Add MaxAirVelocity to CharacterMotor (doesn't work as intended until next patch)
Check if pending damage is already in the dictionary before adding/removing
Delete and deprecate massIsOne, alwaysApply and disableAirControlUntilGroundHit for BlastAttack, BulletAttack and DamageInfo, please use PhysForceInfo
Add missing nullchecks to OnMasterSummonToGiveItemsDelegateDef and GiveItemsDelegateDef
Add teamIndexOverride of None if summonner object is null in IProjectileMasterSummon
Add grounding check for applying midair buffs for RocketJumpComponent
Reorder code execution in RemoveBuffsOnGroundHitServer to maybe fix midair buffs permanently RocketJumpComponent staying on grounding
Add clientBuffsWhileMidair and onRocketJumpAppliedAuthority fields to RocketJumpComponent
Remove leftover debug logs oopsies
Add resetNegativeVerticalVelocity boolean field to RocketJumpComponent
Added EffectInstance for EffectData
Added FirstPerson body flag (currently not fully done)
Improved RocketJumpComponent for clients
Register one not net message that was not registered this whole time
Added compatibility with Projectile Configurator for RocketJumpComponent and GuidedProjectile
Added Vector3 scale field for EffectData
Removed obsolete fields from RocketJumpComponent
Force value of 0 for RocketJumpComponent will prevent it from rocketjumping entirely
Improved force apply code for RocketJumpComponent
Added ClientBuffs feature for CharacterBody
Added proper events for KeepVelocityOnMoving, Strafe, BunnyHop and AirControlFromVelocityAdd
Fixed RocketJumpComponent rocketjump for clients
Added IOnGroundHit interface
Added PhysForceFlags for RocketJumpComponent
Added IOnGroundHitServer interface
Added RemoveBuffsOnGroundHitServer component
Added defaultConfigValues Dictionary<ConfigFile, Dictionary<ConfigDefinition, string>>
Added NoWeaponIfOwner feature for BulletAttack
Added AirControlFromVelocityAdd feature for CharacterMotor
Added DontFadeWhenNearCamera feature for RendererInfo. Since DLC3 it works half time
Added BonusForce force feature for BulletAttack
Added LastJumpTime for CharacterBody
Added ForceIsOne force feature for DamageInfo (this has been done before official way of doing this so it probably no longer works, please use PhysForceFlags)
Added ForceIsOne force feature for BulletAttack (this has been done before official way of doing this so it probably no longer works, please use PhysForceFlags)
Added ForceIsOne force feature for BlastAttack (this has been done before official way of doing this so it probably no longer works, please use PhysForceFlags)
Added ForceDisableAiControl force feature for DamageInfo (this has been done before official way of doing this so it probably no longer works, please use PhysForceFlags)
Added ForceDisableAiControl force feature for BulletAttack (this has been done before official way of doing this so it probably no longer works, please use PhysForceFlags)
Added ForceDisableAiControl force feature for BlastAttack (this has been done before official way of doing this so it probably no longer works, please use PhysForceFlags)
Added PitchClipCycleStart and YawClipCycleStart for AimAnimator
Added List<BuffDef> buffsWhileMidair field for RocketJump component
Added and Removed Overheal Proctype feature (lol)
Added static float strafeMultiplier for strafe coefficient instead of hardcoded value
Made sprint button to take raw input if body has SprintAllTime body flag
Removed Sniper Hurtbox Tracker feature
Remade onHitGroundServerDictionary from Dictionary to FixedConditionalWeakTable
Remade RocketJump component to use RemoveBuffsOnGroundHitServer component instead of onHitGroundServerDictionary
Removed RocketJump applyStrafing field
Network RocketJump zero vertical velocity
Added default layer filter for RocketJump sphere search
Replaced all Unity Debug logs with Bepinex Debug logs
Made all hooks static
Fixed Loadout Section Selector flexible vertical scaling
Fixed buffs not properly registering in time
Added BulletAttack IgnoredHealthComponents feature
Added Sniper Hurtbox Tracker feature
Added Loadout Sections feature
Added Language Token addition method
Added Walljump feature
Updated and deprecated Network Configs feature (trying to setwork configs without affecting client config values is such a pain in the ass)
Guided Projectile component will get needed components on Awake if they are not set
Added Network Configs feature
Added ImmuneToVoidFog body flag
Added ChangeTimescaleForAllClients util
Added AddOrRemoveBuffAuthority extensions
Character Motor removes itself from OnHitGroundServer event on Disable
Added Strafing feature
Added Bunnyhop feature
Added Velocity Override feature
Added Linked Skill feature
Added IOnProjectileExplosionDetonate interface
Added Rocketjump component
Added Guided Projectile component
Added OnHitGroundServer event
Added SprintAllTime body flag
Added AddEntityStateMachine util
Added Generic Skill Awake fix