


Bigger bullets. More damage. More surface area. Fully configurable.
Every weapon in the game gets a size multiplier - and damage scales with size, so a 2x bullet hits for 2x damage and covers 2x the area.
Works with modded survivors too - anything that fires through the game's standard attack systems gets scaled.
BepInEx/config/dileppy.biggerbullets.cfg (generated on first
launch, editable live with Configuration Manager):
| Setting | Default | What it does |
|---|---|---|
| SizeMultiplier | 2.0 | Size AND damage multiplier (0.1 - 10) |
| ScaleHitscanWeapons | true | Apply to instant-hit weapons |
| ScaleProjectileWeapons | true | Apply to physical projectiles |
| ScaleHitscanTracers | true | Enlarge tracers/muzzle flash/impacts to match |
| PlayerWeaponsOnly | true | If false, monsters get big bullets too |
| MinimumHitscanRadius | 0.15 | Baseline width for zero-width hitscan rays |
| DebugLogging | false | Log every scaled shot to the console |
Projectile spawning and damage are decided by the host. The host needs this mod installed for it to work; the boost then applies per the PlayerWeaponsOnly rule. It can't be used to cheat in a vanilla lobby - joining an unmodded host as a client does nothing. Singleplayer is the primary supported mode.
1.0.4 - New icon artwork. Internal plugin ID cleanup - config file is now dileppy.biggerbullets.cfg (re-apply your settings after updating).
1.0.3 - Hitscan tracers, muzzle flashes and impact effects now visually scale to match the size boost. Added DebugLogging option.
1.0.2 - Fixed projectile size compounding shot after shot. Damage scaling moved onto the projectile itself for reliability.
1.0.1 - First working build.
Found a bug or have a request? Leave a comment on the Thunderstore page.
By Dileppy