


Version 0.0.5
Changelog
The Skills++ adds skills upgrades that can be purchased as your character levels up throughout a run.
I often found some character abilities to be underwhelming as runs progressed and that one ability would become more powerful that others. This mod hopes to provide an additional sense of progression and giving your character a feeling of power throughout a run.
While ingame your will earn points every third level gained (4, 7, 10,...) that can be used to purches upgrades to your characters skills. To redeem points open the info screen (hold TAB by default) and click the skill you would like to buy.
Mutliplayer is supported however there may be cases when game state is not correctly synced between connected clients. This is a known issue and will be worked on once all the characters' upgrade sets are done.
NOTE: This mod is still a work in progress. There is no guarantee that SkillsPlusPlus is going to work with other mods thats alter character abilities. If you have found a bug refer to Report a bug
| Skill | Description | |
|---|---|---|
| Double Tap | ![]() |
Fire rate increases by 15% per level. Recoil reduces by 15% per level |
| Phase Round | ![]() |
Damage and projectile velocity increases by 50% per level |
| Phase Blast | ![]() |
Bullet count increases by 50% per blast per level. Blast range increases by 25% per level |
| Tactical Dive | ![]() |
Gain 0.75 seconds of invulnerability per level |
| Tactical Slide | ![]() |
Gain 0.75 seconds of bonus attack speed per level |
| Supressive Fire | ![]() |
Fire 50% bullets more per level |
| Frag Grenade | ![]() |
Increases explosion damage by 33% per level. Increases blast radius by 25% per level |
| Skill | Description | |
|---|---|---|
| Strafe | ![]() |
Range increases by 33% per level. Item proc chance increases by 20% per level |
| Flurry | ![]() |
Range increases by 16% per level. Fires an additional arrow per level. Crits fire be double the base arrow count |
| Laser Glaive | ![]() |
Bounces an additional 2 times per level. Per bounce damage increases by 2.5% per level. Bounce range increases by 10 units per level |
| Blink | ![]() |
Upon blinking gain 1 second of full crit per level |
| Phase Blink | ![]() |
Upon blinking gain 0.50 seconds of full crit per level |
| Arrow Rain | ![]() |
Area of effect by 33% per level. Area of effect damage increases by 25% per level |
| Ballista | ![]() |
Adds one extra bullet per level. Increases damage by 20% per level |
| Skill | Description | |
|---|---|---|
| Flame bolt | Increases stock by 2 per level. Decreases stock recharge time by 0.1 seconds per level | |
| Plasma Bolt | ![]() |
Increases stock by 2 per level. Decreases stock recharge time by 0.1 seconds per level |
| Charged Nano-Bomb | Increases maximum charge time by 50% per level | |
| Charged Nano-Spear | ![]() |
Increases maximum charge time by 50% per level |
| Snapfreeze | ![]() |
Increases wall damage by 50% per level. Wall length increases by 25% per level |
| Flamethrower | Increases flamethrower range by 100% per level. Increases flamethrower radius by 50% per level. Increases flamethrower damage by 20% per level | |
| Ion Surge | ![]() |
Increases damage by 25% per level. Increases area of effect by 50% per level |
Bugs can be raised through the project's GitLab issue tracker.
The issue template has a section for the actual behviour observed, what you expected, and a sequence of steps to reproduce the bug. Filling out the bug template as much as possible is incredily helpful if the bug is obscure or occurs seemingly randomly. Screenshots are welcome. Bug fixing can be difficult sometimes so the more information provided the easier it is to fix and release.
If you have a suggestion you can log it through project's GitLab issue tracker.
You can also message me on the community discord with a bug report or suggestion and I can create it on your behalf.