AC6SoundFix
Stops the Armored Core 6 Raven boost sound loop from stacking and playing forever.AC6SoundFix
Armored Core 6 Raven plays its boost sound (Play_AC6BoostSoundsLoop) as a looping Wwise event. Sometimes a loop is started again before the previous one stops, or the mech dies while boosting, and the old loop never stops. Over time the boost sounds pile up and overlap.
What it does
- If the same loop starts again on the same object before it stopped, the old one is stopped first.
- If the object (mech) dies or disappears while its loop is playing, the loop is stopped.
- When the stage changes, all tracked loops are stopped.
Install it on every player who uses the AC6 mech, since sounds play locally.
Config
evreborns.ac6soundfix.cfg → General.LoopEvents: comma-separated Play=Stop pairs. The default is Play_AC6BoostSoundsLoop=Stop_AC6BoostSoundsLoop. You can add other stuck loop sounds from other mods here.
Compatibility
This mod does not include or change any files from Armored Core 6 Raven. It only watches the sounds that mod plays through RoR2.Util.PlaySound.
Credits
- Armored Core 6 Raven by BadBoyTrevor: https://thunderstore.io/c/riskofrain2/p/BadBoyTrevor/Armored_Core_6_Raven/
- BepInExPack by bbepis: https://thunderstore.io/c/riskofrain2/p/bbepis/BepInExPack/
- HarmonyX (bundled with BepInEx), used for runtime patching.
Source code is in the src folder. If you are the author of Armored Core 6 Raven and want something changed or removed, please get in touch: https://github.com/EVReborns
