	}

	private static void AddMageBodyNoirMageSkin()
	{
		if (!((BaseUnityPlugin)Instance).Config.Bind<bool>("NoirMage", "Enabled", true, (ConfigDescription)null).Value)
		{
			return;
		}
		string text = "MageBody";
		string text2 = "NoirMage";
		try
		{
			GameObject val = BodyCatalog.FindBodyPrefab(text);
			if (!Object.op_Implicit((Object)(object)val))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin because \"" + text + "\" doesn't exist"));
				return;
			}
			ModelLocator component = val.GetComponent<ModelLocator>();
			if (!Object.op_Implicit((Object)(object)component))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelLocator\" component"));
				return;
			}
			GameObject gameObject = ((Component)component.modelTransform).gameObject;
			ModelSkinController val2 = (Object.op_Implicit((Object)(object)gameObject) ? gameObject.GetComponent<ModelSkinController>() : null);
			if (!Object.op_Implicit((Object)(object)val2))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelSkinController\" component"));
				return;
			}
			Renderer[] renderers = gameObject.GetComponentsInChildren<Renderer>(true);
			gameObject.GetComponentsInChildren<Light>(true);
			SkinDef skin = ScriptableObject.CreateInstance<SkinDef>();
			SkinDefParams skinParams = ScriptableObject.CreateInstance<SkinDefParams>();
			skin.skinDefParams = skinParams;
			TryCatchThrow("Icon", delegate
			{
				skin.icon = assetBundle.LoadAsset<Sprite>("Assets\\SkinMods\\RiskOfNoir\\Icons\\NoirMageIcon.png");
			});
			((Object)skin).name = text2;
			skin.nameToken = "BIGBADPIGEON_SKIN_NOIRMAGE_NAME";
			skin.rootObject = gameObject;
			TryCatchThrow("Base Skins", delegate
			{
				skin.baseSkins = Array.Empty<SkinDef>();
			});
			TryCatchThrow("Unlockable Name", delegate
			{
				skin.unlockableDef = null;
			});
			TryCatchThrow("Game Object Activations", delegate
			{
				skinParams.gameObjectActivations = Array.Empty<GameObjectActivation>();
			});
			TryCatchThrow("Renderer Infos", delegate
			{
				//IL_0010: Unknown result type (might be due to invalid IL or missing references)
				//IL_002f: Unknown result type (might be due to invalid IL or missing references)
				//IL_0078: Unknown result type (might be due to invalid IL or missing references)
				//IL_0079: Unknown result type (might be due to invalid IL or missing references)
				//IL_0082: Unknown result type (might be due to invalid IL or missing references)
				//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
				//IL_00ea: Unknown result type (might be due to invalid IL or missing references)
				//IL_00eb: Unknown result type (might be due to invalid IL or missing references)
				skinParams.rendererInfos = (RendererInfo[])(object)new RendererInfo[2]
				{
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/noir/ARTI/mat_NoirMage.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)1,
						ignoreOverlays = false,
						renderer = ThrowIfNull<Renderer>(0, "There is no renderer with the name \"MageMesh\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "MageMesh")))
					},
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/noir/ARTI/mat_NoirMage.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)1,
						ignoreOverlays = false,
						renderer = ThrowIfNull<Renderer>(1, "There is no renderer with the name \"MageCapeMesh\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "MageCapeMesh")))
					}
				};
			});
			TryCatchThrow("Mesh Replacements", delegate
			{
				//IL_0010: Unknown result type (might be due to invalid IL or missing references)
				//IL_0068: Unknown result type (might be due to invalid IL or missing references)
				//IL_0069: Unknown result type (might be due to invalid IL or missing references)
				//IL_0072: Unknown result type (might be due to invalid IL or missing references)
				//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
				//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
				skinParams.meshReplacements = (MeshReplacement[])(object)new MeshReplacement[2]
				{
					new MeshReplacement
					{
						mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\RiskOfNoir\\Meshes\\MageMesh.mesh"),
						renderer = ThrowIfNull<Renderer>(0, "There is no renderer with the name \"MageMesh\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "MageMesh")))
					},
					new MeshReplacement
					{
						mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\RiskOfNoir\\Meshes\\MageCapeMesh.mesh"),
						renderer = ThrowIfNull<Renderer>(1, "There is no renderer with the name \"MageCapeMesh\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "MageCapeMesh")))
					}
				};
			});
			TryCatchThrow("Light Infos", delegate
			{
				skinParams.lightReplacements = (LightInfo[])(object)new LightInfo[0];
			});
			TryCatchThrow("Minion Skin Replacements", delegate
			{
				skinParams.minionSkinReplacements = Array.Empty<MinionSkinReplacement>();
			});
			TryCatchThrow("Projectile Ghost Replacements", delegate
			{
				skinParams.projectileGhostReplacements = Array.Empty<ProjectileGhostReplacement>();
			});
			Array.Resize(ref val2.skins, val2.skins.Length + 1);
			val2.skins[val2.skins.Length - 1] = skin;
		}
		catch (FieldException ex)
		{
			if (ex.InnerException is ElementException ex2)
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
				InstanceLogger.LogWarning((object)$"Field causing issue: {ex.Message}, element: {ex2.Index}");
				InstanceLogger.LogWarning((object)ex2.Message);
				InstanceLogger.LogError((object)ex.InnerException);
			}
			else
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
				InstanceLogger.LogWarning((object)("Field causing issue: " + ex.Message));
				InstanceLogger.LogError((object)ex.InnerException);
			}
		}
		catch (Exception ex3)
		{
			InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
			InstanceLogger.LogError((object)ex3);
		}
	}

	private static void AddBandit2BodyNoirBanditSkin()
	{
		if (!((BaseUnityPlugin)Instance).Config.Bind<bool>("NoirBandit", "Enabled", true, (ConfigDescription)null).Value)
		{
			return;
		}
		string text = "Bandit2Body";
		string text2 = "NoirBandit";
		try
		{
			GameObject val = BodyCatalog.FindBodyPrefab(text);
			if (!Object.op_Implicit((Object)(object)val))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin because \"" + text + "\" doesn't exist"));
				return;
			}
			ModelLocator component = val.GetComponent<ModelLocator>();
			if (!Object.op_Implicit((Object)(object)component))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelLocator\" component"));
				return;
			}
			GameObject gameObject = ((Component)component.modelTransform).gameObject;
			ModelSkinController skinController = (Object.op_Implicit((Object)(object)gameObject) ? gameObject.GetComponent<ModelSkinController>() : null);
			if (!Object.op_Implicit((Object)(object)skinController))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelSkinController\" component"));
				return;
			}
			Renderer[] renderers = gameObject.GetComponentsInChildren<Renderer>(true);
			gameObject.GetComponentsInChildren<Light>(true);
			SkinDef skin = ScriptableObject.CreateInstance<SkinDef>();
			SkinDefParams skinParams = ScriptableObject.CreateInstance<SkinDefParams>();
			skin.skinDefParams = skinParams;
			TryCatchThrow("Icon", delegate
			{
				skin.icon = assetBundle.LoadAsset<Sprite>("Assets\\SkinMods\\RiskOfNoir\\Icons\\NoirBanditIcon.png");
			});
			((Object)skin).name = text2;
			skin.nameToken = "BIGBADPIGEON_SKIN_NOIRBANDIT_NAME";
			skin.rootObject = gameObject;
			TryCatchThrow("Base Skins", delegate
			{
				skin.baseSkins = (SkinDef[])(object)new SkinDef[1] { ThrowIfOutOfBounds(0, "Index 0 is out of bounds of skins array", skinController.skins, 0) };
			});
			TryCatchThrow("Unlockable Name", delegate
			{
				skin.unlockableDef = null;
			});
			TryCatchThrow("Game Object Activations", delegate
			{
				skinParams.gameObjectActivations = Array.Empty<GameObjectActivation>();
			});
			TryCatchThrow("Renderer Infos", delegate
			{
				//IL_0010: Unknown result type (might be due to invalid IL or missing references)
				//IL_002f: Unknown result type (might be due to invalid IL or missing references)
				//IL_0078: Unknown result type (might be due to invalid IL or missing references)
				//IL_0079: Unknown result type (might be due to invalid IL or missing references)
				//IL_0082: Unknown result type (might be due to invalid IL or missing references)
				//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
				//IL_00ea: Unknown result type (might be due to invalid IL or missing references)
				//IL_00eb: Unknown result type (might be due to invalid IL or missing references)
				//IL_00f4: Unknown result type (might be due to invalid IL or missing references)
				//IL_0113: Unknown result type (might be due to invalid IL or missing references)
				//IL_015c: Unknown result type (might be due to invalid IL or missing references)
				//IL_015d: Unknown result type (might be due to invalid IL or missing references)
				//IL_0166: Unknown result type (might be due to invalid IL or missing references)
				//IL_0185: Unknown result type (might be due to invalid IL or missing references)
				//IL_01ce: Unknown result type (might be due to invalid IL or missing references)
				//IL_01cf: Unknown result type (might be due to invalid IL or missing references)
				//IL_01d8: Unknown result type (might be due to invalid IL or missing references)
				//IL_01f7: Unknown result type (might be due to invalid IL or missing references)
				//IL_0240: Unknown result type (might be due to invalid IL or missing references)
				//IL_0241: Unknown result type (might be due to invalid IL or missing references)
				//IL_024a: Unknown result type (might be due to invalid IL or missing references)
				//IL_0269: Unknown result type (might be due to invalid IL or missing references)
				//IL_02b2: Unknown result type (might be due to invalid IL or missing references)
				//IL_02b3: Unknown result type (might be due to invalid IL or missing references)
				skinParams.rendererInfos = (RendererInfo[])(object)new RendererInfo[6]
				{
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/noir/Bandit/mat_NoiirBandit.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)1,
						ignoreOverlays = false,
						renderer = ThrowIfNull<Renderer>(0, "There is no renderer with the name \"Bandit2ArmsMesh\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "Bandit2ArmsMesh")))
					},
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/noir/Bandit/mat_NoiirBandit.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)1,
						ignoreOverlays = false,
						renderer = ThrowIfNull<Renderer>(1, "There is no renderer with the name \"Bandit2BodyMesh\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "Bandit2BodyMesh")))
					},
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/noir/Bandit/mat_NoiirBandit.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)1,
						ignoreOverlays = false,
						renderer = ThrowIfNull<Renderer>(2, "There is no renderer with the name \"Bandit2CoatMesh\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "Bandit2CoatMesh")))
					},
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/noir/Bandit/mat_NoirBanditWeapon.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)1,
						ignoreOverlays = false,
						renderer = ThrowIfNull<Renderer>(3, "There is no renderer with the name \"BanditShotgunMesh\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "BanditShotgunMesh")))
					},
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/noir/Bandit/mat_NoiirBandit.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)1,
						ignoreOverlays = false,
						renderer = ThrowIfNull<Renderer>(4, "There is no renderer with the name \"Bandit2HatMesh\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "Bandit2HatMesh")))
					},
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/noir/Bandit/mat_NoirBanditWeapon.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)1,
						ignoreOverlays = false,
						renderer = ThrowIfNull<Renderer>(5, "There is no renderer with the name \"BanditPistolMesh\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "BanditPistolMesh")))
					}
				};
			});
			TryCatchThrow("Mesh Replacements", delegate
			{
				//IL_0010: Unknown result type (might be due to invalid IL or missing references)
				//IL_0068: Unknown result type (might be due to invalid IL or missing references)
				//IL_0069: Unknown result type (might be due to invalid IL or missing references)
				//IL_0072: Unknown result type (might be due to invalid IL or missing references)
				//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
				//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
				//IL_00d4: Unknown result type (might be due to invalid IL or missing references)
				//IL_012c: Unknown result type (might be due to invalid IL or missing references)
				//IL_012d: Unknown result type (might be due to invalid IL or missing references)
				//IL_0136: Unknown result type (might be due to invalid IL or missing references)
				//IL_018e: Unknown result type (might be due to invalid IL or missing references)
				//IL_018f: Unknown result type (might be due to invalid IL or missing references)
				//IL_0198: Unknown result type (might be due to invalid IL or missing references)
				//IL_01f0: Unknown result type (might be due to invalid IL or missing references)
				//IL_01f1: Unknown result type (might be due to invalid IL or missing references)
				//IL_01fa: Unknown result type (might be due to invalid IL or missing references)
				//IL_0252: Unknown result type (might be due to invalid IL or missing references)
				//IL_0253: Unknown result type (might be due to invalid IL or missing references)
				//IL_025c: Unknown result type (might be due to invalid IL or missing references)
				//IL_02a6: Unknown result type (might be due to invalid IL or missing references)
				//IL_02a7: Unknown result type (might be due to invalid IL or missing references)
				skinParams.meshReplacements = (MeshReplacement[])(object)new MeshReplacement[7]
				{
					new MeshReplacement
					{
						mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\RiskOfNoir\\Meshes\\Bandit2ArmsMesh.mesh"),
						renderer = ThrowIfNull<Renderer>(0, "There is no renderer with the name \"Bandit2ArmsMesh\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "Bandit2ArmsMesh")))
					},
					new MeshReplacement
					{
						mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\RiskOfNoir\\Meshes\\Bandit2BodyMesh.mesh"),
						renderer = ThrowIfNull<Renderer>(1, "There is no renderer with the name \"Bandit2BodyMesh\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "Bandit2BodyMesh")))
					},
					new MeshReplacement
					{
						mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\RiskOfNoir\\Meshes\\Bandit2CoatMesh.mesh"),
						renderer = ThrowIfNull<Renderer>(2, "There is no renderer with the name \"Bandit2CoatMesh\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "Bandit2CoatMesh")))
					},
					new MeshReplacement
					{
						mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\RiskOfNoir\\Meshes\\BanditShotgunMesh.mesh"),
						renderer = ThrowIfNull<Renderer>(3, "There is no renderer with the name \"BanditShotgunMesh\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "BanditShotgunMesh")))
					},
					new MeshReplacement
					{
						mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\RiskOfNoir\\Meshes\\Bandit2HatMesh.mesh"),
						renderer = ThrowIfNull<Renderer>(4, "There is no renderer with the name \"Bandit2HatMesh\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "Bandit2HatMesh")))
					},
					new MeshReplacement
					{
						mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\RiskOfNoir\\Meshes\\BanditPistolMesh.mesh"),
						renderer = ThrowIfNull<Renderer>(5, "There is no renderer with the name \"BanditPistolMesh\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "BanditPistolMesh")))
					},
					new MeshReplacement
					{
						mesh = null,
						renderer = ThrowIfNull<Renderer>(6, "There is no renderer with the name \"Bandit2AccessoriesMesh\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "Bandit2AccessoriesMesh")))
					}
				};
			});
			TryCatchThrow("Light Infos", delegate
			{
				skinParams.lightReplacements = (LightInfo[])(object)new LightInfo[0];
			});
			TryCatchThrow("Minion Skin Replacements", delegate
			{
				skinParams.minionSkinReplacements = Array.Empty<MinionSkinReplacement>();
			});
			TryCatchThrow("Projectile Ghost Replacements", delegate
			{
				skinParams.projectileGhostReplacements = Array.Empty<ProjectileGhostReplacement>();
			});
			Array.Resize(ref skinController.skins, skinController.skins.Length + 1);
			skinController.skins[skinController.skins.Length - 1] = skin;
		}
		catch (FieldException ex)
		{
			if (ex.InnerException is ElementException ex2)
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
				InstanceLogger.LogWarning((object)$"Field causing issue: {ex.Message}, element: {ex2.Index}");
				InstanceLogger.LogWarning((object)ex2.Message);
				InstanceLogger.LogError((object)ex.InnerException);
			}
			else
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
				InstanceLogger.LogWarning((object)("Field causing issue: " + ex.Message));
				InstanceLogger.LogError((object)ex.InnerException);
			}
		}
		catch (Exception ex3)
		{
			InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
			InstanceLogger.LogError((object)ex3);
		}
	}

	private static void AddCaptainBodyNoirCaptainSkin()
	{
		if (!((BaseUnityPlugin)Instance).Config.Bind<bool>("NoirCaptain", "Enabled", true, (ConfigDescription)null).Value)
		{
			return;
		}
		string text = "CaptainBody";
		string text2 = "NoirCaptain";
		try
		{
			GameObject val = BodyCatalog.FindBodyPrefab(text);
			if (!Object.op_Implicit((Object)(object)val))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin because \"" + text + "\" doesn't exist"));
				return;
			}
			ModelLocator component = val.GetComponent<ModelLocator>();
			if (!Object.op_Implicit((Object)(object)component))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelLocator\" component"));
				return;
			}
			GameObject gameObject = ((Component)component.modelTransform).gameObject;
			ModelSkinController skinController = (Object.op_Implicit((Object)(object)gameObject) ? gameObject.GetComponent<ModelSkinController>() : null);
			if (!Object.op_Implicit((Object)(object)skinController))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelSkinController\" component"));
				return;
			}
			Renderer[] renderers = gameObject.GetComponentsInChildren<Renderer>(true);
			gameObject.GetComponentsInChildren<Light>(true);
			SkinDef skin = ScriptableObject.CreateInstance<SkinDef>();
			SkinDefParams skinParams = ScriptableObject.CreateInstance<SkinDefParams>();
			skin.skinDefParams = skinParams;
			TryCatchThrow("Icon", delegate
			{
				skin.icon = assetBundle.LoadAsset<Sprite>("Assets\\SkinMods\\RiskOfNoir\\Icons\\NoirCaptainIcon.png");
			});
			((Object)skin).name = text2;
			skin.nameToken = "BIGBADPIGEON_SKIN_NOIRCAPTAIN_NAME";
			skin.rootObject = gameObject;
			TryCatchThrow("Base Skins", delegate
			{
				skin.baseSkins = (SkinDef[])(object)new SkinDef[1] { ThrowIfOutOfBounds(0, "Index 0 is out of bounds of skins array", skinController.skins, 0) };
			});
			TryCatchThrow("Unlockable Name", delegate
			{
				skin.unlockableDef = null;
			});
			TryCatchThrow("Game Object Activations", delegate
			{
				skinParams.gameObjectActivations = Array.Empty<GameObjectActivation>();
			});
			TryCatchThrow("Renderer Infos", delegate
			{
				//IL_0010: Unknown result type (might be due to invalid IL or missing references)
				//IL_002f: Unknown result type (might be due to invalid IL or missing references)
				//IL_0078: Unknown result type (might be due to invalid IL or missing references)
				//IL_0079: Unknown result type (might be due to invalid IL or missing references)
				//IL_0082: Unknown result type (might be due to invalid IL or missing references)
				//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
				//IL_00ea: Unknown result type (might be due to invalid IL or missing references)
				//IL_00eb: Unknown result type (might be due to invalid IL or missing references)
				//IL_00f4: Unknown result type (might be due to invalid IL or missing references)
				//IL_0113: Unknown result type (might be due to invalid IL or missing references)
				//IL_015c: Unknown result type (might be due to invalid IL or missing references)
				//IL_015d: Unknown result type (might be due to invalid IL or missing references)
				//IL_0166: Unknown result type (might be due to invalid IL or missing references)
				//IL_0185: Unknown result type (might be due to invalid IL or missing references)
				//IL_01ce: Unknown result type (might be due to invalid IL or missing references)
				//IL_01cf: Unknown result type (might be due to invalid IL or missing references)
				//IL_01d8: Unknown result type (might be due to invalid IL or missing references)
				//IL_01f7: Unknown result type (might be due to invalid IL or missing references)
				//IL_0240: Unknown result type (might be due to invalid IL or missing references)
				//IL_0241: Unknown result type (might be due to invalid IL or missing references)
				//IL_024a: Unknown result type (might be due to invalid IL or missing references)
				//IL_0269: Unknown result type (might be due to invalid IL or missing references)
				//IL_02b2: Unknown result type (might be due to invalid IL or missing references)
				//IL_02b3: Unknown result type (might be due to invalid IL or missing references)
				skinParams.rendererInfos = (RendererInfo[])(object)new RendererInfo[6]
				{
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/noir/Captain/mat_NoirCapCoat.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)1,
						ignoreOverlays = false,
						renderer = ThrowIfNull<Renderer>(0, "There is no renderer with the name \"CaptainHat\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "CaptainHat")))
					},
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/noir/Captain/mat_NoirCapBody.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)1,
						ignoreOverlays = false,
						renderer = ThrowIfNull<Renderer>(1, "There is no renderer with the name \"CaptainChestArmor\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "CaptainChestArmor")))
					},
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/noir/Captain/mat_NoirCapCoat.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)1,
						ignoreOverlays = false,
						renderer = ThrowIfNull<Renderer>(2, "There is no renderer with the name \"Captain\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "Captain")))
					},
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/noir/Captain/mat_NoirCapCoat.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)1,
						ignoreOverlays = false,
						renderer = ThrowIfNull<Renderer>(3, "There is no renderer with the name \"CaptainCoat\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "CaptainCoat")))
					},
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/noir/Captain/mat_noircapMetal.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)1,
						ignoreOverlays = false,
						renderer = ThrowIfNull<Renderer>(4, "There is no renderer with the name \"CaptainGunArm\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "CaptainGunArm")))
					},
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/noir/Captain/mat_noircapMetal.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)1,
						ignoreOverlays = false,
						renderer = ThrowIfNull<Renderer>(5, "There is no renderer with the name \"CaptainHead\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "CaptainHead")))
					}
				};
			});
			TryCatchThrow("Mesh Replacements", delegate
			{
				//IL_0010: Unknown result type (might be due to invalid IL or missing references)
				//IL_0068: Unknown result type (might be due to invalid IL or missing references)
				//IL_0069: Unknown result type (might be due to invalid IL or missing references)
				//IL_0072: Unknown result type (might be due to invalid IL or missing references)
				//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
				//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
				//IL_00d4: Unknown result type (might be due to invalid IL or missing references)
				//IL_012c: Unknown result type (might be due to invalid IL or missing references)
				//IL_012d: Unknown result type (might be due to invalid IL or missing references)
				//IL_0136: Unknown result type (might be due to invalid IL or missing references)
				//IL_018e: Unknown result type (might be due to invalid IL or missing references)
				//IL_018f: Unknown result type (might be due to invalid IL or missing references)
				//IL_0198: Unknown result type (might be due to invalid IL or missing references)
				//IL_01f0: Unknown result type (might be due to invalid IL or missing references)
				//IL_01f1: Unknown result type (might be due to invalid IL or missing references)
				//IL_01fa: Unknown result type (might be due to invalid IL or missing references)
				//IL_0252: Unknown result type (might be due to invalid IL or missing references)
				//IL_0253: Unknown result type (might be due to invalid IL or missing references)
				//IL_025c: Unknown result type (might be due to invalid IL or missing references)
				//IL_02a6: Unknown result type (might be due to invalid IL or missing references)
				//IL_02a7: Unknown result type (might be due to invalid IL or missing references)
				skinParams.meshReplacements = (MeshReplacement[])(object)new MeshReplacement[7]
				{
					new MeshReplacement
					{
						mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\RiskOfNoir\\Meshes\\Captain.mesh"),
						renderer = ThrowIfNull<Renderer>(0, "There is no renderer with the name \"Captain\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "Captain")))
					},
					new MeshReplacement
					{
						mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\RiskOfNoir\\Meshes\\CaptainChestArmor_low.mesh"),
						renderer = ThrowIfNull<Renderer>(1, "There is no renderer with the name \"CaptainChestArmor\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "CaptainChestArmor")))
					},
					new MeshReplacement
					{
						mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\RiskOfNoir\\Meshes\\CaptainCoat.mesh"),
						renderer = ThrowIfNull<Renderer>(2, "There is no renderer with the name \"CaptainCoat\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "CaptainCoat")))
					},
					new MeshReplacement
					{
						mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\RiskOfNoir\\Meshes\\CaptainHat_low.mesh"),
						renderer = ThrowIfNull<Renderer>(3, "There is no renderer with the name \"CaptainHat\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "CaptainHat")))
					},
					new MeshReplacement
					{
						mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\RiskOfNoir\\Meshes\\CaptainGunArm.mesh"),
						renderer = ThrowIfNull<Renderer>(4, "There is no renderer with the name \"CaptainGunArm\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "CaptainGunArm")))
					},
					new MeshReplacement
					{
						mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\RiskOfNoir\\Meshes\\CaptainHead.mesh"),
						renderer = ThrowIfNull<Renderer>(5, "There is no renderer with the name \"CaptainHead\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "CaptainHead")))
					},
					new MeshReplacement
					{
						mesh = null,
						renderer = ThrowIfNull<Renderer>(6, "There is no renderer with the name \"CaptainUndercoat\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "CaptainUndercoat")))
					}
				};
			});
			TryCatchThrow("Light Infos", delegate
			{
				skinParams.lightReplacements = (LightInfo[])(object)new LightInfo[0];
			});
			TryCatchThrow("Minion Skin Replacements", delegate
			{
				skinParams.minionSkinReplacements = Array.Empty<MinionSkinReplacement>();
			});
			TryCatchThrow("Projectile Ghost Replacements", delegate
			{
				skinParams.projectileGhostReplacements = Array.Empty<ProjectileGhostReplacement>();
			});
			Array.Resize(ref skinController.skins, skinController.skins.Length + 1);
			skinController.skins[skinController.skins.Length - 1] = skin;
		}
		catch (FieldException ex)
		{
			if (ex.InnerException is ElementException ex2)
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
				InstanceLogger.LogWarning((object)$"Field causing issue: {ex.Message}, element: {ex2.Index}");
				InstanceLogger.LogWarning((object)ex2.Message);
				InstanceLogger.LogError((object)ex.InnerException);
			}
			else
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
				InstanceLogger.LogWarning((object)("Field causing issue: " + ex.Message));
				InstanceLogger.LogError((object)ex.InnerException);
			}
		}
		catch (Exception ex3)
		{
			InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
			InstanceLogger.LogError((object)ex3);
		}
	}

	private static void AddLoaderBodyNoirLoaderSkin()
	{
		if (!((BaseUnityPlugin)Instance).Config.Bind<bool>("NoirLoader", "Enabled", true, (ConfigDescription)null).Value)
		{
			return;
		}
		string text = "LoaderBody";
		string text2 = "NoirLoader";
		try
		{
			GameObject val = BodyCatalog.FindBodyPrefab(text);
			if (!Object.op_Implicit((Object)(object)val))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin because \"" + text + "\" doesn't exist"));
				return;
			}
			ModelLocator component = val.GetComponent<ModelLocator>();
			if (!Object.op_Implicit((Object)(object)component))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelLocator\" component"));
				return;
			}
			GameObject gameObject = ((Component)component.modelTransform).gameObject;
			ModelSkinController val2 = (Object.op_Implicit((Object)(object)gameObject) ? gameObject.GetComponent<ModelSkinController>() : null);
			if (!Object.op_Implicit((Object)(object)val2))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelSkinController\" component"));
				return;
			}
			Renderer[] renderers = gameObject.GetComponentsInChildren<Renderer>(true);
			gameObject.GetComponentsInChildren<Light>(true);
			SkinDef skin = ScriptableObject.CreateInstance<SkinDef>();
			SkinDefParams skinParams = ScriptableObject.CreateInstance<SkinDefParams>();
			skin.skinDefParams = skinParams;
			TryCatchThrow("Icon", delegate
			{
				skin.icon = assetBundle.LoadAsset<Sprite>("Assets\\SkinMods\\RiskOfNoir\\Icons\\NoirLoaderIcon.png");
			});
			((Object)skin).name = text2;
			skin.nameToken = "BIGBADPIGEON_SKIN_NOIRLOADER_NAME";
			skin.rootObject = gameObject;
			TryCatchThrow("Base Skins", delegate
			{
				skin.baseSkins = Array.Empty<SkinDef>();
			});
			TryCatchThrow("Unlockable Name", delegate
			{
				skin.unlockableDef = null;
			});
			TryCatchThrow("Game Object Activations", delegate
			{
				skinParams.gameObjectActivations = Array.Empty<GameObjectActivation>();
			});
			TryCatchThrow("Renderer Infos", delegate
			{
				//IL_0010: Unknown result type (might be due to invalid IL or missing references)
				//IL_002f: Unknown result type (might be due to invalid IL or missing references)
				//IL_0078: Unknown result type (might be due to invalid IL or missing references)
				//IL_0079: Unknown result type (might be due to invalid IL or missing references)
				//IL_0082: Unknown result type (might be due to invalid IL or missing references)
				//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
				//IL_00ea: Unknown result type (might be due to invalid IL or missing references)
				//IL_00eb: Unknown result type (might be due to invalid IL or missing references)
				skinParams.rendererInfos = (RendererInfo[])(object)new RendererInfo[2]
				{
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/noir/Loader/mat_noirLoaderMetal.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)1,
						ignoreOverlays = false,
						renderer = ThrowIfNull<Renderer>(0, "There is no renderer with the name \"LoaderMechMesh\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "LoaderMechMesh")))
					},
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/noir/Loader/mat_noirLoader 1.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)1,
						ignoreOverlays = false,
						renderer = ThrowIfNull<Renderer>(1, "There is no renderer with the name \"PilotFemaleMesh\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "PilotFemaleMesh")))
					}
				};
			});
			TryCatchThrow("Mesh Replacements", delegate
			{
				//IL_0010: Unknown result type (might be due to invalid IL or missing references)
				//IL_0068: Unknown result type (might be due to invalid IL or missing references)
				//IL_0069: Unknown result type (might be due to invalid IL or missing references)
				//IL_0072: Unknown result type (might be due to invalid IL or missing references)
				//IL_00bc: Unknown result type (might be due to invalid IL or missing references)
				//IL_00bd: Unknown result type (might be due to invalid IL or missing references)
				//IL_00c6: Unknown result type (might be due to invalid IL or missing references)
				//IL_011e: Unknown result type (might be due to invalid IL or missing references)
				//IL_011f: Unknown result type (might be due to invalid IL or missing references)
				skinParams.meshReplacements = (MeshReplacement[])(object)new MeshReplacement[3]
				{
					new MeshReplacement
					{
						mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\RiskOfNoir\\Meshes\\LoaderMechMesh.mesh"),
						renderer = ThrowIfNull<Renderer>(0, "There is no renderer with the name \"LoaderMechMesh\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "LoaderMechMesh")))
					},
					new MeshReplacement
					{
						mesh = null,
						renderer = ThrowIfNull<Renderer>(1, "There is no renderer with the name \"PilotFemaleFoldedOverJumpsuit\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "PilotFemaleFoldedOverJumpsuit")))
					},
					new MeshReplacement
					{
						mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\RiskOfNoir\\Meshes\\PilotFemaleMesh.mesh"),
						renderer = ThrowIfNull<Renderer>(2, "There is no renderer with the name \"PilotFemaleMesh\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "PilotFemaleMesh")))
					}
				};
			});
			TryCatchThrow("Light Infos", delegate
			{
				skinParams.lightReplacements = (LightInfo[])(object)new LightInfo[0];
			});
			TryCatchThrow("Minion Skin Replacements", delegate
			{
				skinParams.minionSkinReplacements = Array.Empty<MinionSkinReplacement>();
			});
			TryCatchThrow("Projectile Ghost Replacements", delegate
			{
				skinParams.projectileGhostReplacements = Array.Empty<ProjectileGhostReplacement>();
			});
			Array.Resize(ref val2.skins, val2.skins.Length + 1);
			val2.skins[val2.skins.Length - 1] = skin;
		}
		catch (FieldException ex)
		{
			if (ex.InnerException is ElementException ex2)
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
				InstanceLogger.LogWarning((object)$"Field causing issue: {ex.Message}, element: {ex2.Index}");
				InstanceLogger.LogWarning((object)ex2.Message);
				InstanceLogger.LogError((object)ex.InnerException);
			}
			else
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
				InstanceLogger.LogWarning((object)("Field causing issue: " + ex.Message));
				InstanceLogger.LogError((object)ex.InnerException);
			}
		}
		catch (Exception ex3)
		{
			InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
			InstanceLogger.LogError((object)ex3);
		}
	}

	private static void AddVoidSurvivorBodyNoirVoidFiendSkin()
	{
		if (!((BaseUnityPlugin)Instance).Config.Bind<bool>("NoirVoidFiend", "Enabled", true, (ConfigDescription)null).Value)
		{
			return;
		}
		string text = "VoidSurvivorBody";
		string text2 = "NoirVoidFiend";
		try
		{
			GameObject val = BodyCatalog.FindBodyPrefab(text);
			if (!Object.op_Implicit((Object)(object)val))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin because \"" + text + "\" doesn't exist"));
				return;
			}
			ModelLocator component = val.GetComponent<ModelLocator>();
			if (!Object.op_Implicit((Object)(object)component))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelLocator\" component"));
				return;
			}
			GameObject mdl = ((Component)component.modelTransform).gameObject;
			ModelSkinController val2 = (Object.op_Implicit((Object)(object)mdl) ? mdl.GetComponent<ModelSkinController>() : null);
			if (!Object.op_Implicit((Object)(object)val2))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelSkinController\" component"));
				return;
			}
			Renderer[] renderers = mdl.GetComponentsInChildren<Renderer>(true);
			mdl.GetComponentsInChildren<Light>(true);
			SkinDef skin = ScriptableObject.CreateInstance<SkinDef>();
			SkinDefParams skinParams = ScriptableObject.CreateInstance<SkinDefParams>();
			skin.skinDefParams = skinParams;
			TryCatchThrow("Icon", delegate
			{
				skin.icon = assetBundle.LoadAsset<Sprite>("Assets\\SkinMods\\RiskOfNoir\\Icons\\NoirVoidFiendIcon.png");
			});
			((Object)skin).name = text2;
			skin.nameToken = "BIGBADPIGEON_SKIN_NOIRVOIDFIEND_NAME";
			skin.rootObject = mdl;
			TryCatchThrow("Base Skins", delegate
			{
				skin.baseSkins = Array.Empty<SkinDef>();
			});
			TryCatchThrow("Unlockable Name", delegate
			{
				skin.unlockableDef = null;
			});
			TryCatchThrow("Game Object Activations", delegate
			{
				skinParams.gameObjectActivations = Array.Empty<GameObjectActivation>();
			});
			TryCatchThrow("Renderer Infos", delegate
			{
				//IL_0010: Unknown result type (might be due to invalid IL or missing references)
				//IL_002f: Unknown result type (might be due to invalid IL or missing references)
				//IL_0068: Unknown result type (might be due to invalid IL or missing references)
				//IL_0069: Unknown result type (might be due to invalid IL or missing references)
				//IL_0072: Unknown result type (might be due to invalid IL or missing references)
				//IL_0091: Unknown result type (might be due to invalid IL or missing references)
				//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
				//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
				//IL_00d4: Unknown result type (might be due to invalid IL or missing references)
				//IL_00f3: Unknown result type (might be due to invalid IL or missing references)
				//IL_012c: Unknown result type (might be due to invalid IL or missing references)
				//IL_012d: Unknown result type (might be due to invalid IL or missing references)
				//IL_0136: Unknown result type (might be due to invalid IL or missing references)
				//IL_0147: Unknown result type (might be due to invalid IL or missing references)
				//IL_0180: Unknown result type (might be due to invalid IL or missing references)
				//IL_0181: Unknown result type (might be due to invalid IL or missing references)
				skinParams.rendererInfos = (RendererInfo[])(object)new RendererInfo[4]
				{
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/noir/VoidFiend/NoidVoidFiend_base.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)1,
						ignoreOverlays = false,
						renderer = ((Component)ThrowIfNull<Transform>(0, "There is no renderer at path \"mdlVoidSurvivorBody\"", mdl.transform.Find("mdlVoidSurvivorBody"))).GetComponent<Renderer>()
					},
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/noir/VoidFiend/NoidVoidFiend_base.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)1,
						ignoreOverlays = false,
						renderer = ((Component)ThrowIfNull<Transform>(1, "There is no renderer at path \"mdlVoidSurvivorHead\"", mdl.transform.Find("mdlVoidSurvivorHead"))).GetComponent<Renderer>()
					},
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/noir/VoidFiend/NoidVoidFiend_arm.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)1,
						ignoreOverlays = false,
						renderer = ((Component)ThrowIfNull<Transform>(2, "There is no renderer at path \"mdlVoidSurvivorMetal\"", mdl.transform.Find("mdlVoidSurvivorMetal"))).GetComponent<Renderer>()
					},
					new RendererInfo
					{
						defaultMaterial = null,
						defaultShadowCastingMode = (ShadowCastingMode)1,
						ignoreOverlays = false,
						renderer = ((Component)ThrowIfNull<Transform>(3, "There is no renderer at path \"metalcollar.001\"", mdl.transform.Find("metalcollar.001"))).GetComponent<Renderer>()
					}
				};
			});
			TryCatchThrow("Mesh Replacements", delegate
			{
				//IL_0010: Unknown result type (might be due to invalid IL or missing references)
				//IL_0068: Unknown result type (might be due to invalid IL or missing references)
				//IL_0069: Unknown result type (might be due to invalid IL or missing references)
				//IL_0072: Unknown result type (might be due to invalid IL or missing references)
				//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
				//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
				//IL_00d4: Unknown result type (might be due to invalid IL or missing references)
				//IL_012c: Unknown result type (might be due to invalid IL or missing references)
				//IL_012d: Unknown result type (might be due to invalid IL or missing references)
				//IL_0136: Unknown result type (might be due to invalid IL or missing references)
				//IL_0180: Unknown result type (might be due to invalid IL or missing references)
				//IL_0181: Unknown result type (might be due to invalid IL or missing references)
				skinParams.meshReplacements = (MeshReplacement[])(object)new MeshReplacement[4]
				{
					new MeshReplacement
					{
						mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\RiskOfNoir\\Meshes\\NoirVoidSurvivorBody.mesh"),
						renderer = ThrowIfNull<Renderer>(0, "There is no renderer with the name \"mdlVoidSurvivorBody\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "mdlVoidSurvivorBody")))
					},
					new MeshReplacement
					{
						mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\RiskOfNoir\\Meshes\\NoirVoidSurvivorHead.mesh"),
						renderer = ThrowIfNull<Renderer>(1, "There is no renderer with the name \"mdlVoidSurvivorHead\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "mdlVoidSurvivorHead")))
					},
					new MeshReplacement
					{
						mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\RiskOfNoir\\Meshes\\NoirVoidSurvivorMetal.mesh"),
						renderer = ThrowIfNull<Renderer>(2, "There is no renderer with the name \"mdlVoidSurvivorMetal\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "mdlVoidSurvivorMetal")))
					},
					new MeshReplacement
					{
						mesh = null,
						renderer = ThrowIfNull<Renderer>(3, "There is no renderer with the name \"metalcollar.001\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "metalcollar.001")))
					}
				};
			});
			TryCatchThrow("Light Infos", delegate
			{
				skinParams.lightReplacements = (LightInfo[])(object)new LightInfo[0];
			});
			TryCatchThrow("Minion Skin Replacements", delegate
			{
				skinParams.minionSkinReplacements = Array.Empty<MinionSkinReplacement>();
			});
			TryCatchThrow("Projectile Ghost Replacements", delegate
			{
				skinParams.projectileGhostReplacements = Array.Empty<ProjectileGhostReplacement>();
			});
			Array.Resize(ref val2.skins, val2.skins.Length + 1);
			val2.skins[val2.skins.Length - 1] = skin;
		}
		catch (FieldException ex)
		{
			if (ex.InnerException is ElementException ex2)
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
				InstanceLogger.LogWarning((object)$"Field causing issue: {ex.Message}, element: {ex2.Index}");
				InstanceLogger.LogWarning((object)ex2.Message);
				InstanceLogger.LogError((object)ex.InnerException);
			}
			else
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
				InstanceLogger.LogWarning((object)("Field causing issue: " + ex.Message));
				InstanceLogger.LogError((object)ex.InnerException);
			}
		}
		catch (Exception ex3)
		{
			InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
			InstanceLogger.LogError((object)ex3);
		}
	}

	private static void AddTreebotBodyNoirREXSkin()
	{
		if (!((BaseUnityPlugin)Instance).Config.Bind<bool>("NoirREX", "Enabled", true, (ConfigDescription)null).Value)
		{
			return;
		}
		string text = "TreebotBody";
		string text2 = "NoirREX";
		try
		{
			GameObject val = BodyCatalog.FindBodyPrefab(text);
			if (!Object.op_Implicit((Object)(object)val))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin because \"" + text + "\" doesn't exist"));
				return;
			}
			ModelLocator component = val.GetComponent<ModelLocator>();
			if (!Object.op_Implicit((Object)(object)component))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelLocator\" component"));
				return;
			}
			GameObject mdl = ((Component)component.modelTransform).gameObject;
			ModelSkinController val2 = (Object.op_Implicit((Object)(object)mdl) ? mdl.GetComponent<ModelSkinController>() : null);
			if (!Object.op_Implicit((Object)(object)val2))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelSkinController\" component"));
				return;
			}
			Renderer[] renderers = mdl.GetComponentsInChildren<Renderer>(true);
			mdl.GetComponentsInChildren<Light>(true);
			SkinDef skin = ScriptableObject.CreateInstance<SkinDef>();
			SkinDefParams skinParams = ScriptableObject.CreateInstance<SkinDefParams>();
			skin.skinDefParams = skinParams;
			TryCatchThrow("Icon", delegate
			{
				skin.icon = assetBundle.LoadAsset<Sprite>("Assets\\SkinMods\\RiskOfNoir\\Icons\\NoirREXIcon.png");
			});
			((Object)skin).name = text2;
			skin.nameToken = "BIGBADPIGEON_SKIN_NOIRREX_NAME";
			skin.rootObject = mdl;
			TryCatchThrow("Base Skins", delegate
			{
				skin.baseSkins = Array.Empty<SkinDef>();
			});
			TryCatchThrow("Unlockable Name", delegate
			{
				skin.unlockableDef = null;
			});
			TryCatchThrow("Game Object Activations", delegate
			{
				skinParams.gameObjectActivations = Array.Empty<GameObjectActivation>();
			});
			TryCatchThrow("Renderer Infos", delegate
			{
				//IL_0010: Unknown result type (might be due to invalid IL or missing references)
				//IL_002f: Unknown result type (might be due to invalid IL or missing references)
				//IL_0068: Unknown result type (might be due to invalid IL or missing references)
				//IL_0069: Unknown result type (might be due to invalid IL or missing references)
				//IL_0072: Unknown result type (might be due to invalid IL or missing references)
				//IL_0091: Unknown result type (might be due to invalid IL or missing references)
				//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
				//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
				//IL_00d4: Unknown result type (might be due to invalid IL or missing references)
				//IL_00f3: Unknown result type (might be due to invalid IL or missing references)
				//IL_012c: Unknown result type (might be due to invalid IL or missing references)
				//IL_012d: Unknown result type (might be due to invalid IL or missing references)
				skinParams.rendererInfos = (RendererInfo[])(object)new RendererInfo[3]
				{
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/noir/REX/mat_noirRexMetal.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)1,
						ignoreOverlays = false,
						renderer = ((Component)ThrowIfNull<Transform>(0, "There is no renderer at path \"TreebotBotMesh\"", mdl.transform.Find("TreebotBotMesh"))).GetComponent<Renderer>()
					},
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/noir/REX/NoirREX_LampPot.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)1,
						ignoreOverlays = false,
						renderer = ((Component)ThrowIfNull<Transform>(1, "There is no renderer at path \"TreebotRootMesh\"", mdl.transform.Find("TreebotRootMesh"))).GetComponent<Renderer>()
					},
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/noir/REX/NoirREX_foliage.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)1,
						ignoreOverlays = false,
						renderer = ((Component)ThrowIfNull<Transform>(2, "There is no renderer at path \"TreebotFlowerMesh\"", mdl.transform.Find("TreebotFlowerMesh"))).GetComponent<Renderer>()
					}
				};
			});
			TryCatchThrow("Mesh Replacements", delegate
			{
				//IL_0010: Unknown result type (might be due to invalid IL or missing references)
				//IL_0068: Unknown result type (might be due to invalid IL or missing references)
				//IL_0069: Unknown result type (might be due to invalid IL or missing references)
				//IL_0072: Unknown result type (might be due to invalid IL or missing references)
				//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
				//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
				//IL_00d4: Unknown result type (might be due to invalid IL or missing references)
				//IL_011e: Unknown result type (might be due to invalid IL or missing references)
				//IL_011f: Unknown result type (might be due to invalid IL or missing references)
				//IL_0128: Unknown result type (might be due to invalid IL or missing references)
				//IL_0180: Unknown result type (might be due to invalid IL or missing references)
				//IL_0181: Unknown result type (might be due to invalid IL or missing references)
				skinParams.meshReplacements = (MeshReplacement[])(object)new MeshReplacement[4]
				{
					new MeshReplacement
					{
						mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\RiskOfNoir\\Meshes\\TreebotBotMesh.mesh"),
						renderer = ThrowIfNull<Renderer>(0, "There is no renderer with the name \"TreebotBotMesh\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "TreebotBotMesh")))
					},
					new MeshReplacement
					{
						mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\RiskOfNoir\\Meshes\\TreebotFlowerMesh.mesh"),
						renderer = ThrowIfNull<Renderer>(1, "There is no renderer with the name \"TreebotFlowerMesh\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "TreebotFlowerMesh")))
					},
					new MeshReplacement
					{
						mesh = null,
						renderer = ThrowIfNull<Renderer>(2, "There is no renderer with the name \"TreebotLeafletMesh\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "TreebotLeafletMesh")))
					},
					new MeshReplacement
					{
						mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\RiskOfNoir\\Meshes\\TreebotRootMesh.mesh"),
						renderer = ThrowIfNull<Renderer>(3, "There is no renderer with the name \"TreebotRootMesh\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "TreebotRootMesh")))
					}
				};
			});
			TryCatchThrow("Light Infos", delegate
			{
				skinParams.lightReplacements = (LightInfo[])(object)new LightInfo[0];
			});
			TryCatchThrow("Minion Skin Replacements", delegate
			{
				skinParams.minionSkinReplacements = Array.Empty<MinionSkinReplacement>();
			});
			TryCatchThrow("Projectile Ghost Replacements", delegate
			{
				skinParams.projectileGhostReplacements = Array.Empty<ProjectileGhostReplacement>();
			});
			Array.Resize(ref val2.skins, val2.skins.Length + 1);
			val2.skins[val2.skins.Length - 1] = skin;
		}
		catch (FieldException ex)
		{
			if (ex.InnerException is ElementException ex2)
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
				InstanceLogger.LogWarning((object)$"Field causing issue: {ex.Message}, element: {ex2.Index}");
				InstanceLogger.LogWarning((object)ex2.Message);
				InstanceLogger.LogError((object)ex.InnerException);
			}
			else
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
				InstanceLogger.LogWarning((object)("Field causing issue: " + ex.Message));
				InstanceLogger.LogError((object)ex.InnerException);
			}
		}
		catch (Exception ex3)
		{
			InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
			InstanceLogger.LogError((object)ex3);
		}
	}

	private static void AddCommandoBodyNoirCommandoSkin()
	{
		if (!((BaseUnityPlugin)Instance).Config.Bind<bool>("NoirCommando", "Enabled", true, (ConfigDescription)null).Value)
		{
			return;
		}
		string text = "CommandoBody";
		string text2 = "NoirCommando";
		try
		{
			GameObject val = BodyCatalog.FindBodyPrefab(text);
			if (!Object.op_Implicit((Object)(object)val))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin because \"" + text + "\" doesn't exist"));
				return;
			}
			ModelLocator component = val.GetComponent<ModelLocator>();
			if (!Object.op_Implicit((Object)(object)component))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelLocator\" component"));
				return;
			}
			GameObject gameObject = ((Component)component.modelTransform).gameObject;
			ModelSkinController val2 = (Object.op_Implicit((Object)(object)gameObject) ? gameObject.GetComponent<ModelSkinController>() : null);
			if (!Object.op_Implicit((Object)(object)val2))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelSkinController\" component"));
				return;
			}
			Renderer[] renderers = gameObject.GetComponentsInChildren<Renderer>(true);
			gameObject.GetComponentsInChildren<Light>(true);
			SkinDef skin = ScriptableObject.CreateInstance<SkinDef>();
			SkinDefParams skinParams = ScriptableObject.CreateInstance<SkinDefParams>();
			skin.skinDefParams = skinParams;
			TryCatchThrow("Icon", delegate
			{
				skin.icon = assetBundle.LoadAsset<Sprite>("Assets\\SkinMods\\RiskOfNoir\\Icons\\NoirCommandoIcon.png");
			});
			((Object)skin).name = text2;
			skin.nameToken = "BIGBADPIGEON_SKIN_NOIRCOMMANDO_NAME";
			skin.rootObject = gameObject;
			TryCatchThrow("Base Skins", delegate
			{
				skin.baseSkins = Array.Empty<SkinDef>();
			});
			TryCatchThrow("Unlockable Name", delegate
			{
				skin.unlockableDef = null;
			});
			TryCatchThrow("Game Object Activations", delegate
			{
				skinParams.gameObjectActivations = Array.Empty<GameObjectActivation>();
			});
			TryCatchThrow("Renderer Infos", delegate
			{
				//IL_0010: Unknown result type (might be due to invalid IL or missing references)
				//IL_002f: Unknown result type (might be due to invalid IL or missing references)
				//IL_0078: Unknown result type (might be due to invalid IL or missing references)
				//IL_0079: Unknown result type (might be due to invalid IL or missing references)
				//IL_0082: Unknown result type (might be due to invalid IL or missing references)
				//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
				//IL_00ea: Unknown result type (might be due to invalid IL or missing references)
				//IL_00eb: Unknown result type (might be due to invalid IL or missing references)
				//IL_00f4: Unknown result type (might be due to invalid IL or missing references)
				//IL_0113: Unknown result type (might be due to invalid IL or missing references)
				//IL_015c: Unknown result type (might be due to invalid IL or missing references)
				//IL_015d: Unknown result type (might be due to invalid IL or missing references)
				skinParams.rendererInfos = (RendererInfo[])(object)new RendererInfo[3]
				{
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/noir/Commando/Mat_NoirCommando.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)1,
						ignoreOverlays = false,
						renderer = ThrowIfNull<Renderer>(0, "There is no renderer with the name \"GunMesh.001\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "GunMesh.001")))
					},
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/noir/Commando/Mat_NoirCommando.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)1,
						ignoreOverlays = false,
						renderer = ThrowIfNull<Renderer>(1, "There is no renderer with the name \"GunMesh\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "GunMesh")))
					},
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/noir/Commando/Mat_NoirCommando.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)1,
						ignoreOverlays = false,
						renderer = ThrowIfNull<Renderer>(2, "There is no renderer with the name \"CommandoMesh\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "CommandoMesh")))
					}
				};
			});
			TryCatchThrow("Mesh Replacements", delegate
			{
				//IL_0010: Unknown result type (might be due to invalid IL or missing references)
				//IL_0068: Unknown result type (might be due to invalid IL or missing references)
				//IL_0069: Unknown result type (might be due to invalid IL or missing references)
				//IL_0072: Unknown result type (might be due to invalid IL or missing references)
				//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
				//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
				//IL_00d4: Unknown result type (might be due to invalid IL or missing references)
				//IL_012c: Unknown result type (might be due to invalid IL or missing references)
				//IL_012d: Unknown result type (might be due to invalid IL or missing references)
				skinParams.meshReplacements = (MeshReplacement[])(object)new MeshReplacement[3]
				{
					new MeshReplacement
					{
						mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\RiskOfNoir\\Meshes\\NoirGunMesh.001.mesh"),
						renderer = ThrowIfNull<Renderer>(0, "There is no renderer with the name \"GunMesh.001\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "GunMesh.001")))
					},
					new MeshReplacement
					{
						mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\RiskOfNoir\\Meshes\\NoirGunMesh.001.mesh"),
						renderer = ThrowIfNull<Renderer>(1, "There is no renderer with the name \"GunMesh\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "GunMesh")))
					},
					new MeshReplacement
					{
						mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\RiskOfNoir\\Meshes\\NoirCommandoMesh.mesh"),
						renderer = ThrowIfNull<Renderer>(2, "There is no renderer with the name \"CommandoMesh\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "CommandoMesh")))
					}
				};
			});
			TryCatchThrow("Light Infos", delegate
			{
				skinParams.lightReplacements = (LightInfo[])(object)new LightInfo[0];
			});
			TryCatchThrow("Minion Skin Replacements", delegate
			{
				skinParams.minionSkinReplacements = Array.Empty<MinionSkinReplacement>();
			});
			TryCatchThrow("Projectile Ghost Replacements", delegate
			{
				skinParams.projectileGhostReplacements = Array.Empty<ProjectileGhostReplacement>();
			});
			Array.Resize(ref val2.skins, val2.skins.Length + 1);
			val2.skins[val2.skins.Length - 1] = skin;
		}
		catch (FieldException ex)
		{
			if (ex.InnerException is ElementException ex2)
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
				InstanceLogger.LogWarning((object)$"Field causing issue: {ex.Message}, element: {ex2.Index}");
				InstanceLogger.LogWarning((object)ex2.Message);
				InstanceLogger.LogError((object)ex.InnerException);
			}
			else
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
				InstanceLogger.LogWarning((object)("Field causing issue: " + ex.Message));
				InstanceLogger.LogError((object)ex.InnerException);
			}
		}
		catch (Exception ex3)
		{
			InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
			InstanceLogger.LogError((object)ex3);
		}
	}

	private static void AddEngiTurretBodyNoirEngiTurretSkin()
	{
		if (!((BaseUnityPlugin)Instance).Config.Bind<bool>("NoirEngiTurret", "Enabled", true, (ConfigDescription)null).Value)
		{
			return;
		}
		string text = "EngiTurretBody";
		string text2 = "NoirEngiTurret";
		try
		{
			GameObject val = BodyCatalog.FindBodyPrefab(text);
			if (!Object.op_Implicit((Object)(object)val))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin because \"" + text + "\" doesn't exist"));
				return;
			}
			ModelLocator component = val.GetComponent<ModelLocator>();
			if (!Object.op_Implicit((Object)(object)component))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelLocator\" component"));
				return;
			}
			GameObject gameObject = ((Component)component.modelTransform).gameObject;
			ModelSkinController skinController = (Object.op_Implicit((Object)(object)gameObject) ? gameObject.GetComponent<ModelSkinController>() : null);
			if (!Object.op_Implicit((Object)(object)skinController))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelSkinController\" component"));
				return;
			}
			Renderer[] renderers = gameObject.GetComponentsInChildren<Renderer>(true);
			gameObject.GetComponentsInChildren<Light>(true);
			SkinDef skin = ScriptableObject.CreateInstance<SkinDef>();
			SkinDefParams skinParams = ScriptableObject.CreateInstance<SkinDefParams>();
			skin.skinDefParams = skinParams;
			TryCatchThrow("Icon", delegate
			{
				skin.icon = null;
			});
			((Object)skin).name = text2;
			skin.nameToken = "BIGBADPIGEON_SKIN_NOIRENGITURRET_NAME";
			skin.rootObject = gameObject;
			TryCatchThrow("Base Skins", delegate
			{
				skin.baseSkins = (SkinDef[])(object)new SkinDef[1] { ThrowIfOutOfBounds(0, "Index 0 is out of bounds of skins array", skinController.skins, 0) };
			});
			TryCatchThrow("Unlockable Name", delegate
			{
				skin.unlockableDef = null;
			});
			TryCatchThrow("Game Object Activations", delegate
			{
				skinParams.gameObjectActivations = Array.Empty<GameObjectActivation>();
			});
			TryCatchThrow("Renderer Infos", delegate
			{
				//IL_0010: Unknown result type (might be due to invalid IL or missing references)
				//IL_002f: Unknown result type (might be due to invalid IL or missing references)
				//IL_0078: Unknown result type (might be due to invalid IL or missing references)
				//IL_0079: Unknown result type (might be due to invalid IL or missing references)
				skinParams.rendererInfos = (RendererInfo[])(object)new RendererInfo[1]
				{
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/noir/Engi/Mat_noirEngiTurret.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)1,
						ignoreOverlays = false,
						renderer = ThrowIfNull<Renderer>(0, "There is no renderer with the name \"EngiTurretMesh\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "EngiTurretMesh")))
					}
				};
			});
			TryCatchThrow("Mesh Replacements", delegate
			{
				//IL_0010: Unknown result type (might be due to invalid IL or missing references)
				//IL_0068: Unknown result type (might be due to invalid IL or missing references)
				//IL_0069: Unknown result type (might be due to invalid IL or missing references)
				skinParams.meshReplacements = (MeshReplacement[])(object)new MeshReplacement[1]
				{
					new MeshReplacement
					{
						mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\RiskOfNoir\\Meshes\\EngiTurretMesh.mesh"),
						renderer = ThrowIfNull<Renderer>(0, "There is no renderer with the name \"EngiTurretMesh\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "EngiTurretMesh")))
					}
				};
			});
			TryCatchThrow("Light Infos", delegate
			{
				skinParams.lightReplacements = (LightInfo[])(object)new LightInfo[0];
			});
			TryCatchThrow("Minion Skin Replacements", delegate
			{
				skinParams.minionSkinReplacements = Array.Empty<MinionSkinReplacement>();
			});
			TryCatchThrow("Projectile Ghost Replacements", delegate
			{
				skinParams.projectileGhostReplacements = Array.Empty<ProjectileGhostReplacement>();
			});
			Array.Resize(ref skinController.skins, skinController.skins.Length + 1);
			skinController.skins[skinController.skins.Length - 1] = skin;
		}
		catch (FieldException ex)
		{
			if (ex.InnerException is ElementException ex2)
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
				InstanceLogger.LogWarning((object)$"Field causing issue: {ex.Message}, element: {ex2.Index}");
				InstanceLogger.LogWarning((object)ex2.Message);
				InstanceLogger.LogError((object)ex.InnerException);
			}
			else
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
				InstanceLogger.LogWarning((object)("Field causing issue: " + ex.Message));
				InstanceLogger.LogError((object)ex.InnerException);
			}
		}
		catch (Exception ex3)
		{
			InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
			InstanceLogger.LogError((object)ex3);
		}
	}

	private static void AddEngiWalkerTurretBodyNoirEngiWalkerTurretSkin()
	{
		if (!((BaseUnityPlugin)Instance).Config.Bind<bool>("NoirEngiWalkerTurret", "Enabled", true, (ConfigDescription)null).Value)
		{
			return;
		}
		string text = "EngiWalkerTurretBody";
		string text2 = "NoirEngiWalkerTurret";
		try
		{
			GameObject val = BodyCatalog.FindBodyPrefab(text);
			if (!Object.op_Implicit((Object)(object)val))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin because \"" + text + "\" doesn't exist"));
				return;
			}
			ModelLocator component = val.GetComponent<ModelLocator>();
			if (!Object.op_Implicit((Object)(object)component))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelLocator\" component"));
				return;
			}
			GameObject gameObject = ((Component)component.modelTransform).gameObject;
			ModelSkinController skinController = (Object.op_Implicit((Object)(object)gameObject) ? gameObject.GetComponent<ModelSkinController>() : null);
			if (!Object.op_Implicit((Object)(object)skinController))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelSkinController\" component"));
				return;
			}
			Renderer[] renderers = gameObject.GetComponentsInChildren<Renderer>(true);
			gameObject.GetComponentsInChildren<Light>(true);
			SkinDef skin = ScriptableObject.CreateInstance<SkinDef>();
			SkinDefParams skinParams = ScriptableObject.CreateInstance<SkinDefParams>();
			skin.skinDefParams = skinParams;
			TryCatchThrow("Icon", delegate
			{
				skin.icon = null;
			});
			((Object)skin).name = text2;
			skin.nameToken = "BIGBADPIGEON_SKIN_NOIRENGIWALKERTURRET_NAME";
			skin.rootObject = gameObject;
			TryCatchThrow("Base Skins", delegate
			{
				skin.baseSkins = (SkinDef[])(object)new SkinDef[1] { ThrowIfOutOfBounds(0, "Index 0 is out of bounds of skins array", skinController.skins, 0) };
			});
			TryCatchThrow("Unlockable Name", delegate
			{
				skin.unlockableDef = null;
			});
			TryCatchThrow("Game Object Activations", delegate
			{
				skinParams.gameObjectActivations = Array.Empty<GameObjectActivation>();
			});
			TryCatchThrow("Renderer Infos", delegate
			{
				//IL_0010: Unknown result type (might be due to invalid IL or missing references)
				//IL_002f: Unknown result type (might be due to invalid IL or missing references)
				//IL_0078: Unknown result type (might be due to invalid IL or missing references)
				//IL_0079: Unknown result type (might be due to invalid IL or missing references)
				skinParams.rendererInfos = (RendererInfo[])(object)new RendererInfo[1]
				{
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/noir/Engi/Mat_noirEngiTurret.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)1,
						ignoreOverlays = false,
						renderer = ThrowIfNull<Renderer>(0, "There is no renderer with the name \"EngiWalkerTurretMesh\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "EngiWalkerTurretMesh")))
					}
				};
			});
			TryCatchThrow("Mesh Replacements", delegate
			{
				//IL_0010: Unknown result type (might be due to invalid IL or missing references)
				//IL_0068: Unknown result type (might be due to invalid IL or missing references)
				//IL_0069: Unknown result type (might be due to invalid IL or missing references)
				skinParams.meshReplacements = (MeshReplacement[])(object)new MeshReplacement[1]
				{
					new MeshReplacement
					{
						mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\RiskOfNoir\\Meshes\\EngiWalkerTurretMesh.mesh"),
						renderer = ThrowIfNull<Renderer>(0, "There is no renderer with the name \"EngiWalkerTurretMesh\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "EngiWalkerTurretMesh")))
					}
				};
			});
			TryCatchThrow("Light Infos", delegate
			{
				skinParams.lightReplacements = (LightInfo[])(object)new LightInfo[0];
			});
			TryCatchThrow("Minion Skin Replacements", delegate
			{
				skinParams.minionSkinReplacements = Array.Empty<MinionSkinReplacement>();
			});
			TryCatchThrow("Projectile Ghost Replacements", delegate
			{
				skinParams.projectileGhostReplacements = Array.Empty<ProjectileGhostReplacement>();
			});
			Array.Resize(ref skinController.skins, skinController.skins.Length + 1);
			skinController.skins[skinController.skins.Length - 1] = skin;
		}
		catch (FieldException ex)
		{
			if (ex.InnerException is ElementException ex2)
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
				InstanceLogger.LogWarning((object)$"Field causing issue: {ex.Message}, element: {ex2.Index}");
				InstanceLogger.LogWarning((object)ex2.Message);
				InstanceLogger.LogError((object)ex.InnerException);
			}
			else
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
				InstanceLogger.LogWarning((object)("Field causing issue: " + ex.Message));
				InstanceLogger.LogError((object)ex.InnerException);
			}
		}
		catch (Exception ex3)
		{
			InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
			InstanceLogger.LogError((object)ex3);
		}
	}

	private static void AddHuntressBodyNoirHuntressSkin()
	{
		if (!((BaseUnityPlugin)Instance).Config.Bind<bool>("NoirHuntress", "Enabled", true, (ConfigDescription)null).Value)
		{
			return;
		}
		string text = "HuntressBody";
		string text2 = "NoirHuntress";
		try
		{
			GameObject val = BodyCatalog.FindBodyPrefab(text);
			if (!Object.op_Implicit((Object)(object)val))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin because \"" + text + "\" doesn't exist"));
				return;
			}
			ModelLocator component = val.GetComponent<ModelLocator>();
			if (!Object.op_Implicit((Object)(object)component))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelLocator\" component"));
				return;
			}
			GameObject gameObject = ((Component)component.modelTransform).gameObject;
			ModelSkinController skinController = (Object.op_Implicit((Object)(object)gameObject) ? gameObject.GetComponent<ModelSkinController>() : null);
			if (!Object.op_Implicit((Object)(object)skinController))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelSkinController\" component"));
				return;
			}
			Renderer[] renderers = gameObject.GetComponentsInChildren<Renderer>(true);
			gameObject.GetComponentsInChildren<Light>(true);
			SkinDef skin = ScriptableObject.CreateInstance<SkinDef>();
			SkinDefParams skinParams = ScriptableObject.CreateInstance<SkinDefParams>();
			skin.skinDefParams = skinParams;
			TryCatchThrow("Icon", delegate
			{
				skin.icon = assetBundle.LoadAsset<Sprite>("Assets\\SkinMods\\RiskOfNoir\\Icons\\NoirHuntressIcon.png");
			});
			((Object)skin).name = text2;
			skin.nameToken = "BIGBADPIGEON_SKIN_NOIRHUNTRESS_NAME";
			skin.rootObject = gameObject;
			TryCatchThrow("Base Skins", delegate
			{
				skin.baseSkins = (SkinDef[])(object)new SkinDef[1] { ThrowIfOutOfBounds(0, "Index 0 is out of bounds of skins array", skinController.skins, 0) };
			});
			TryCatchThrow("Unlockable Name", delegate
			{
				skin.unlockableDef = null;
			});
			TryCatchThrow("Game Object Activations", delegate
			{
				skinParams.gameObjectActivations = Array.Empty<GameObjectActivation>();
			});
			TryCatchThrow("Renderer Infos", delegate
			{
				//IL_0010: Unknown result type (might be due to invalid IL or missing references)
				//IL_002f: Unknown result type (might be due to invalid IL or missing references)
				//IL_0078: Unknown result type (might be due to invalid IL or missing references)
				//IL_0079: Unknown result type (might be due to invalid IL or missing references)
				//IL_0082: Unknown result type (might be due to invalid IL or missing references)
				//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
				//IL_00ea: Unknown result type (might be due to invalid IL or missing references)
				//IL_00eb: Unknown result type (might be due to invalid IL or missing references)
				//IL_00f4: Unknown result type (might be due to invalid IL or missing references)
				//IL_0113: Unknown result type (might be due to invalid IL or missing references)
				//IL_015c: Unknown result type (might be due to invalid IL or missing references)
				//IL_015d: Unknown result type (might be due to invalid IL or missing references)
				skinParams.rendererInfos = (RendererInfo[])(object)new RendererInfo[3]
				{
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/noir/Huntress/NoirHuntress.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)1,
						ignoreOverlays = false,
						renderer = ThrowIfNull<Renderer>(0, "There is no renderer with the name \"HuntressMesh\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "HuntressMesh")))
					},
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/noir/Huntress/NoirHuntress.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)1,
						ignoreOverlays = false,
						renderer = ThrowIfNull<Renderer>(1, "There is no renderer with the name \"HuntressScarfMesh\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "HuntressScarfMesh")))
					},
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/noir/Huntress/NoirHuntressBow.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)1,
						ignoreOverlays = false,
						renderer = ThrowIfNull<Renderer>(2, "There is no renderer with the name \"BowMesh\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "BowMesh")))
					}
				};
			});
			TryCatchThrow("Mesh Replacements", delegate
			{
				//IL_0010: Unknown result type (might be due to invalid IL or missing references)
				//IL_0068: Unknown result type (might be due to invalid IL or missing references)
				//IL_0069: Unknown result type (might be due to invalid IL or missing references)
				//IL_0072: Unknown result type (might be due to invalid IL or missing references)
				//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
				//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
				//IL_00d4: Unknown result type (might be due to invalid IL or missing references)
				//IL_012c: Unknown result type (might be due to invalid IL or missing references)
				//IL_012d: Unknown result type (might be due to invalid IL or missing references)
				skinParams.meshReplacements = (MeshReplacement[])(object)new MeshReplacement[3]
				{
					new MeshReplacement
					{
						mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\RiskOfNoir\\Meshes\\NoirHuntressMesh.mesh"),
						renderer = ThrowIfNull<Renderer>(0, "There is no renderer with the name \"HuntressMesh\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "HuntressMesh")))
					},
					new MeshReplacement
					{
						mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\RiskOfNoir\\Meshes\\NoirHuntressScarfMesh.mesh"),
						renderer = ThrowIfNull<Renderer>(1, "There is no renderer with the name \"HuntressScarfMesh\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "HuntressScarfMesh")))
					},
					new MeshReplacement
					{
						mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\RiskOfNoir\\Meshes\\NoirBowMesh.mesh"),
						renderer = ThrowIfNull<Renderer>(2, "There is no renderer with the name \"BowMesh\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "BowMesh")))
					}
				};
			});
			TryCatchThrow("Light Infos", delegate
			{
				skinParams.lightReplacements = (LightInfo[])(object)new LightInfo[0];
			});
			TryCatchThrow("Minion Skin Replacements", delegate
			{
				skinParams.minionSkinReplacements = Array.Empty<MinionSkinReplacement>();
			});
			TryCatchThrow("Projectile Ghost Replacements", delegate
			{
				skinParams.projectileGhostReplacements = Array.Empty<ProjectileGhostReplacement>();
			});
			Array.Resize(ref skinController.skins, skinController.skins.Length + 1);
			skinController.skins[skinController.skins.Length - 1] = skin;
		}
		catch (FieldException ex)
		{
			if (ex.InnerException is ElementException ex2)
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
				InstanceLogger.LogWarning((object)$"Field causing issue: {ex.Message}, element: {ex2.Index}");
				InstanceLogger.LogWarning((object)ex2.Message);
				InstanceLogger.LogError((object)ex.InnerException);
			}
			else
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
				InstanceLogger.LogWarning((object)("Field causing issue: " + ex.Message));
				InstanceLogger.LogError((object)ex.InnerException);
			}
		}
		catch (Exception ex3)
		{
			InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
			InstanceLogger.LogError((object)ex3);
		}
	}

	private static void AddRailgunnerBodyNoirRailgunnerSkin()
	{
		if (!((BaseUnityPlugin)Instance).Config.Bind<bool>("NoirRailgunner", "Enabled", true, (ConfigDescription)null).Value)
		{
			return;
		}
		string text = "RailgunnerBody";
		string text2 = "NoirRailgunner";
		try
		{
			GameObject val = BodyCatalog.FindBodyPrefab(text);
			if (!Object.op_Implicit((Object)(object)val))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin because \"" + text + "\" doesn't exist"));
				return;
			}
			ModelLocator component = val.GetComponent<ModelLocator>();
			if (!Object.op_Implicit((Object)(object)component))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelLocator\" component"));
				return;
			}
			GameObject mdl = ((Component)component.modelTransform).gameObject;
			ModelSkinController skinController = (Object.op_Implicit((Object)(object)mdl) ? mdl.GetComponent<ModelSkinController>() : null);
			if (!Object.op_Implicit((Object)(object)skinController))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelSkinController\" component"));
				return;
			}
			Renderer[] renderers = mdl.GetComponentsInChildren<Renderer>(true);
			mdl.GetComponentsInChildren<Light>(true);
			SkinDef skin = ScriptableObject.CreateInstance<SkinDef>();
			SkinDefParams skinParams = ScriptableObject.CreateInstance<SkinDefParams>();
			skin.skinDefParams = skinParams;
			TryCatchThrow("Icon", delegate
			{
				skin.icon = assetBundle.LoadAsset<Sprite>("Assets\\SkinMods\\RiskOfNoir\\Icons\\NoirRailgunnerIcon.png");
			});
			((Object)skin).name = text2;
			skin.nameToken = "BIGBADPIGEON_SKIN_NOIRRAILGUNNER_NAME";
			skin.rootObject = mdl;
			TryCatchThrow("Base Skins", delegate
			{
				skin.baseSkins = (SkinDef[])(object)new SkinDef[1] { ThrowIfOutOfBounds(0, "Index 1 is out of bounds of skins array", skinController.skins, 1) };
			});
			TryCatchThrow("Unlockable Name", delegate
			{
				skin.unlockableDef = null;
			});
			TryCatchThrow("Game Object Activations", delegate
			{
				skinParams.gameObjectActivations = Array.Empty<GameObjectActivation>();
			});
			TryCatchThrow("Renderer Infos", delegate
			{
				//IL_0010: Unknown result type (might be due to invalid IL or missing references)
				//IL_002f: Unknown result type (might be due to invalid IL or missing references)
				//IL_0068: Unknown result type (might be due to invalid IL or missing references)
				//IL_0069: Unknown result type (might be due to invalid IL or missing references)
				//IL_0072: Unknown result type (might be due to invalid IL or missing references)
				//IL_0091: Unknown result type (might be due to invalid IL or missing references)
				//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
				//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
				//IL_00d4: Unknown result type (might be due to invalid IL or missing references)
				//IL_00f3: Unknown result type (might be due to invalid IL or missing references)
				//IL_012c: Unknown result type (might be due to invalid IL or missing references)
				//IL_012d: Unknown result type (might be due to invalid IL or missing references)
				//IL_0136: Unknown result type (might be due to invalid IL or missing references)
				//IL_0155: Unknown result type (might be due to invalid IL or missing references)
				//IL_018e: Unknown result type (might be due to invalid IL or missing references)
				//IL_018f: Unknown result type (might be due to invalid IL or missing references)
				skinParams.rendererInfos = (RendererInfo[])(object)new RendererInfo[4]
				{
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/noir/Railgunner/Mat_NoirGunner.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)1,
						ignoreOverlays = false,
						renderer = ((Component)ThrowIfNull<Transform>(0, "There is no renderer at path \"mdlRailGunnerBase\"", mdl.transform.Find("mdlRailGunnerBase"))).GetComponent<Renderer>()
					},
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/noir/REX/mat_noirRexMetal.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)1,
						ignoreOverlays = false,
						renderer = ((Component)ThrowIfNull<Transform>(1, "There is no renderer at path \"mdlRailgunProto\"", mdl.transform.Find("mdlRailgunProto"))).GetComponent<Renderer>()
					},
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/noir/REX/mat_noirRexMetal.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)1,
						ignoreOverlays = false,
						renderer = ((Component)ThrowIfNull<Transform>(2, "There is no renderer at path \"mdlRailgunBackpackMesh\"", mdl.transform.Find("mdlRailgunBackpackMesh"))).GetComponent<Renderer>()
					},
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/noir/REX/mat_noirRexMetal.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)1,
						ignoreOverlays = false,
						renderer = ((Component)ThrowIfNull<Transform>(3, "There is no renderer at path \"mdlRailGunnerMetal\"", mdl.transform.Find("mdlRailGunnerMetal"))).GetComponent<Renderer>()
					}
				};
			});
			TryCatchThrow("Mesh Replacements", delegate
			{
				//IL_0010: Unknown result type (might be due to invalid IL or missing references)
				//IL_0068: Unknown result type (might be due to invalid IL or missing references)
				//IL_0069: Unknown result type (might be due to invalid IL or missing references)
				//IL_0072: Unknown result type (might be due to invalid IL or missing references)
				//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
				//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
				//IL_00d4: Unknown result type (might be due to invalid IL or missing references)
				//IL_012c: Unknown result type (might be due to invalid IL or missing references)
				//IL_012d: Unknown result type (might be due to invalid IL or missing references)
				//IL_0136: Unknown result type (might be due to invalid IL or missing references)
				//IL_0180: Unknown result type (might be due to invalid IL or missing references)
				//IL_0181: Unknown result type (might be due to invalid IL or missing references)
				skinParams.meshReplacements = (MeshReplacement[])(object)new MeshReplacement[4]
				{
					new MeshReplacement
					{
						mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\RiskOfNoir\\Meshes\\NoirGunnerBase.mesh"),
						renderer = ThrowIfNull<Renderer>(0, "There is no renderer with the name \"mdlRailGunnerBase\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "mdlRailGunnerBase")))
					},
					new MeshReplacement
					{
						mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\RiskOfNoir\\Meshes\\NoirRailgunProto.mesh"),
						renderer = ThrowIfNull<Renderer>(1, "There is no renderer with the name \"mdlRailgunProto\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "mdlRailgunProto")))
					},
					new MeshReplacement
					{
						mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\RiskOfNoir\\Meshes\\NoirBackpackMesh.mesh"),
						renderer = ThrowIfNull<Renderer>(2, "There is no renderer with the name \"mdlRailgunBackpackMesh\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "mdlRailgunBackpackMesh")))
					},
					new MeshReplacement
					{
						mesh = null,
						renderer = ThrowIfNull<Renderer>(3, "There is no renderer with the name \"mdlRailGunnerMetal\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "mdlRailGunnerMetal")))
					}
				};
			});
			TryCatchThrow("Light Infos", delegate
			{
				skinParams.lightReplacements = (LightInfo[])(object)new LightInfo[0];
			});
			TryCatchThrow("Minion Skin Replacements", delegate
			{
				skinParams.minionSkinReplacements = Array.Empty<MinionSkinReplacement>();
			});
			TryCatchThrow("Projectile Ghost Replacements", delegate
			{
				skinParams.projectileGhostReplacements = Array.Empty<ProjectileGhostReplacement>();
			});
			Array.Resize(ref skinController.skins, skinController.skins.Length + 1);
			skinController.skins[skinController.skins.Length - 1] = skin;
		}
		catch (FieldException ex)
		{
			if (ex.InnerException is ElementException ex2)
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
				InstanceLogger.LogWarning((object)$"Field causing issue: {ex.Message}, element: {ex2.Index}");
				InstanceLogger.LogWarning((object)ex2.Message);
				InstanceLogger.LogError((object)ex.InnerException);
			}
			else
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
				InstanceLogger.LogWarning((object)("Field causing issue: " + ex.Message));
				InstanceLogger.LogError((object)ex.InnerException);
			}
		}
		catch (Exception ex3)
		{
			InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
			InstanceLogger.LogError((object)ex3);
		}
	}

	private static void AddMercBodyNoirMercSkin()
	{
		if (!((BaseUnityPlugin)Instance).Config.Bind<bool>("NoirMerc", "Enabled", true, (ConfigDescription)null).Value)
		{
			return;
		}
		string text = "MercBody";
		string text2 = "NoirMerc";
		try
		{
			GameObject val = BodyCatalog.FindBodyPrefab(text);
			if (!Object.op_Implicit((Object)(object)val))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin because \"" + text + "\" doesn't exist"));
				return;
			}
			ModelLocator component = val.GetComponent<ModelLocator>();
			if (!Object.op_Implicit((Object)(object)component))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelLocator\" component"));
				return;
			}
			GameObject gameObject = ((Component)component.modelTransform).gameObject;
			ModelSkinController val2 = (Object.op_Implicit((Object)(object)gameObject) ? gameObject.GetComponent<ModelSkinController>() : null);
			if (!Object.op_Implicit((Object)(object)val2))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelSkinController\" component"));
				return;
			}
			Renderer[] renderers = gameObject.GetComponentsInChildren<Renderer>(true);
			gameObject.GetComponentsInChildren<Light>(true);
			SkinDef skin = ScriptableObject.CreateInstance<SkinDef>();
			SkinDefParams skinParams = ScriptableObject.CreateInstance<SkinDefParams>();
			skin.skinDefParams = skinParams;
			TryCatchThrow("Icon", delegate
			{
				skin.icon = assetBundle.LoadAsset<Sprite>("Assets\\SkinMods\\RiskOfNoir\\Icons\\NoirMercIcon.png");
			});
			((Object)skin).name = text2;
			skin.nameToken = "BIGBADPIGEON_SKIN_NOIRMERC_NAME";
			skin.rootObject = gameObject;
			TryCatchThrow("Base Skins", delegate
			{
				skin.baseSkins = Array.Empty<SkinDef>();
			});
			TryCatchThrow("Unlockable Name", delegate
			{
				skin.unlockableDef = null;
			});
			TryCatchThrow("Game Object Activations", delegate
			{
				skinParams.gameObjectActivations = Array.Empty<GameObjectActivation>();
			});
			TryCatchThrow("Renderer Infos", delegate
			{