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CHANGELOG
5.0.2 - AUWHGAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
- fixed CHEF missing his ticket puncher (oops)
5.0.1 - fixes
- new icon bceause its probably about time to do that lol
- this is secretly a ReadMe update cause i forgot to tick stuff off my to do list
- Fixed Operator's emission bleeding
- fixed Acrid not using limb masks
- note: for some reason ignore alpha for specular being ticked caused this? Disabling flow map also did this. weird as hell. alright
- also made changes to acrid's textures as a result
- attempted to fix some of Drifter's skin weights
known issues
- engi turrets spawn in briefly as white before returning to normal
- (unlikely that i will fix this one because its so minimal)
5.0.0 - Wave 5
Added
- Added skins for Operator and Drifter
Fixes
- Adjusted textures for Seeker
- Adjusted textures for commando
- Fixed Loader's speculars being incorrectly applied
- minor adjustments to false son
- removed a custom projectile from CHEF bc he wasn't meant to go live with that because its unfinished oops
- applied limb masks to CHEF
- made attempts to fix emission bleeding for: Huntress, Mercenary, Engineer and railgunner.
known issues
- engi turrets spawn in briefly as white before returning to normal
- made an attempt to apply limb masks to Acrid but was not able to. Put a pin in this because idk lmao i'll figure it out later
4.0.2 - hotfix
- hotfix for bandit to remove a mesh that was not supposed to be here and it bothered me enough to not want to wait until the next wave
- Also enabled Dithering for all skins now that it is restored with the new dlc
4.0.1 - Alloyed Collective fixes
- Mul-T and Acrid weren't casting shadows. oops
- fixed Bandit and Captain displays in lobby
- I'm aware people have fixed this on their own however I haven't the slightest idea how, but my fixes should not break yours at all.
- also fixed Acrid's lobby display missing particles
- fixed Engi's missing particles
- made minor adjustments to artificers model (probably not noticeable lol)
Thank you to everyone that reported the issues to me it's much appreciated :)
known issue
- engi's turrets spawn in white and then appear as normal. i dont know why it does that but it doesn't bother me that much
Any further fixes will be included with my Operator and Drifter skins I have stuff in mind but I'll see which ones i'll see finished.
4.0.0 - Wave 4, which means we are updated to SOTS HOORAY!!
- Added Skins for Acrid, CHEF and Mul-T
- Fixed limb mask for Noir Commando's head
- Created Speculars for:
- artificer
- false son
- commando
- bandit, also fixed emissive bleeding
- Captain
- Loader
- Huntress
- tweaked her model and her textures also overhauled her bow (because it was bothering me for months)
- Engi
- Enabled the Configs for enabling and disabling certain skins (i forgor im sorry)
- please delete your RiskOfNoir config so it generates a new one with all the skins included
- trimmed down the redundant dependacies
3.0.2 - typo
- Failed to proofread ReadMe. Walk of shame
3.0.1 - fix
- Huntress' arrow and bow string now uses the correct shaders
3.0.0 - Wave 3
- Added Skins for Railgunner, Seeker, Mercenary and False Son
2.1.0 - fixes
- fixed normal maps for Artificer, Bandit, Captain, Commando, Loader, REX, Engi's Turrets and Void Fiend
- Finally! a good enough excuse to fix the typo NOW !
2.0.1 - hotfix
- Updated dependancies, aiming to make sure people downloading with clean profiles will have all skins be visible and working
2.0.0 - Wave 2
- Added Skins for Commando, Engineer, REX, Huntress and Void Fiend
1.0.0 - Release
- Added Skins for Artificer, Bandit, Captain and Loader