Risk of Rain 2
Install with App

Details

Latest version
1.1.2
Last Updated
First Uploaded
Downloads
2K
Likes
0
Size
801KB
Dependants

Changelog

1.1.1

  • Updated compilation and drone icon loading for installed Steam build 25921972.
  • Fixed fabricated-drone health and shield percentages across stage unloads and no-drone stages.
  • Increased Junk Patch's ally range to 14 m; drone range remains 46 m.
  • Fixed remote-client fabricated counts, zero-Junk readiness, server payment, and fabrication cooldown confirmation.
  • Prevented temporary Nanobot tiers from becoming permanent through drone repairs; expire them before stage respawns.
  • Added failed-operation refunds, menu/session cleanup, and compatibility regression checks.
  • Plugin and assembly versions now come from manifest.json (1.1.1).
  • Fabricated drones now scrap to 1 of each type of scrap used in their creation
  • Fabricated drone decay now takes 12s
  • Fabricated drones now have an "[F]" suffix
  • Junk patch now gets cheaper with each drone nad makes decay less potent.

1.1.0

  • Drone costs and tiers readjusted for crafting and upgrading.
  • Scrap gains now fall off until 8 scrap.
  • Hoarder Efficiency is now tied to both UES Fabricator and Nanobot Upgrades.
  • You can now properly target drones. (and is more accurate in general... hopefully.)
  • Fabricated drones now receive a temporary shield when healed beyond full and lose 2% health every 10s.
  • Fabricated drones can only be healed by Junk Patch.
  • Drone healing range is now 46m.
  • Junk Patch now has an indicator.
  • Nanobot upgrades reworked (kinda) to be more equal to what the drone is.
  • No-drone stages now dont destroy your drones. (NOT TESTED DUE TO LAZINESS OVERTAKING ME)
  • Regenerating scrap is now usable if no other green scrap is found.
  • Wiki added.

1.0.2

  • Fixed the junk cap staying 12 instead of 20. This also fixes some crafting recipes and Junk Patch ability.
  • Hoarder Efficiency is now visible in the loadout.
  • Hoarder Efficiency values tweaked.
  • Gunner drone cost tweaked to prevent infinite scrapping.
  • Scrap chances have been increased and floored.
  • Drones can no longer be fabricated in no drone stages.
  • New passives for UES Fabricator and Junk Patch.

1.0.1

  • Fixed a sync issue with hoarder efficiency drone cooldown reduction.

1.0.0

  • Initial full release.
  • Added UES Fabricator, Nanobot Upgrades, Junk Patch, and Hoarder Efficiency for Drifter.
  • Added server-authoritative fabrication, temporary vanilla drone upgrades, resource payment, drone limits, cooldowns, full-Junk Scrap rolls, and Hoarder Efficiency's 20-Junk capacity.
  • Added dedicated fabrication and upgrade menus with multiplayer cursor/pause handling.
  • Added vanilla drone provenance handling so fabricated drones cannot be repaired after death.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.