
ResonatorsOfTheSoul
大型《Risk of Rain 2》内容模组:强化难度、神器、挑战、回响者、万神殿、试炼档案馆与 PvP。 A large content mod featuring new difficulties, artifacts, challenges, Resonator, Pantheon, Trial Archive, and PvP.Resonators of the Soul(魂灵回响者)
A large modular content mod for Risk of Rain 2, combining new difficulties, artifacts, challenges, a survivor, Pantheon boss trials, and multiplayer PvP in one package.
面向《Risk of Rain 2》的大型模块化内容模组,将强化难度、神器、挑战、新角色、 万神殿首领试炼与多人 PvP 整合在同一个发布包中。
Features
- Enhanced Difficulties: Cyclone, Hurricane, Wildwind, Cataclysm, Solar Storm, Ruinous Duststorm, and Firmament.
- Artifacts: Fourteen new artifacts that reshape enemies, items, stages, and run rules.
- Calamity Challenges: Five achievement-style challenges in a dedicated Logbook category, including highest-difficulty completion records.
- Resonator: A fully playable blue spectral survivor with the Resonance resource and a ghost-focused skill set.
- Pantheon: Six structured boss trials with fixed levels, point-budget loadouts, selectable drones, and four rulesets.
- Trial Archive: Practice any individual Pantheon encounter through a grouped, data-driven archive that automatically includes newly added Pantheons.
- Concord Seed: A hidden objective item forged from Halcyon Seed and Beads of Fealty at Prime Meridian when the Resonators expansion is enabled.
- PvP: A multiplayer game mode with configurable teams, damage, spawning, respawning, match rules, and starting loadouts.
- Command Tooltips: Full localized item and equipment descriptions in Command selection menus.
Community / 社区
Join the official QQ group for updates, discussion, feedback, and multiplayer: 105674951.
欢迎加入官方 QQ 群交流玩法、反馈问题、获取更新并寻找联机伙伴:105674951。
Concord Seed / 调谐种子
The character lobby now includes a Resonators of the Soul expansion toggle. While it is enabled, entering Prime Meridian with both Halcyon Seed and Beads of Fealty consumes every stack of both items and grants Concord Seed. The first acquisition discovers it in the Logbook. Concord Seed reduces the holder's base damage by 65%. Its reserved route entry is present for the future New Son route, but it does not currently alter the boss encounter.
选人大厅的 DLC 页面现已加入“魂灵回响者”扩展开关。启用后,同时携带哈雷肯种子与忠诚之珠进入 本初子午线,会销毁两种物品的全部层数并获得“调谐种子”;首次获得时会在日志中发现该物品。 调谐种子会使持有者的基础伤害降低 65%。它已为后续崭新子嗣路线预留统一入口,但当前不会改变首领战。
Pantheon of Gold
Pantheon of Gold fixes the player level at 5 and monster levels at 9 / 9 / 9 / 13 / 13 / 13. Every encounter grants 18 loadout points and one free green-item share. Before every fight, players may freely rebuild their item, equipment, and drone loadouts.
White, green, and red drones initially cost 3 / 5 / 10 points. Each additional drone of the same tier increases the next cost by 1 / 2 / 3 points respectively. Infusion starts with its maximum health bonus already filled when selected in Pantheon. Every Pantheon encounter grants one share that makes one selected standard orange equipment free.
The six encounters are Wandering Vagrant, Beetle Queen, Stone Titan, Clay Dunestrider, Gilded Halcyonite, and Aurelionite. Available rulesets are Attunement, Elite, Radiance, and Elite Radiance. Pantheon uses Rainstorm difficulty and does not allow normal artifact selection. The finale uses Goldshores' original mission: free beacons summon Aurelionite and temporarily remove its immunity through the original activation and reset cycle. Inherited chests are removed. Under Elite rules, Aurelionite is Gilded and receives the fixed 1.5x health multiplier.
Pantheon of Storms
Pantheon of Storms fixes the player level at 10. Monster levels are 17 for the first three encounters and 21 for the last three; every encounter grants 25 loadout points, two free green-item shares, and one share that makes one selected boss item free. The final two encounters also grant one free standard-red-item share.
The bosses are Magma Worm, Grovetender, Imp Overlord, Grandparent, Overloading Worm, and False Son. In Elite rulesets, their encounter affixes are Blazing, Collective, Malachite, Glacial, Overloading, and Perfected. Grandparent is accompanied by two Parents and two Children. During the final encounter, Pantheon uses Prime Meridian's original arena and three-phase event controller; its Stone Golems appear and are maintained only during False Son's second phase. False Son retains Perfected's other effects but not its 30% movement-speed bonus.
Pantheon of the Void
Pantheon of the Void fixes both player and monster progression: players remain at level 14, monsters remain at level 25, and every encounter grants a 30-point loadout budget. Each encounter also grants three free green-item shares, one free boss-item share, and one free red-item share; the latter applies only to a standard red item.
The encounters are four Void Reavers, three Void Jailers, one Void Devastator, Xi Construct, a combined group of two Reavers, two Jailers, and one Devastator, then Voidling. Multi-monster groups spawn far apart around the arena. The finale retains the complete original three-phase Voidling raid and both traversal sections, with a fixed route: The Void, Rotating Pipes, Titanic Plains, Spinning Cubes, and Abyssal Depths.
Xi Construct and its summoned Alpha Constructs are innately Voidtouched in every ruleset without an added stat multiplier. In Elite rulesets, Reavers are Voidtouched, one Jailer in each Jailer group is Mending, Devastators are Overloading, Xi Construct is additionally Twisted, and Voidling is Glacial. Xi Construct's combined affixes still use only the ruleset's single 1.5x health multiplier and no extra damage multiplier.
Pantheon of Alloy
Pantheon of Alloy fixes players at level 18 and monsters at level 30. Every encounter grants a 36-point loadout budget, three free green-item shares, one free boss-item share, and one free standard red-item share. Its six bosses are Solus Control Unit, Solus Amalgamator, Alloy Worship Unit, Alloy Hunter, Solus Wing, and Solus Heart.
In Elite rulesets, their affixes are Overloading, Blazing, Glacial, Collective, Glacial, and Collective. The Solus Wing and Solus Heart encounters retain their original arenas, player spawns, cinematics, mission controllers, and multi-phase battle flows. Every enemy, including summoned units and encounter adds, has 2.25x health. Elite rules multiply that value by their additional 1.5x health modifier.
Pantheon of Design
Pantheon of Design fixes players at level 21 and monsters at level 36. All five encounters grant 42 loadout points, three free green-item shares, one free boss-item share, and one free standard red-item share. The encounters are Kipkip the Gentle, Wipwip the Wild, Twiptwip the Devotee, Guragura the Lucky, and Mithrix.
The first four encounters use A Moment, Whole. The finale places players directly at the edge of Mithrix's arena and preserves the original four-phase fight without requiring the pillar ascent. Under Elite rules, every enemy is Perfected, including Lunar enemies summoned during Mithrix's later phases. The Pantheon ends after the fourth phase without starting the Moon escape sequence. Every enemy, including Mithrix's summoned Lunar enemies, has 4x health. Elite rules multiply that value by their additional 1.5x health modifier. Mithrix retains Perfected's other effects but not its 30% movement-speed bonus.
Pantheon of Rain
Pantheon of Rain is being introduced encounter by encounter for testing. Its first encounter uses False Son's original name and THE SHATTERED HEIR title in phase one, becomes False Son, THE CONVERGING HEIR in phase two, and becomes New Son, THE CONCORDANT HEIR in phase three. It preserves Prime Meridian's original arena, phase transitions, and encounter controller. During phase one, completing Fissure Slam immediately launches two aligned versions of Mithrix's rotating "pizza" attack: one orange-red and one original blue. They begin at the same position and angle, then rotate in opposite directions. Each uses two fewer blades than the original pattern while retaining the original per-projectile combat values. During phase two, the original Stone Golem spawns are replaced by one hostile phase-three Mithrix ghost with no natural health decay. Each time the Providence statue begins charging its laser, the ghost is forced into a sky leap, waits airborne for eleven seconds, and lands with its original shockwave at the exact center of the arena. The ghost disappears when phase three begins. Phase three always uses False Son's original Halcyon Seed channel to summon two hostile Lunar Aurelionites, without checking for or stealing Halcyon Seed. Their stone fissures retain their gold light while its body, rocks, lasers, projectiles, and attack effects use a moon-blue palette.
It fixes players at level 21 and monsters at level 36, grants 42 loadout points, three free green-item shares, one free boss-item share, and one free standard red-item share, and gives every enemy 10x health and 1.5x damage. Elite rules multiply that health by an additional 1.5x.
Calamity Challenges
- Fist in Chains: As Loader, complete a Rainstorm-or-higher run with only the Artifacts of Destiny and Desolation.
- Dance of Withering: As Huntress, complete a Rainstorm-or-higher run with only the Artifact of Withering.
- Ultimate Strike: As Captain, complete a Rainstorm-or-higher run with only the Artifacts of Prestige, Mountains, and Colossus.
- Arms Race: As Engineer, loop at least once and complete a Rainstorm-or-higher run with only the Artifacts of Infinity and Mirrors.
- Radiance: Complete a run with only the Artifact of Radiance.
The Artifact of Command may additionally be enabled for every Calamity Challenge. Any other unspecified artifact invalidates the challenge.
功能
- 强化难度: 气旋、飓风、荒风、灾变、太阳风暴、破灭尘风、步天。
- 神器: 顶点、得宝、复苏、命运、凋亡、镜像、折跃、无极、辐辉、荒芜、群峦、巨兽、虚空、缺憾。
- 灾荒挑战: 在日志的原版“挑战”后新增独立栏目,并记录每项挑战已完成的最高难度。
- 回响者: 拥有蓝色魂体外观、共鸣资源与完整幽灵技能组的独立可选角色。
- 万神殿: 包含五条固定首领试炼,具有固定等级、点数配装、自选无人机与四种规则。
- 试炼档案馆: 可单独练习任意一场万神殿战斗;档案按万神殿分组,并会自动收录后续新增的万神殿。
- PvP: 包含分队、伤害、出生、复活、比赛规则和初始配装的多人游戏模式。
- 统率悬浮说明: 为物品与装备自选按钮显示原版风格的本地化完整说明。
黄金万神殿
黄金万神殿中玩家等级固定为 5,怪物等级依次为 9 / 9 / 9 / 13 / 13 / 13; 每场均拥有 18 点配装与 1 个免费绿装份额。每战前均可重新分配物品、装备与无人机。
白、绿、红无人机的初始消耗分别为 3 / 5 / 10 点;同色每多一架,下一架的消耗 分别增加 1 / 2 / 3 点。 在万神殿中选择浸剂后,其生命上限成长会直接叠满。 所有万神殿的每场战斗都额外拥有 1 个橙色装备份额,可免费选择 1 件标准橙色装备。
六场首领战依次为游荡者、甲虫女王、石巨人、黏土沙丘行者、原版 Gilded Halcyonite, 以及金色海岸的奥利雷奥尼特。可选规则为调谐、精英、辐辉与精英辐辉。 万神殿固定为暴雨难度,且不能按常规方式选择神器。 最终战使用金色海岸原版任务流程:免费激活信标来召唤奥利雷奥尼特,并按原版循环暂时解除其无敌。 场地中原本生成的箱子会被移除。 精英规则下,奥利雷奥尼特获得 Gilded 词缀,以及固定的 1.5 倍生命倍率;基础伤害不变。
风暴万神殿
风暴万神殿中玩家等级固定为 10。前三场怪物等级为 17,后三场为 21;每场均有 25 点配装、 2 个免费绿装份额与 1 个黄色物品份额。最后两场还各有 1 个标准红装份额。
六场首领战依次为熔岩蠕虫、幽魂、恶魔霸主、祖父、超载蠕虫与虚假之子。精英规则下, 每场对应的精英词缀依次为 Blazing、Collective、Malachite、Glacial、Overloading 与 Perfected。 祖父会携带 2 个祖人与 2 个孩子。最终战会使用 Prime Meridian 的原版场地与完整三阶段控制器; 石傀儡只在虚假之子的第二阶段出现并由原版机制维持。 虚假之子保留 Perfected 的其他效果,但不获得其 30% 移动速度加成。
虚空万神殿
虚空万神殿中玩家等级全程固定为 14,怪物等级全程固定为 25,每场均有 30 点配装, 并拥有 3 个免费绿装份额、1 个黄色物品份额与 1 个红装份额。红装份额只能免费选择 1 件标准红色物品。
六场战斗依次为 4 个虚空掠夺者、3 个虚空狱卒、1 个虚空毁灭者、Xi 构造体、 2 个虚空掠夺者、2 个虚空狱卒与 1 个虚空毁灭者的混合战,最后是 Voidling。 多首领战会让敌人从远处不同方向分散出现。最终战保留原版完整三阶段与两段赶路, 路线固定为:虚空场地、旋转管道、泰坦平原、旋转方块、深渊深处。
所有规则下,Xi 构造体及其召唤的小型构造体都固有 Voidtouched,且不会因此获得额外 数值倍率。精英规则下,虚空掠夺者为 Voidtouched;每组虚空狱卒中仅一只为 Mending; 虚空毁灭者为 Overloading;Xi 构造体在 Voidtouched 之上额外获得 Twisted;Voidling 为 Glacial。Xi 构造体同时拥有两个标签时,生命总倍率仍仅为精英规则的 1.5 倍,基础伤害不变。
合金万神殿
合金万神殿中玩家等级固定为 18,怪物等级固定为 30,每场均有 36 点配装、3 个免费绿装份额、 1 个黄色物品份额与 1 个标准红装份额。六场首领依次为 Solus Control Unit、Solus Amalgamator、 Alloy Worship Unit、Alloy Hunter、Solus Wing 与 Solus Heart。
精英规则下的词缀依次为 Overloading、Blazing、Glacial、Collective、Glacial 与 Collective。 Solus Wing 和 Solus Heart 会保留各自原版场地、玩家出生点、过场、任务控制器与多阶段战斗流程。 所有敌怪均拥有 2.25 倍生命,包括首领召唤物与场次增援;精英规则的额外 1.5 倍生命会继续乘算。
设计万神殿
设计万神殿中玩家等级固定为 21,怪物等级固定为 36。五场战斗均有 42 点配装、3 个免费绿装份额、 1 个黄色物品份额与 1 个标准红装份额。Boss 依次为温柔的基基普、狂野的威威普、信徒推推普、 幸运儿摇摇晃与 Mithrix。
前四场使用完整之时。最终战让玩家直接出生在 Mithrix 竞技场边沿,无需完成月球柱子流程, 同时保留原版完整四阶段战斗。精英规则下所有敌怪均为 Perfected,包括 Mithrix 阶段中召唤的 月球怪;第四阶段结束后直接结算,不进入月球逃生流程。 所有敌怪均拥有 4 倍生命,包括 Mithrix 召唤的月球怪;精英规则的额外 1.5 倍生命会继续乘算。 Mithrix 保留 Perfected 的其他效果,但不获得其 30% 移动速度加成。
雨水万神殿
雨水万神殿将按场次逐步加入并测试。当前第一场的一阶段保持原版“虚假子嗣 / 破碎继承者”, 二阶段显示为“虚假子嗣 / 交汇继承者”,三阶段显示为“崭新子嗣 / 归一继承者”,并保留 Prime Meridian 的原版三阶段流程、场地变化与战斗控制器。 第一阶段的 Fissure Slam 结束后会立刻生成两套 Mithrix 旋转“披萨”攻击:一套橙红色,一套原版蓝色。 两套攻击的初始位置与角度相同,随后分别顺时针与逆时针旋转。每套比原版减少 2 个扇形片, 并保留单个投射物的原版战斗数值。 第二阶段不再生成原版石傀儡,改为生成一个敌方的三阶段 Mithrix 幽灵。该幽灵不会自然损失生命; 每当 Providence 雕像开始蓄力激光时,它都会被强制执行一次跃空砸地,在空中等待 11 秒后准确落在 场地正中央并释放原版冲击波。崭新子嗣进入第三阶段时,这个幽灵会立即消失。 第三阶段必定沿用原版夺取 Halcyon Seed 时的召唤流程,召唤两只敌方 Lunar Aurelionite, 但不会检查或夺取玩家的 Halcyon Seed。它的石缝保留金色光芒,身体、巨石、激光、投射物与 攻击特效则统一改为月球蓝色。
玩家等级固定为 21、怪物等级固定为 36,拥有 42 点配装、3 个免费绿装份额、1 个黄色物品份额、 1 个标准红装份额、10 倍敌怪生命及 1.5 倍敌怪伤害;精英规则额外乘算 1.5 倍生命。
灾荒挑战
- 缚锁之拳: 装卸工仅携带命运神器与荒芜神器,在暴雨或更高难度下通关。
- 凋零之舞: 女猎人仅携带凋亡神器,在暴雨或更高难度下通关。
- 终极打击: 船长仅携带威望神器、群峦神器与巨兽神器,在暴雨或更高难度下通关。
- 军备竞赛: 工程师仅携带无极神器与镜像神器,完成至少一次循环后在暴雨或更高难度下通关。
- 辐辉: 仅携带辐辉神器通关游戏。
所有灾荒挑战都允许额外启用统率神器;启用其他非指定神器会使挑战失效。
Configuration / 模组设置
Open Settings -> Mod Options -> Resonators of the Soul to enable or disable Enhanced
Difficulties, Artifacts, PvP, and local Command tooltips. Gameplay modules are synchronized from
the host in multiplayer and frozen after a run starts. Command tooltips are a client-only setting.
在主菜单的“设置 -> Mod Options -> Resonators of the Soul”中,可以持久化开启或关闭 强化难度、神器、PvP 与本地统率悬浮说明。多人游戏中,玩法模块由房主同步,并在一局开始后 冻结;统率悬浮说明仅影响本机。
Installation / 安装
r2modman
-
Open the target Risk of Rain 2 profile in r2modman.
-
Use
Settings -> Import local modand selectResonatorsOfTheSoul-0.30.2-r2modman.zip. -
Disable older standalone versions of
CataclysmResonator,EnhancedDifficulties,PvPMode, andCommandTooltips. -
Every multiplayer participant must use the same Resonators of the Soul version and mod list.
-
在 r2modman 中打开《Risk of Rain 2》的目标配置档案。
-
使用
Settings -> Import local mod导入ResonatorsOfTheSoul-0.30.2-r2modman.zip。 -
禁用或卸载旧的独立版
CataclysmResonator、EnhancedDifficulties、PvPMode与CommandTooltips。 -
房主与所有玩家必须使用完全相同的模组版本和模组列表。
Thunderstore and r2modman resolve the dependencies listed in manifest.json automatically.
Thunderstore 与 r2modman 会自动解析并安装 manifest.json 中列出的前置模组。
Manual / 手动安装
Place ResonatorsOfTheSoul.dll in BepInEx/plugins/ResonatorsOfTheSoul/ and install every
dependency listed in the manifest.
将 ResonatorsOfTheSoul.dll 放入 BepInEx/plugins/ResonatorsOfTheSoul/,并安装 manifest
中列出的全部前置模组。
Multiplayer / 联机
This mod registers networked content and uses strict version matching. Every player must have the mod installed, enabled, and on the same version.
本模组会注册联网内容并采用严格版本匹配。所有玩家都必须安装并启用本模组,且版本完全一致。
Development / 开发构建
dotnet build ResonatorsOfTheSoul/ResonatorsOfTheSoul.csproj -c Release
Output / 输出:
ResonatorsOfTheSoul/bin/Release/netstandard2.1/ResonatorsOfTheSoul.dll