0.1.5
0.1.4
0.1.3
0.1.2
0.1.1
Added SFX attribution to readme
Added known issues section to readme
For those wondering about ghoul ragdolls spazzing out, I found this to be an incompatibility with CustomEmoteAPI, which should have been fixed with the latest version of that mod. If you are still encountering this issue and you do not use CustomEmoteAPI, please let me know.
Removed Deputy's entries from the config how did I even miss this
Fixed issue where Shovel Strike would fail to fire at high attack speed
Shovel Strike's hitbox can now be angled up and down
The hitbox used to launch your minions cannot be angled. Lemme know if you think it should be.
The swing animation has not yet been changed to reflect this but I'll get to it
Ghouls now properly inherit your equipment
Proc coefficient of ghouls' bite attack when clinging to large enemies reduced: 1 → 0.8
Tombstone now stuns when launched
Tombstone launch velocity when hit by shovel reduced: 70 → 60
Tombstone vengeful soul launch range increased: 40m → 80m
Tombstone vengeful soul explosion radius increased: 10m → 15m
Tombstone felt really underwhelming so I turned it into a proper artillery cannon. I'm still undecided on whether or not I should rework it completely, though.
0.1.0