Risk of Rain 2
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1.0.1
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Makes unused ingame float field _speed for ZiprailVehicle class contibute to movementSpeed property

How movementSpeed is calculated without this mod: this._initializationParams.direction / (this.path.totalLength / this.parentController.speed

How movementSpeed is calculated with this mod: this._initializationParams.direction / (this.path.totalLength / (this.parentController.speed * this._speed)

Also hooks onto ctor of ZiprailVehicle to set _speed field to 1

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