Artifact of the King
artifact that makes Mithrix more difficult
You're gonna need a bigger ukelele
Mithrix is balanced around first loop. Phase 1-3 tend to become trivial on later loops, or with good RNG. This mod is intended to make Mithrix more difficult to better scale with powerful builds.
What's different
- Gonna leave it a surprise for now. Updates will likely be frequent as I get feedback.
Known Issues
- Ultimate throws an error. This doesn't seem to affect anything though.
- Unstable Design from Aetherium inherits the changes made to FireLunarShards, and personally, I think that's hilarious
Future Plans
- Config File
- AI changes
- Better balance
- Reward for beating Mithrix with the artifact on
Credits
- Lambda Male for the icon sprites
- Whole fuckton of people for helping me in the #development chat
Changelog
0.1.0
- Initial Release
0.1.1
- Homing on lunar shards tweaked. Projectiles fixed for multiplayer. Bugged damage values fixed.
0.2.0
- Adaptive Armor cap, increase rate, and decay rate doubled. Phase 3 Skyleap tweaked.
0.3.0
- Artifact Functionality
0.3.1
- Fixed IL error at the beginning of phase 3
0.4.0
-Finally got rid of that horrible placeholder icon