Put Ziprail Vehicle Unused Field Named Speed To Use
Makes unused ingame float field _speed for ZiprailVehicle class contibute to movementSpeed propertyMakes unused ingame float field _speed for ZiprailVehicle class contibute to movementSpeed property
How movementSpeed is calculated without this mod: this._initializationParams.direction / (this.path.totalLength / this.parentController.speed
How movementSpeed is calculated with this mod: this._initializationParams.direction / (this.path.totalLength / (this.parentController.speed * this._speed)
Also hooks onto ctor of ZiprailVehicle to set _speed field to 1
Before doing changes checks if ZiprailVehicle class has field named "_speed" and return if detects none
