Changelog
1.1.1
- Fabricated drones now scrap to 1 of each type of scrap used in their creation
- Fabricated drone decay now takes 12s
- Fabricated drones now have an "[F]" suffix
- Junk patch now gets cheaper with each drone nad makes decay less potently.
1.1.0
- Drone costs and tiers readjusted for crafting and upgrading.
- Scrap gains now fall off until 8 scrap.
- Hoarder Efficiency is now tied to both UES Fabricator and Nanobot Upgrades.
- You can now properly target drones. (and is more accurate in general... hopefully.)
- Fabricated drones now receive a temporary shield when healed beyond full and lose 2% health every 10s.
- Fabricated drones can only be healed by Junk Patch.
- Drone healing range is now 46m.
- Junk Patch now has an indicator.
- Nanobot upgrades reworked (kinda) to be more equal to what the drone is.
- No-drone stages now dont destroy your drones. (NOT TESTED DUE TO LAZINESS OVERTAKING ME)
- Regenerating scrap is now usable if no other green scrap is found.
- Wiki added.
1.0.2
- Fixed the junk cap staying 12 instead of 20. This also fixes some crafting recipes and Junk Patch ability.
- Hoarder Efficiency is now visible in the loadout.
- Hoarder Efficiency values tweaked.
- Gunner drone cost tweaked to prevent infinite scrapping.
- Scrap chances have been increased and floored.
- Drones can no longer be fabricated in no drone stages.
- New passives for UES Fabricator and Junk Patch.
1.0.1
- Fixed a sync issue with hoarder efficiency drone cooldown reduction.
1.0.0
- Initial full release.
- Added UES Fabricator, Nanobot Upgrades, Junk Patch, and Hoarder Efficiency for Drifter.
- Added server-authoritative fabrication, temporary vanilla drone upgrades, resource payment, drone limits, cooldowns, full-Junk Scrap rolls, and Hoarder Efficiency's 20-Junk capacity.
- Added dedicated fabrication and upgrade menus with multiplayer cursor/pause handling.
- Added vanilla drone provenance handling so fabricated drones cannot be repaired after death.
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