Risk of Rain 2
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Latest version
0.1.66
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71MB
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Changelog

0.1.66 — Regent outfit eye attacks

  • Match the Regent's charge, aiming line, eye flash, beam, and impact to the owner's outfit: Classic pink, Nightfall blue, Soulbound green, and Ashen Oracle black with pink accents.
  • Give Classic its own pink effects while preserving ordinary enemy golem colors.
  • Refresh pooled aiming effects when their owner or outfit changes.
  • Keep Oracle's electric impact wisps and brief additive flashes pink to avoid opaque square artifacts.
  • Preserve damage, timing, cooldowns, sounds, animations, models, crystals, attachments, and summon progression.
  • Validation: offline palette routing, 25 pooled-effect ownership transitions, native visual material/particle checks, compiled change-scope checks, and game API checks passed. No game launched; live gameplay and co-op remain playtest checks.

0.1.65 — Stronger casting motion

  • Restore a full forward arm reach for Arcane Bolt, Soul Lance, and Eldritch Blast, with a soft elbow, recoil, and recovery.
  • Give two-arm spell and summon casts a clearer gather, reach, and release.
  • Preserve existing gameplay timing, damage, cooldowns, hover and leg poses, crystal fitting, outfit colors, summon scaling, attachments, and audio.
  • Validation: the compiled animation matched the approved preview exactly across 4,320 offline frames on both body models at 1x, 2x, and 4x attack speed. Only two animation clips changed; all other bundled assets and embedded art were preserved. Game API checks passed. No game was launched; live playtesting remains welcome.

0.1.64 — Crystal fitting correction

  • Remove the separate body jewel caps added in 0.1.63, which could reveal the old jewels underneath. Refinish the original fitted jewel surfaces instead.
  • Widen the face crystal, remove the old painted slit from its texture, and prevent the mask surface from cutting through Oracle's crystal.
  • Darken the face setting and remove its bright specular strip so it does not read as a second slit.
  • Keep all four outfit colors and preserve the original body meshes, weights, animations, spells, summons, progression, attachments and audio.
  • Validation: 810 offline animation poses, repeated outfit switches, clone/material registration and game API checks passed. Reviewed front and angled close-ups on every outfit. Native game lighting/bloom and camera visibility remain playtest checks. No game was launched.

0.1.63 — Faceted crystals

  • Give the vertical face slit a tapered, modeled crystal shape with visible facets and a dark setting.
  • Add matching faceted surfaces and slim borders to the armor jewels on all four Invoker outfits. Preserve each outfit's glow color.
  • Match crystal weights to the existing armor so the inserts follow the shoulder, forearm, chest and Oracle belt jewel during animations.
  • Preserve the original character meshes, rig, animations, spells, summon appearance and scaling, unlocks, item displays and audio.
  • Validation: 810 offline animation poses, repeated outfit switches, cloning, material registration and game API checks passed. Native game lighting/bloom and camera visibility remain playtest checks; no game session was launched.

0.1.62 — Hover motion and summon growth

  • Keep Invoker hovering while adding gentle body and limb motion, smoother movement blends, and smaller, smoother primary and summon gestures.
  • Refine the rising/falling blend and replace the large landing arm flail with a small body compression. Movement physics and skill release timing are unchanged.
  • Remove Cinderlings copying player items and equipment. Both summons use ambient-level growth plus +10% health and +5% damage per cleared stage, added linearly.
  • Apply stage bonuses to existing and replacement summons, reset them each run, and explain the new behavior in character and skill descriptions.
  • Include the previously unpublished 0.1.61 item-display fitting and subtle local hover wind improvements listed below.
  • Preserve outfits, models, materials, effects, unlock requirements, and game 1.5 compatibility fixes.
  • Validation: offline Animator, packaged-animation equivalence, geometry, summon-stat and API checks passed. Live feel, audio mix, later-stage balance and multiplayer remain playtest checks.

0.1.61 — Item attachments and subtle hover wind

  • Refit 38 item/equipment displays against Invoker's body, with separate surface offsets where Ashen Oracle needs them.
  • Move Stun Grenade from the calf attachment to the belt; hang Bolstering Lantern upright and bring Ghor's Tome closer to the back garment. Includes the previously unpublished Regenerating Scrap and other carried-item fitting pass.
  • Keep paired shuriken displays on their separate arm attachments.
  • Add one quiet pulsing wind loop for the local player, with configurable volume and cleanup on cloak, death, pause and body removal. Default volume is 0.06; set it to 0 to mute.
  • Preserve models, animation, skill behavior, unlocks and all asset bundles. Retain the game 1.5 startup and rendering fixes.
  • Validation: offline body/item geometry and captured audio-lifecycle checks passed. Live motion, audio mix and multiplayer remain manual playtest checks.

0.1.60 — Risk of Rain 2 1.5 visual repair

  • Restore the selected face and jewel materials after the game refreshes character rendering. Preserve cloak, invisibility and native material overrides.
  • Update the hover ring visibility check for the new game visibility states.
  • Resolve the new projectile visual references before recoloring them, restoring pink Classic, blue Nightfall, green Soulbound and dark/pink Ashen Oracle projectile palettes.
  • Preserve models, outfits, animation, audio, balance, unlocks and public item attachment settings. Includes the earlier 1.5 startup repair.

0.1.59 — Risk of Rain 2 1.5 startup fix

  • Fix summon rig data failing to load when the shared Unity serialization patch cannot initialize, which prevented matching skins and Invoker from registering.
  • Read Invoker, Cinderling and Ossuary Regent rig data through a managed JSON reader. Preserve the existing models, proportions and animations.
  • Preserve foot-support data when Unity clones the player and summon models, including Ashen Oracle skin switching.
  • Require RoR2BepInExPack 1.44.0 or newer.
  • Preserve abilities, balance, unlock requirements, sounds and the existing public item attachment settings.

0.1.58 — Discord feedback link

  • Add the Dozzy Productions Discord for comments, suggestions and bug reports.
  • Documentation-only package update. Game files are byte-for-byte identical to 0.1.57; the in-game plugin version remains 0.1.57.
  • No gameplay, attachment, unlock, animation, sound or configuration changes.

0.1.57 — Mocha attachment fit

  • Tuck Mocha closer to the upper back and straighten the cup so it follows the clothing during hovering, jumping, and casting on all four outfits.
  • Preserve the previous item attachment and face rendering fixes.
  • No changes to gameplay, unlocks, movement, or configuration.

0.1.56 — Face rendering and attachment fixes

  • Fix the face and jewel material slots being lost during camera refreshes, which could leave a hole in the mask when looking around.
  • Refit Repulsion Armor Plate against the outer thigh instead of the gap between the legs.
  • Raise and angle Lens-Maker's Glasses and Lost Seer's Lenses to fit the mask. Ashen Oracle has separate fitting offsets for its head and thigh shapes.
  • Preserve cloaking and invisibility behavior while restoring the selected outfit's materials.
  • No changes to abilities, balance, unlocks, movement, or configuration.

0.1.55 — Item display fitting

  • Refit Paul's Goat Hoof around Invoker's boot and attach it to the ankle so it follows hovering and jumping. Ashen Oracle uses a separate adjustment for its boot shape.
  • Move Armor-Piercing Rounds from the moving thigh to the belt.
  • Reposition Razorwire and Focus Crystal; align Rose Buckler and Aegis along the forearm.
  • Improve the fit of Lens-Maker's Glasses, Lost Seer's Lenses, Brittle Crown, Kjaro's Band, Runald's Band, and Singularity Band.
  • Preserve existing gameplay, animation, appearance, unlocks, and configuration.

0.1.54 — First public beta package

  • Includes Invoker, the Cinderling and Ossuary Regent summons, Classic, Nightfall, Soulbound, and Ashen Oracle.
  • Includes Arcane Bolt, Eldritch Blast, Void Step, Raise Thrall, and the unlockable Soul Lance, Rift Detonation, and Soulstorm.
  • Nightfall now rewards Silent Command: the summon-only teleporter boss challenge.
  • Soulbound and all three alternate spells now share Monsoon-or-higher mastery.
  • Ashen Oracle now rewards Starstorm 2 Typhoon mastery; Starstorm 2 remains optional.
  • Retains hover and jump refinements, Oracle stance and spell improvements, matching summon appearances, the independent Regent input and cooldown display, and Soulstorm ritual effects/audio.
  • Packages only the runtime files, required dependency metadata, portrait icon, and public documentation. Testing access defaults to off.
  • Existing saved challenge identifiers and configuration are preserved.
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