Phoenix Wright, The Ace Attorney
Adds Phoenix Wright to Risk of Rain 2, based of his moveset in Marvel vs Capcom 3.
Network Compatible (Except for one issue that I need to fix)
Created by BokChoyWithSoy. Help me out for bugs and issues by contacting me on discord: BokChoyWithSoy#3842
Skills
Passive: Turnabout

Whenever you hit an enemy with Press The Witness while holding a decisive piece of evidence, gain a stack of turnabout, if you have 50 stacks of turnabout, Phoenix will enter turnabout mode, replacing Phoenix's primary and secondary abilities with empowered versions.
Primary: Throw Evidence

Agile. Throw a random piece of evidence, junk it will deal 200% damage and decisive evidence will deal 400% damage.
Turnabout Primary: Take That!

Agile. Summon a giant hand which travels in a line, dealing 600% damage.
Secondary: Press The Witness

Stunning. Press the witness, dealing 600%..
Turnabout Secondary: Objection!

Stunning. Raise an objection, dealing 800% damage.
Utility: Fall

Stunning. Fall forward on your face gaining 300 armour and dealing 300% damage. You cannot be hit during the fall.
Special: Order In The Court!

Stunning. After a short delay, a giant gavel falls from the sky dealing 1000% damage.
Changelog
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1.1.1 - Changes to the following:
- Reduced the volume of all voice and sound effects.
- Reduced the range in which you hear voice and sound effects.
- Added keywords to skill descriptions to make them easier to read.
- Changed in game character name to "Attorney" to conform better with the naming scheme of the game.
- Gaining a stack of turnabout will automatically reroll into junk evidence so you may no longer roll into another decisive evidence.
- Increased projectile speed of "Take That!".
- "Order In The Court!" now screen shakes for effect.
- Increased duration of armour and invincibility for "Fall" to increase survivability.
-
1.1.0 - Added the following:
- Added sounds all of Phoenix's skills.
- Added sounds when gaining turnabout stacks.
- Added music when you enter turnabout mode.
-
1.0.2 - Bug fixes to the following:
- Fixed a bug where switching levels reset the empowered primary and secondary skill to the base states.
- Fixed a bug where turnabout stacks did not reset upon starting a new game.
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1.0.1 - Bug fixes to the following:
- Fixed a bug where turnabout stacks were not working if you were not the host of the game.
- Fixed a bug where your primary attack did not shuffle to a new item if you were playing muliplayer.
-
1.0.0 - Initial Release
Future Plans
- Implement new skills
- Fix some bugs (in Known issues)
- Balance changes
- Add stand alone scepter support
- Maybe add items displays
- New skins
- New achievements
- Make primary icons colourblind friendly
- Clean up the atrocity that I call code
Known Issues
- Damage may be too high, testing in progress.
- In multiplayer, for some goddamn reason, the normal primary spawns the prefab of the empowered primary and you have people throwing arms around, this problem only exists for clients.
- Turnabout stacks do not reset in multiplayer.
- Garbage survivability, may add some changes to increase survivability.
Credits
- Rob's HenryMod -> prevented me from experiencing excruciating pain
- Capcom -> Model & Texturing
- Mixamo -> Animations
- TheTimesweeper -> Hitbox viewer was extremely helpful
- My friends, TeaL & Ethanol 10 who helped me troubleshoot in discord calls.
- The vast amount of Vtuber streams I watched while coding which kept me sane.