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Possibly Plunder
90% Balanced, 95% Faithful to RoR2. Focused on quality of life mods and adding build variety, mainly by buffing weaker skills and adding new ones. Also adds a few new characters, items, and tweaks to vanilla.Possibly Plunder: Risk of Rain 2 Modpack
90% Balanced, 95% Faithful to RoR2. Focused on quality of life mods and adding build variety, mainly by buffing weaker skills or adding new skills to survivors. Also a few new characters, items, and tweaking vanilla. A lot of mods in this pack have had items, skills etc. removed or altered to keep things from getting too overwhelming and retaining a sense of balance and originality.
Changelog
v1.0.4
Shrines of the Mountain:
- %10 more likely to spawn
- %10 chance to be Amber
- Difficulty of Using 3x Shrines of the Mountain
- Gives an Extra Yellow item per Player
- 5% chance to be Crimson
- Difficulty of Using 5x Shrines of the Mountain
- Gives an Extra Red item per Player
Acrid:
- Applying Blight now refreshes existing blight stacks on enemies
Railgunner:
- New Skins(Night Ops & Snow Camo)
Engineer Overhaul:
- New Skills
- Gauss Scatter[Shotgun] Primary Skill
- Plasma Grenade Secondary Skill
- Increased Base Jump Height and Move Speed
- Bouncing Grenades
- No longer charges
- Always fires 4 grenades
- Increased Damage and AoE
- Both Mines(Pressure and Spider)
- ~10% more damage
- Halved Charges
- Reduced[Halved] Cooldowns
- Backup Mags now give more mines [Up to 8]
- Bubble Shield
- Now Does Damage and Pushes Most Enemies Out
- Reduced Cooldown
- Shortened Duration
- Thermal Harpoons
- Infinite Range
- Slightly More Damage
- Turrets
- ~10% less damage
- Mobile Turrets are now Faster and can Sprint
- AI improvements
- New Factorio Inspired Skin
v1.0.3
Item Changes:
- Bucket List Removed for now to tighten the white item pool a bit
Artificer Big Changes:
- Removed Two Primaries that were Clunky and Redundant
- Added a Flamewall Skill
- Adjusted numbers and settings accross pretty much all skills w/ overall goals being
- Ice Skills focusing on battle mage, close ranged dps and mass CC
- Fire Skills on ignition damage over time and kiting
- Electric Skills being more fluid and encouraging playing at a mix of ranges
- Improving the feel of early game
- Increasing damage that fits her very low inate mobility and survivability
Bandit Big Changes:
- Now has 200% more mustachioed pressence potential, seems a bit over tuned, I know
Fixes:
- Disabled Items are now More Dissabled [Wont Show Up From Recycler, No Locked Icons in Artifact Command Menu]
v1.0.2
- Empathy Health Regen on Enemy Taking Damage 2 -> 4
- Shrine of Heracy Weight 1 -> 0.7
- Shrine of Dissorder Weight 1 -> 0.8
- Added Repair Anvil That Can Fix Up to 2 Broken Items for Money
- Added Male Hunter[Huntress] Skin
- HIFU Huntress Balance, large buffs to arrow rain, slight buffs to blink and laser glaive
- Added new Lunar Enemy to the Moon Lunar Construct
- Made Void Reaver attacks deadlier
- Voidling Bossfight Rework
- Have you ever died with Pluripotent Larva and thought, "Wow, that didn't corrupt literally all of my items. this game sucks!" I uh, me neither, but..anyway... 8 new void items
- Corrupted Crowbar: Deal more damage as enemies lose health
- Corrupted Watch: Gain Items at stage start, breaks items at low health
- Corrupted Elixirs: Upgrades items at low health
- Corrupted Fireworks: Launches Fireworks on Skill Use
- Corrupted Gas: Killing Enemies slows and eventually freezes enemies nearby
- Corrupted Guillotine: On Kill effects ocur again on killing an elite and pulse damage
- Corrupted Feather: Gain an airdash
- Corrupted Laser Scope: Not critting gives you a stacking damage buff up to a cap
v1.0.1
- Reduced the initial cooldown of The Unforgivable death effect default time 8s -> 6s
- Added a 40k Grey Knight Skin for Paladin
- Updated BlepInExPack
- Updated LobbySkinsFix
- Mercenary Tweaks: Gives Mercenary a jump reset on kill, and prevents ruining his skills and attacks with too much attack speed
- Leviathan Skills: Increases Mercenary Weeb Potential with a few new Ninja themed skills
- Commando Cooked Grenade: Adds a higher damage slower cooldown cookable grenade skill option. Don't over cook it 😉
- Commando Phase Lightning: Buffs Commando's Default Secondary Skill
What's the pack for?
This is a modpack made for the community of streamer TheyCallMeSilvers but it should be an overall good time for anyone looking for a pack with a bit more variety and quality of life on top of the vanilla experience.
How the Pack Changes Risk of Rain 2
Core Gameplay:
- Players can join mid run
- Mulitplayer Cap Increased
- Players can be revived by standing in a AOE field dropped on their death that drains the health of survivors to resurrect their fallen comrade
- Teleport Waypoints after pinging or getting close enough
- Slightly reduce teleporter charge by killing mobs after boss death
- New Shrines
- New rare elemenatal aspect item drops
- Scrapers and Printers go 3x faster
- Items that fall of the map get teleported back up
- Enemies Spawn Faster Early Game
- Warbanner and Queen Gland Buffed
- About 18 new items with a focus on enabling new build options or buffing more niche strategies (Ex: Drones, Shield Builds)
- Optional tougher end boss fight
Core Items
Items Removed
- Remote Caffinator
- Squid Pollup
- Grimoirs Tome
- Volcanic Egg
- Lepton Daisy
Printer Items Blacklisted
- Rusted Key
- Roll of Pennies
- Cracked Halo
- Hopoo Egg
- Banner
- Red Whip
- Regenerating Scrap
- Shipping Request Form
- Queen's Gland
UI
- More details on items
- Personal DPS meter
- Shows some stats like crit and attack speed from items
- Items are sorted
- Scrolling for menus to support extra characters/skins
- Cause of Death now sent in chat
- Lots of Skins
- Random Character and Random Loadout Buttons in Lobby
Character Changes
- Artificer gets more elements/skills
- Engi Mobile turrets go zoom
- Captain rework
- Rex Robot Skills Buffed
- Huntress Aim Improvements
New Characters
- Sniper
- Chef
- Gunslinger
- Dancer
- Paladin
- Templar
- Tesla Trooper
- Desolator