


Version 0.0.7
Changelog
The Skills++ adds skills upgrades that can be purchased as your character levels up throughout a run.
I often found some character abilities to be underwhelming as runs progressed and that one ability would become more powerful that others. This mod hopes to provide an additional sense of progression and giving your character a feeling of power throughout a run.
While ingame your will earn points every third level gained (4, 7, 10,...) that can be used to purches upgrades to your characters skills. To redeem points open the info screen (hold TAB by default) and click the skill you would like to buy.
Mutliplayer is supported however there may be cases when game state is not correctly synced between connected clients. This is a known issue and will be worked on once all the characters' upgrade sets are done.
NOTE: This mod is still a work in progress. There is no guarantee that SkillsPlusPlus is going to work with other mods thats alter character abilities. If you have found a bug refer to Report a bug
| Skill | Description | |
|---|---|---|
| Double Tap | ![]() |
+20% rate of fire per level, +15% recoil reduction per level |
| Phase Round | ![]() |
+50% Damage and projectile velocity per level |
| Phase Blast | ![]() |
+50% bullets fires per level. +25% blast range per level |
| Tactical Dive | ![]() |
Grants 0.75 seconds of invulnerability per level |
| Tactical Slide | ![]() |
Grants 0.75 seconds of bonus attack speed per level |
| Supressive Fire | ![]() |
+50% bullets fired per level |
| Frag Grenade | ![]() |
+33% explosion damage per level. +25% bast radius per level |
| Skill | Description | |
|---|---|---|
| Strafe | ![]() |
+33% range per level. +20% proc chance per level |
| Flurry | ![]() |
+16% range per level. +1 arrow fired per level. Crits fire twice as many arrows |
| Laser Glaive | ![]() |
+1 bounces per level. +2.5% bounce damage per level. +10 units of bounce range per level |
| Blink | ![]() |
Grants 1 second per level or full crit time |
| Phase Blink | ![]() |
Grants 0.5 seconds per level or full crit time |
| Arrow Rain | ![]() |
+33% area of effect per level. +25% damage per level |
| Ballista | ![]() |
+1 bullet per level. +20% damage per level |
| Skill | Description | |
|---|---|---|
| Auto-Nailgun | +2 bullets to initial burst and +25% damage per level |
|
| Rebar Puncher | +25% faster wind up and +25% damage per level |
|
| Scrap Launcher | ![]() |
+1 stock, +25% damage, and +20% blast radius per level |
| Power-Saw | +25% rate of fire, +25% damage, and +50% blade hitbox size per level |
|
| Blast Cannister | +3 child bombs, +25% spread radius, +25% child blast radius, and +25% damage per level |
|
| Transport Mode | +25% duration, and +50% damage per level |
|
| Swap | +25% faster switching per level. Gain +1 second of bonus attack speed per level |
| Skill | Description | |
|---|---|---|
| Bouncing Grenades | ![]() |
+50% grenades fired per level |
| Pressure Mines | ![]() |
+25% damage, blast radius, and trigger radius per level |
| Spider Mines | ![]() |
+40% activation range and +25% damage per level |
| Bubble Shield | ![]() |
+25% duration and size per level |
| Thermal Harpoons | ![]() |
+1 harpoon ammo per level. +25% damage per level. +25% rate of firing missiles per level |
| TR12 Gauss Auto-Turret | ![]() |
+40% enemy detection range per level +20% damage per level. +1 deployable turret per two levels. |
| TR58 Carbonizer Turret | ![]() |
+20% damage, +50% proc chance, and +10% rate of fire per level. +1 deployable turret per two levels |
| Skill | Description | |
|---|---|---|
| Flame bolt | +2 stock per level. -10% stock recharge time per level |
|
| Plasma Bolt | ![]() |
+2 stock per level. -10% stock recharge time per level |
| Charged Nano-Bomb | +25% damage per level. +50% max charge time per level |
|
| Charged Nano-Spear | ![]() |
+25% damage per level. +50% max charge time per level |
| Snapfreeze | ![]() |
+50% wall damage per level. +25% wall length per level |
| Flamethrower | +100% range per level. +50% flame radius per level. +20% damage per level |
|
| Ion Surge | ![]() |
+25% damage per level. +50% area of effect per level |
Bugs can be raised through the project's GitLab issue tracker.
The issue template has a section for the actual behviour observed, what you expected, and a sequence of steps to reproduce the bug. Filling out the bug template as much as possible is incredily helpful if the bug is obscure or occurs seemingly randomly. Screenshots are welcome. Bug fixing can be difficult sometimes so the more information provided the easier it is to fix and release.
If you have a suggestion you can log it through project's GitLab issue tracker.
You can also ping me on the community discord or message me directoy. with a bug report or suggestions.
A very special thanks to the following people. They have been amazing people providing feedback and bug reports for the mod