Phoenix Wright, The Ace Attorney
Adds Phoenix Wright to Risk of Rain 2, based of his moveset in Marvel vs Capcom 3.
Network Compatible (Except for one issue that I need to fix)
Created by BokChoyWithSoy. Help me out for bugs and issues by contacting me on discord: BokChoyWithSoy#3842
Skills
Passive: Turnabout

Whenever you hit an enemy with Press The Witness while holding a decisive piece of evidence, gain a stack of turnabout, if you have 50 stacks of turnabout, Phoenix will enter turnabout mode, replacing Phoenix's primary and secondary abilities with empowered versions.
Primary: Throw Evidence

Throw a random piece of evidence, If the evidence is junk it will deal 200% damage and if it is decisive evidence it will deal 400% damage.
Turnabout Primary: Take That!

State your case, summoning a giant hand which travels in a line, dealing 600% damage.
Secondary: Press The Witness

Press the witness, dealing 600% and stunning all enemies hit.
Turnabout Secondary: Objection!

Raise an objection, dealing 800% and stunning all enemies hit.
Utility: Fall

Fall forward on your face gaining 300 armour and dealing 300% damage and stunning all enemies hit. You cannot be hit during the fall.
Special: Order In The Court!

After a short delay, a giant gavel falls from the sky dealing 1000% damage and stunning all enemies hit.
Changelog
-
1.1.0 - Added the following:
- Added sounds all of Phoenix's skills.
- Added sounds when gaining turnabout stacks.
- Added music when you enter turnabout mode.
-
1.0.2 - Bug fixes to the following:
- Fixed a bug where switching levels reset the empowered primary and secondary skill to the base states.
- Fixed a bug where turnabout stacks did not reset upon starting a new game.
-
1.0.1 - Bug fixes to the following:
- Fixed a bug where turnabout stacks were not working if you were not the host of the game.
- Fixed a bug where your primary attack did not shuffle to a new item if you were playing muliplayer.
-
1.0.0 - Initial Release
Future Plans
- Implement new skills
- Fix some bugs (in Known issues)
- Balance changes
- Add stand alone scepter support
- Maybe add items displays
- New skins
- New achievements
- Make primary icons colourblind friendly
- Clean up the atrocity that I call code
Known Issues
- Damage may be too high, testing in progress.
- In multiplayer, for some goddamn reason, the normal primary spawns the prefab of the empowered primary and you have people throwing arms around, this problem only exists for clients.
- The skill descriptions in the character select screen are too hard to read due to walls of text shrinking them. Will add keywords to make them more concise and easier to read.
Credits
- Rob's HenryMod -> prevented me from experiencing excruciating pain
- Capcom -> Model & Texturing
- Mixamo -> Animations
- TheTimesweeper -> Hitbox viewer was extremely helpful
- My friends, TeaL & Ethanol 10 who helped me troubleshoot in discord calls.
- The vast amount of Vtuber streams I watched while coding which kept me sane.