A hovering summoner-sorcerer with Cinderlings, an Ossuary Regent, alternate spells, and three unlockable outfits with matching summons and effects. Public beta; Starstorm 2 is optional.
Match the Regent's charge, aiming line, eye flash, beam, and impact to the owner's outfit: Classic pink, Nightfall blue, Soulbound green, and Ashen Oracle black with pink accents.
Give Classic its own pink effects while preserving ordinary enemy golem colors.
Refresh pooled aiming effects when their owner or outfit changes.
Keep Oracle's electric impact wisps and brief additive flashes pink to avoid opaque square artifacts.
Validation: offline palette routing, 25 pooled-effect ownership transitions, native visual material/particle checks, compiled change-scope checks, and game API checks passed. No game launched; live gameplay and co-op remain playtest checks.
0.1.65 — Stronger casting motion
Restore a full forward arm reach for Arcane Bolt, Soul Lance, and Eldritch Blast, with a soft elbow, recoil, and recovery.
Give two-arm spell and summon casts a clearer gather, reach, and release.
Preserve existing gameplay timing, damage, cooldowns, hover and leg poses, crystal fitting, outfit colors, summon scaling, attachments, and audio.
Validation: the compiled animation matched the approved preview exactly across 4,320 offline frames on both body models at 1x, 2x, and 4x attack speed. Only two animation clips changed; all other bundled assets and embedded art were preserved. Game API checks passed. No game was launched; live playtesting remains welcome.
0.1.64 — Crystal fitting correction
Remove the separate body jewel caps added in 0.1.63, which could reveal the old jewels underneath. Refinish the original fitted jewel surfaces instead.
Widen the face crystal, remove the old painted slit from its texture, and prevent the mask surface from cutting through Oracle's crystal.
Darken the face setting and remove its bright specular strip so it does not read as a second slit.
Keep all four outfit colors and preserve the original body meshes, weights, animations, spells, summons, progression, attachments and audio.
Validation: 810 offline animation poses, repeated outfit switches, clone/material registration and game API checks passed. Reviewed front and angled close-ups on every outfit. Native game lighting/bloom and camera visibility remain playtest checks. No game was launched.
0.1.63 — Faceted crystals
Give the vertical face slit a tapered, modeled crystal shape with visible facets and a dark setting.
Add matching faceted surfaces and slim borders to the armor jewels on all four Invoker outfits. Preserve each outfit's glow color.
Match crystal weights to the existing armor so the inserts follow the shoulder, forearm, chest and Oracle belt jewel during animations.
Preserve the original character meshes, rig, animations, spells, summon appearance and scaling, unlocks, item displays and audio.
Validation: 810 offline animation poses, repeated outfit switches, cloning, material registration and game API checks passed. Native game lighting/bloom and camera visibility remain playtest checks; no game session was launched.
0.1.62 — Hover motion and summon growth
Keep Invoker hovering while adding gentle body and limb motion, smoother movement blends, and smaller, smoother primary and summon gestures.
Refine the rising/falling blend and replace the large landing arm flail with a small body compression. Movement physics and skill release timing are unchanged.
Remove Cinderlings copying player items and equipment. Both summons use ambient-level growth plus +10% health and +5% damage per cleared stage, added linearly.
Apply stage bonuses to existing and replacement summons, reset them each run, and explain the new behavior in character and skill descriptions.
Include the previously unpublished 0.1.61 item-display fitting and subtle local hover wind improvements listed below.
Preserve outfits, models, materials, effects, unlock requirements, and game 1.5 compatibility fixes.
Validation: offline Animator, packaged-animation equivalence, geometry, summon-stat and API checks passed. Live feel, audio mix, later-stage balance and multiplayer remain playtest checks.
0.1.61 — Item attachments and subtle hover wind
Refit 38 item/equipment displays against Invoker's body, with separate surface offsets where Ashen Oracle needs them.
Move Stun Grenade from the calf attachment to the belt; hang Bolstering Lantern upright and bring Ghor's Tome closer to the back garment. Includes the previously unpublished Regenerating Scrap and other carried-item fitting pass.
Keep paired shuriken displays on their separate arm attachments.
Add one quiet pulsing wind loop for the local player, with configurable volume and cleanup on cloak, death, pause and body removal. Default volume is 0.06; set it to 0 to mute.
Preserve models, animation, skill behavior, unlocks and all asset bundles. Retain the game 1.5 startup and rendering fixes.
Validation: offline body/item geometry and captured audio-lifecycle checks passed. Live motion, audio mix and multiplayer remain manual playtest checks.
0.1.60 — Risk of Rain 2 1.5 visual repair
Restore the selected face and jewel materials after the game refreshes character rendering. Preserve cloak, invisibility and native material overrides.
Update the hover ring visibility check for the new game visibility states.
Resolve the new projectile visual references before recoloring them, restoring pink Classic, blue Nightfall, green Soulbound and dark/pink Ashen Oracle projectile palettes.
Preserve models, outfits, animation, audio, balance, unlocks and public item attachment settings. Includes the earlier 1.5 startup repair.
0.1.59 — Risk of Rain 2 1.5 startup fix
Fix summon rig data failing to load when the shared Unity serialization patch cannot initialize, which prevented matching skins and Invoker from registering.
Read Invoker, Cinderling and Ossuary Regent rig data through a managed JSON reader. Preserve the existing models, proportions and animations.
Preserve foot-support data when Unity clones the player and summon models, including Ashen Oracle skin switching.
Require RoR2BepInExPack 1.44.0 or newer.
Preserve abilities, balance, unlock requirements, sounds and the existing public item attachment settings.
Documentation-only package update. Game files are byte-for-byte identical to 0.1.57; the in-game plugin version remains 0.1.57.
No gameplay, attachment, unlock, animation, sound or configuration changes.
0.1.57 — Mocha attachment fit
Tuck Mocha closer to the upper back and straighten the cup so it follows the clothing during hovering, jumping, and casting on all four outfits.
Preserve the previous item attachment and face rendering fixes.
No changes to gameplay, unlocks, movement, or configuration.
0.1.56 — Face rendering and attachment fixes
Fix the face and jewel material slots being lost during camera refreshes, which could leave a hole in the mask when looking around.
Refit Repulsion Armor Plate against the outer thigh instead of the gap between the legs.
Raise and angle Lens-Maker's Glasses and Lost Seer's Lenses to fit the mask. Ashen Oracle has separate fitting offsets for its head and thigh shapes.
Preserve cloaking and invisibility behavior while restoring the selected outfit's materials.
No changes to abilities, balance, unlocks, movement, or configuration.
0.1.55 — Item display fitting
Refit Paul's Goat Hoof around Invoker's boot and attach it to the ankle so it follows hovering and jumping. Ashen Oracle uses a separate adjustment for its boot shape.
Move Armor-Piercing Rounds from the moving thigh to the belt.
Reposition Razorwire and Focus Crystal; align Rose Buckler and Aegis along the forearm.
Improve the fit of Lens-Maker's Glasses, Lost Seer's Lenses, Brittle Crown, Kjaro's Band, Runald's Band, and Singularity Band.
Preserve existing gameplay, animation, appearance, unlocks, and configuration.
0.1.54 — First public beta package
Includes Invoker, the Cinderling and Ossuary Regent summons, Classic, Nightfall, Soulbound, and Ashen Oracle.
Includes Arcane Bolt, Eldritch Blast, Void Step, Raise Thrall, and the unlockable Soul Lance, Rift Detonation, and Soulstorm.
Nightfall now rewards Silent Command: the summon-only teleporter boss challenge.
Soulbound and all three alternate spells now share Monsoon-or-higher mastery.
Retains hover and jump refinements, Oracle stance and spell improvements, matching summon appearances, the independent Regent input and cooldown display, and Soulstorm ritual effects/audio.
Packages only the runtime files, required dependency metadata, portrait icon, and public documentation. Testing access defaults to off.
Existing saved challenge identifiers and configuration are preserved.
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