Risk of Rain 2
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Resonators of the Soul(魂灵回响者)

A large modular content mod for Risk of Rain 2, combining new difficulties, artifacts, challenges, a survivor, Pantheon boss trials, and multiplayer PvP in one package.

面向《Risk of Rain 2》的大型模块化内容模组,将强化难度、神器、挑战、新角色、 万神殿首领试炼与多人 PvP 整合在同一个发布包中。

Features

  • Enhanced Difficulties: Cyclone, Hurricane, Wildwind, Cataclysm, Solar Storm, Ruinous Duststorm, and Firmament.
  • Artifacts: Fourteen new artifacts that reshape enemies, items, stages, and run rules.
  • Calamity Challenges: Five achievement-style challenges in a dedicated Logbook category, including highest-difficulty completion records.
  • Resonator: A fully playable blue spectral survivor with the Resonance resource and a ghost-focused skill set. Its character-list availability does not depend on a vanilla DLC toggle.
  • Pantheon: Six structured boss trials with fixed levels, point-budget loadouts, selectable drones, and four rulesets.
  • Trial Archive: Practice any individual Pantheon encounter through a grouped, data-driven archive that automatically includes newly added Pantheons.
  • Concord Seed: A hidden objective item forged from Halcyon Seed and Beads of Fealty at Prime Meridian when the Resonators expansion is enabled.
  • PvP: A multiplayer game mode with configurable teams, damage, spawning, respawning, match rules, and starting loadouts.
  • Command Tooltips: Full localized item and equipment descriptions in Command selection menus.

Community / 社区

Join the official QQ group for updates, discussion, feedback, and multiplayer: 105674951.

欢迎加入官方 QQ 群交流玩法、反馈问题、获取更新并寻找联机伙伴:105674951。

Concord Seed / 调谐种子

The character lobby now includes a Resonators of the Soul expansion toggle. While it is enabled, entering Prime Meridian with both Halcyon Seed and Beads of Fealty consumes every stack of both items and grants Concord Seed. The first acquisition discovers it in the Logbook. Concord Seed reduces the holder's base damage by 65%. Carrying it into False Son's encounter activates the regular-run New Son route, using the same phase mechanics as Pantheon of Rain.

选人大厅的 DLC 页面现已加入“魂灵回响者”扩展开关。启用后,同时携带哈雷肯种子与忠诚之珠进入 本初子午线,会销毁两种物品的全部层数并获得“调谐种子”;首次获得时会在日志中发现该物品。 调谐种子会使持有者的基础伤害降低 65%。携带它进入虚假子嗣首领战,会在常规流程中触发 崭新子嗣路线,并使用与雨水万神殿相同的阶段机制。

Each run broadcasts once when a player first holds both ingredients, and once when they fuse at Prime Meridian. Both hints require the Resonators expansion.

每局首次由同一名玩家同时持有两件素材时播报: “两件遗物在你手中共鸣。它们的回响,指向风暴之上的高峰。” 在本初子午线融合成功时播报: “在本初子午线,两道回响归于一心。分离已久的意志,正等待重逢。” 两条提示均需启用魂灵回响者 DLC,队伍共享、每局各一次。

Foregone Conclusion hidden route / 既定终局隐藏路线

With Resonators of the Soul and Survivors of the Void enabled, complete any four distinct deeds in a standard run: kill a Wandering Vagrant, an Overloading Worm, or an Alloy Worship Unit; clear a Void Seed; select a Lunar Seer dream in the Bazaar; or complete all nine Void Fields cells. Each deed counts once for the team, with four escalating world-event messages. Progress survives loops.

A qualified primordial teleporter gains an outer purple orb and creates an additional purple portal after charging. Its spawn avoids existing portals. Ignoring it preserves access at later primordial teleporters. Taking it activates Voidling, the Foregone Conclusion, with the original randomized arenas and traversals. Vanilla entrances retain vanilla Voidling. Disabling the Resonators expansion disables this route's deeds, messages, orb, portal and combat changes.

在常规冒险中启用魂灵回响者及虚空幸存者,完成以下六种行为中的任意四种:

  • 击杀漫游者。
  • 击杀超载蠕虫。
  • 击杀合金崇拜单元(Alloy Worship Unit)。
  • 清理一个虚空种子区域。
  • 在月球商店选择一次“梦”。
  • 完整打通虚空领域的九个牢房。

队伍共享进度,每种仅加一点,重复完成无效;依次触发四条与塞壬召唤警告同色的播报,满四点后停止计分。 达标后仅本初传送器出现紫色光球,充能完成后额外生成通往既定终局的紫门。光球在其他光球外侧环绕, 紫门与已有传送门保持间距。跳过紫门不会清空资格,之后循环遇到本初传送器仍可进入。 常规路线保留原版随机地图与跑酷组合;关闭魂灵回响者 DLC 后,这条路线的计分、播报、入口及战斗改动均不启用。

Hidden-route achievements / 隐藏路线成就

Two standard Logbook challenges record first clears in the player's profile: Beyond the Foregone Conclusion / 越过终局 and Two Wills, One / 二志归一. Defeat the corresponding final boss through its regular hidden route. Pantheon and Trial Archive clears do not count. Participating teammates, including dead players, receive credit. Vanilla first-unlock chat broadcasts are retained; Calamity challenge unlock broadcasts are red.

原版日志的“挑战”中新增越过终局与二志归一,分别要求在常规隐藏路线击败既定终局与崭新子嗣。 万神殿及档案馆练习不计入。成就保存在各自玩家档案中,参战队友死亡后也可获得,首次解锁使用原版聊天播报。 灾荒挑战仍在独立栏目中,其首次完成播报改为红色。

Unlockify treats every achievement as already completed, so first-clear tracking and chat cannot be tested while it is enabled. This does not remove the challenges from the Logbook. 若启用 Unlockify,所有成就会被视为已经完成,原版将跳过首次达成追踪与播报;这不代表挑战未注册。

Pantheon of Gold

Pantheon of Gold fixes the player level at 5 and monster levels at 9 / 9 / 9 / 13 / 13 / 13. Every encounter grants 18 loadout points and one free green-item share. Before every fight, players may freely rebuild their item, equipment, and drone loadouts.

White, green, and red drones initially cost 3 / 5 / 10 points. Each additional drone of the same tier increases the next cost by 1 / 2 / 3 points respectively. Infusion starts with its maximum health bonus already filled when selected in Pantheon. Every Pantheon encounter grants one share that makes one selected standard orange equipment free.

The six encounters are Wandering Vagrant, Beetle Queen, Stone Titan, Clay Dunestrider, Gilded Halcyonite, and Aurelionite. Available rulesets are Attunement, Elite, Radiance, and Elite Radiance. Pantheon uses Rainstorm difficulty and does not allow normal artifact selection. The finale uses Goldshores' original mission: free beacons summon Aurelionite and temporarily remove its immunity through the original activation and reset cycle. Inherited chests are removed. Under Elite rules, Aurelionite is Gilded and receives the fixed 1.5x health multiplier.

Pantheon of Storms

Pantheon of Storms fixes the player level at 10. Monster levels are 17 for the first three encounters and 21 for the last three; every encounter grants 25 loadout points, two free green-item shares, and one share that makes one selected boss item free. The final two encounters also grant one free standard-red-item share.

The bosses are Magma Worm, Grovetender, Imp Overlord, Grandparent, Overloading Worm, and False Son. In Elite rulesets, their encounter affixes are Blazing, Collective, Malachite, Glacial, Overloading, and Perfected. Grandparent is accompanied by two Parents and two Children. During the final encounter, Pantheon uses Prime Meridian's original arena and three-phase event controller; its Stone Golems appear and are maintained only during False Son's second phase. False Son retains Perfected's other effects but not its 30% movement-speed bonus.

Pantheon of the Void

Pantheon of the Void fixes both player and monster progression: players remain at level 14, monsters remain at level 25, and every encounter grants a 30-point loadout budget. Each encounter also grants three free green-item shares, one free boss-item share, and one free red-item share; the latter applies only to a standard red item.

The encounters are four Void Reavers, three Void Jailers, one Void Devastator, Xi Construct, a combined group of two Reavers, two Jailers, and one Devastator, then Voidling. Multi-monster groups spawn far apart around the arena. The finale retains the complete original three-phase Voidling raid and both traversal sections, with a fixed route: The Void, Rotating Pipes, Titanic Plains, Spinning Cubes, and Abyssal Depths.

Xi Construct and its summoned Alpha Constructs are innately Voidtouched in every ruleset without an added stat multiplier. In Elite rulesets, Reavers are Voidtouched, one Jailer in each Jailer group is Mending, Devastators are Overloading, Xi Construct is additionally Twisted, and Voidling is Glacial. Xi Construct's combined affixes still use only the ruleset's single 1.5x health multiplier and no extra damage multiplier.

Pantheon of Alloy

Pantheon of Alloy fixes players at level 18 and monsters at level 30. Every encounter grants a 36-point loadout budget, three free green-item shares, one free boss-item share, and one free standard red-item share. Its six bosses are Solus Control Unit, Solus Amalgamator, Alloy Worship Unit, Alloy Hunter, Solus Wing, and Solus Heart.

In Elite rulesets, their affixes are Overloading, Blazing, Glacial, Collective, Glacial, and Collective. The Solus Wing and Solus Heart encounters retain their original arenas, player spawns, cinematics, mission controllers, and multi-phase battle flows. Every enemy, including summoned units and encounter adds, has 2.25x health. Elite rules multiply that value by their additional 1.5x health modifier.

Pantheon of Design

Pantheon of Design fixes players at level 21 and monsters at level 36. All five encounters grant 42 loadout points, three free green-item shares, one free boss-item share, and one free standard red-item share. The encounters are Kipkip the Gentle, Wipwip the Wild, Twiptwip the Devotee, Guragura the Lucky, and Mithrix.

The first four encounters use A Moment, Whole. The finale places players directly at the edge of Mithrix's arena and preserves the original four-phase fight without requiring the pillar ascent. Under Elite rules, every enemy is Perfected, including Lunar enemies summoned during Mithrix's later phases. The Pantheon ends after the fourth phase without starting the Moon escape sequence. Every enemy, including Mithrix's summoned Lunar enemies, has 4x health. Elite rules multiply that value by their additional 1.5x health modifier. Mithrix retains Perfected's other effects but not its 30% movement-speed bonus.

Pantheon of Rain

Pantheon of Rain is being introduced encounter by encounter for testing. Its first encounter uses False Son's original name and THE SHATTERED HEIR title in phase one, becomes False Son, THE CONVERGING HEIR in phase two, and becomes New Son, THE CONCORDANT HEIR in phase three. It preserves Prime Meridian's original arena, phase transitions, and encounter controller. During phase one, completing Fissure Slam immediately launches two aligned orange-red versions of Mithrix's rotating "pizza" attack. They begin at the same position and angle, then rotate in opposite directions. Each uses two fewer blades than the original pattern while retaining the original per-projectile combat values. During phase two, the original Stone Golem spawns are replaced by one hostile phase-three Mithrix ghost with no natural health decay. Each time the Providence statue begins charging its laser, the ghost is forced into a sky leap, waits airborne for eleven seconds, and lands with its original shockwave at the exact center of the arena. The ghost disappears when phase three begins. Phase three always uses False Son's original Halcyon Seed channel to summon two hostile Lunar Aurelionites, without checking for or stealing Halcyon Seed. Their stone fissures retain their gold light while its body, rocks, lasers, projectiles, and attack effects use a moon-blue palette.

The second encounter is Voidling, THE FOREGONE CONCLUSION. It keeps Voidling's original name, three-phase raid, and both traversal sections. Its Pantheon route is fixed to The Void, Spinning Cubes, Aphelian Sanctuary, Swaying Arches, and Siren's Call, in that order. The route belongs to this Pantheon encounter, independently of the boss's combat mechanics; future regular-run versions can retain vanilla random arena and gauntlet selection. Elite and Elite Radiance rules give the Foregone Conclusion the Twisted affix in all three phases. Its half-health summons retain their Voidtouched affix. The Trial Archive also includes this encounter for individual practice with the same elite rules.

The third encounter is Solus Heart · Absolute Super Ego. Solus Heart keeps its original name and multi-phase event in Neural Sanctum; Absolute Super Ego is its Pantheon subtitle. It uses Rain's shared level/loadout/stat rules and the existing Solus Heart Collective elite configuration. The Trial Archive includes it automatically. Its dedicated combat changes will be defined separately.

It fixes players at level 21 and monsters at level 36, grants 42 loadout points, three free green-item shares, one free boss-item share, and one free standard red-item share, and gives every enemy 10x health and 1.5x damage. Elite rules multiply that health by an additional 1.5x. Under Elite rules, False Son receives Perfected in all three phases.

Calamity Challenges

  • Fist in Chains: As Loader, complete a Rainstorm-or-higher run with only the Artifacts of Destiny and Desolation.
  • Dance of Withering: As Huntress, complete a Rainstorm-or-higher run with only the Artifact of Withering.
  • Ultimate Strike: As Captain, complete a Rainstorm-or-higher run with only the Artifacts of Prestige, Mountains, and Colossus.
  • Arms Race: As Engineer, loop at least once and complete a Rainstorm-or-higher run with only the Artifacts of Infinity and Mirrors.
  • Radiance: Complete a run with only the Artifact of Radiance.

The Artifact of Command may additionally be enabled for every Calamity Challenge. Any other unspecified artifact invalidates the challenge.

功能

  • 强化难度: 气旋、飓风、荒风、灾变、太阳风暴、破灭尘风、步天。
  • 神器: 顶点、得宝、复苏、命运、凋亡、镜像、折跃、无极、辐辉、荒芜、群峦、巨兽、虚空、缺憾。
  • 灾荒挑战: 在日志的原版“挑战”后新增独立栏目,并记录每项挑战已完成的最高难度。
  • 回响者: 拥有蓝色魂体外观、共鸣资源与完整幽灵技能组的独立可选角色。
  • 万神殿: 包含五条固定首领试炼,具有固定等级、点数配装、自选无人机与四种规则。
  • 试炼档案馆: 可单独练习任意一场万神殿战斗;档案按万神殿分组,并会自动收录后续新增的万神殿。
  • PvP: 包含分队、伤害、出生、复活、比赛规则和初始配装的多人游戏模式。
  • 统率悬浮说明: 为物品与装备自选按钮显示原版风格的本地化完整说明。

黄金万神殿

黄金万神殿中玩家等级固定为 5,怪物等级依次为 9 / 9 / 9 / 13 / 13 / 13; 每场均拥有 18 点配装与 1 个免费绿装份额。每战前均可重新分配物品、装备与无人机。

白、绿、红无人机的初始消耗分别为 3 / 5 / 10 点;同色每多一架,下一架的消耗 分别增加 1 / 2 / 3 点。 在万神殿中选择浸剂后,其生命上限成长会直接叠满。 所有万神殿的每场战斗都额外拥有 1 个橙色装备份额,可免费选择 1 件标准橙色装备。

六场首领战依次为游荡者、甲虫女王、石巨人、黏土沙丘行者、原版 Gilded Halcyonite, 以及金色海岸的奥利雷奥尼特。可选规则为调谐、精英、辐辉与精英辐辉。 万神殿固定为暴雨难度,且不能按常规方式选择神器。 最终战使用金色海岸原版任务流程:免费激活信标来召唤奥利雷奥尼特,并按原版循环暂时解除其无敌。 场地中原本生成的箱子会被移除。 精英规则下,奥利雷奥尼特获得 Gilded 词缀,以及固定的 1.5 倍生命倍率;基础伤害不变。

风暴万神殿

风暴万神殿中玩家等级固定为 10。前三场怪物等级为 17,后三场为 21;每场均有 25 点配装、 2 个免费绿装份额与 1 个黄色物品份额。最后两场还各有 1 个标准红装份额。

六场首领战依次为熔岩蠕虫、幽魂、恶魔霸主、祖父、超载蠕虫与虚假之子。精英规则下, 每场对应的精英词缀依次为 Blazing、Collective、Malachite、Glacial、Overloading 与 Perfected。 祖父会携带 2 个祖人与 2 个孩子。最终战会使用 Prime Meridian 的原版场地与完整三阶段控制器; 石傀儡只在虚假之子的第二阶段出现并由原版机制维持。 虚假之子保留 Perfected 的其他效果,但不获得其 30% 移动速度加成。

虚空万神殿

虚空万神殿中玩家等级全程固定为 14,怪物等级全程固定为 25,每场均有 30 点配装, 并拥有 3 个免费绿装份额、1 个黄色物品份额与 1 个红装份额。红装份额只能免费选择 1 件标准红色物品。

六场战斗依次为 4 个虚空掠夺者、3 个虚空狱卒、1 个虚空毁灭者、Xi 构造体、 2 个虚空掠夺者、2 个虚空狱卒与 1 个虚空毁灭者的混合战,最后是 Voidling。 多首领战会让敌人从远处不同方向分散出现。最终战保留原版完整三阶段与两段赶路, 路线固定为:虚空场地、旋转管道、泰坦平原、旋转方块、深渊深处。

所有规则下,Xi 构造体及其召唤的小型构造体都固有 Voidtouched,且不会因此获得额外 数值倍率。精英规则下,虚空掠夺者为 Voidtouched;每组虚空狱卒中仅一只为 Mending; 虚空毁灭者为 Overloading;Xi 构造体在 Voidtouched 之上额外获得 Twisted;Voidling 为 Glacial。Xi 构造体同时拥有两个标签时,生命总倍率仍仅为精英规则的 1.5 倍,基础伤害不变。

合金万神殿

合金万神殿中玩家等级固定为 18,怪物等级固定为 30,每场均有 36 点配装、3 个免费绿装份额、 1 个黄色物品份额与 1 个标准红装份额。六场首领依次为 Solus Control Unit、Solus Amalgamator、 Alloy Worship Unit、Alloy Hunter、Solus Wing 与 Solus Heart。

精英规则下的词缀依次为 Overloading、Blazing、Glacial、Collective、Glacial 与 Collective。 Solus Wing 和 Solus Heart 会保留各自原版场地、玩家出生点、过场、任务控制器与多阶段战斗流程。 所有敌怪均拥有 2.25 倍生命,包括首领召唤物与场次增援;精英规则的额外 1.5 倍生命会继续乘算。

设计万神殿

设计万神殿中玩家等级固定为 21,怪物等级固定为 36。五场战斗均有 42 点配装、3 个免费绿装份额、 1 个黄色物品份额与 1 个标准红装份额。Boss 依次为温柔的基基普、狂野的威威普、信徒推推普、 幸运儿摇摇晃与 Mithrix。

前四场使用完整之时。最终战让玩家直接出生在 Mithrix 竞技场边沿,无需完成月球柱子流程, 同时保留原版完整四阶段战斗。精英规则下所有敌怪均为 Perfected,包括 Mithrix 阶段中召唤的 月球怪;第四阶段结束后直接结算,不进入月球逃生流程。 所有敌怪均拥有 4 倍生命,包括 Mithrix 召唤的月球怪;精英规则的额外 1.5 倍生命会继续乘算。 Mithrix 保留 Perfected 的其他效果,但不获得其 30% 移动速度加成。

雨水万神殿

雨水万神殿将按场次逐步加入并测试。当前第一场的一阶段保持原版“虚假子嗣 / 破碎继承者”, 二阶段显示为“虚假子嗣 / 交汇继承者”,三阶段显示为“崭新子嗣 / 归一继承者”,并保留 Prime Meridian 的原版三阶段流程、场地变化与战斗控制器。 第一阶段的 Fissure Slam 结束后会立刻生成两套橙红色的 Mithrix 旋转“披萨”攻击。 两套攻击的初始位置与角度相同,随后分别顺时针与逆时针旋转。每套比原版减少 2 个扇形片, 并保留单个投射物的原版战斗数值。 第二阶段不再生成原版石傀儡,改为生成一个敌方的三阶段 Mithrix 幽灵。该幽灵不会自然损失生命; 每当 Providence 雕像开始蓄力激光时,它都会被强制执行一次跃空砸地,在空中等待 11 秒后准确落在 场地正中央并释放原版冲击波。崭新子嗣进入第三阶段时,这个幽灵会立即消失。 第三阶段必定沿用原版夺取 Halcyon Seed 时的召唤流程,召唤两只敌方 Lunar Aurelionite, 但不会检查或夺取玩家的 Halcyon Seed。它的石缝保留金色光芒,身体、巨石、激光、投射物与 攻击特效则统一改为月球蓝色。

第二场为“虚灵 / 既定终局”。名称沿用原版虚灵,保留原版三阶段战斗与两段穿越。 本场固定路线依次为:P1 原版初始场地 → Spinning Cubes → P2 阿普赫连圣所 → Swaying Arches → P3 塞壬召唤。固定路线是万神殿场次配置,与首领战斗机制分开; 未来接入常规流程时可以继续使用原版随机地图。新称号仅作用于本场虚灵。

  • 技能冷却: 既定终局本体的三个阶段自带 25% 技能冷却缩减;普通虚灵和召唤物不获得此加成。
  • Nullifier Black Hole: 从 P2 起,生命值低于 70% 就可被 AI 选用,享受本体的技能冷却缩减,保留其他使用条件;P1 不开放该技能。
  • Captured Monsters: 场内俘获怪物与虚灵同属虚空阵营,不再互相视为敌人,继续攻击玩家;保留原有万神殿等级与属性倍率。黑洞本身的原版无差别吞噬判定仍然保留。
  • Void Fog Ward: P3 安全区随当前生命比例线性缩放,满血 150 米、半血 112.5 米、接近空血 75 米;回血时按同一比例扩大。范围显示与伤害边界同步更新。
  • 半血召唤: 每阶段首次低于 50% 生命时,在虚灵身体中心正上方 10 米召唤一只同阵营虚空精英首领:P1 漫游者、P2 超载蠕虫、P3 Alloy Worship Unit。召唤物的基础生命与每级生命成长均为原版的 35%,再套用本场原有数值规则;每阶段仅召唤一次。
  • 召唤守护: 召唤成功后虚灵本体进入机制无敌,并显示类似奥利雷奥尼特的紫色无敌轮廓,直到该召唤首领死亡。虚灵转阶段或死亡时,仍存活的召唤物会一同死亡;召唤物提前死亡不会触发补召。
  • 黑洞与召唤: 召唤前立即中断正在执行或准备执行的黑洞;召唤守护的无敌期间不使用黑洞,但技能仍按原版规则计时冷却。无敌解除后,继续按当前冷却与血量条件选择技能。
  • 跑酷拦截: 两段跑酷都会出现月球逃生墙体攻击的紫色变体,预警、墙体、命中特效与灯光一并改色。玩家进入该段约 3 秒后开始,第一段每 2 秒、第二段每 1.25 秒生成一道;中心随机位于玩家朝出口方向前方 8–18 米、左右偏移最多 5 米,墙体朝向在横向基础上随机偏转 ±45°,保留原版约 1 秒预警。联机时轮流选择该段玩家;无人留在该段时停止并清理残留墙体。

精英及精英辐辉规则下,既定终局虚灵三个阶段均获得 Twisted 词缀,仅作用于本体;半血召唤的首领仍为虚空精英。试炼档案馆的单独练习使用相同规则。

第三场为独一之心 · 绝对超我(Absolute Super Ego)。“独一之心”沿用原版名称,“绝对超我”作为本场称号。 目前沿用神经圣所中的原版多阶段事件,并套用雨水万神殿的通用等级、配装与数值;精英规则沿用已有独一之心的 Collective 配置。 试炼档案馆自动收录这一场,专属战斗改动后续另行设计。合金万神殿及常规独一之心保留原版称号。

玩家等级固定为 21、怪物等级固定为 36,拥有 42 点配装、3 个免费绿装份额、1 个黄色物品份额、 1 个标准红装份额、10 倍敌怪生命及 1.5 倍敌怪伤害;精英规则额外乘算 1.5 倍生命,且虚假子嗣的 三个阶段都会获得 Perfected。

灾荒挑战

  • 缚锁之拳: 装卸工仅携带命运神器与荒芜神器,在暴雨或更高难度下通关。
  • 凋零之舞: 女猎人仅携带凋亡神器,在暴雨或更高难度下通关。
  • 终极打击: 船长仅携带威望神器、群峦神器与巨兽神器,在暴雨或更高难度下通关。
  • 军备竞赛: 工程师仅携带无极神器与镜像神器,完成至少一次循环后在暴雨或更高难度下通关。
  • 辐辉: 仅携带辐辉神器通关游戏。

所有灾荒挑战都允许额外启用统率神器;启用其他非指定神器会使挑战失效。

Configuration / 模组设置

Open Settings -> Mod Options -> Resonators of the Soul to enable or disable Enhanced Difficulties, Artifacts, PvP, and local Command tooltips. Gameplay modules are synchronized from the host in multiplayer and frozen after a run starts. Command tooltips are a client-only setting.

在主菜单的“设置 -> Mod Options -> Resonators of the Soul”中,可以持久化开启或关闭 强化难度、神器、PvP 与本地统率悬浮说明。多人游戏中,玩法模块由房主同步,并在一局开始后 冻结;统率悬浮说明仅影响本机。

Installation / 安装

r2modman

  1. Open the target Risk of Rain 2 profile in r2modman.

  2. Use Settings -> Import local mod and select ResonatorsOfTheSoul-0.35.5-r2modman.zip.

  3. Disable older standalone versions of CataclysmResonator, EnhancedDifficulties, PvPMode, and CommandTooltips.

  4. Every multiplayer participant must use the same Resonators of the Soul version and mod list.

  5. 在 r2modman 中打开《Risk of Rain 2》的目标配置档案。

  6. 使用 Settings -> Import local mod 导入 ResonatorsOfTheSoul-0.35.5-r2modman.zip。

  7. 禁用或卸载旧的独立版 CataclysmResonator、EnhancedDifficulties、PvPMode 与 CommandTooltips。

  8. 房主与所有玩家必须使用完全相同的模组版本和模组列表。

Thunderstore and r2modman resolve the dependencies listed in manifest.json automatically.

Thunderstore 与 r2modman 会自动解析并安装 manifest.json 中列出的前置模组。

Manual / 手动安装

Place ResonatorsOfTheSoul.dll in BepInEx/plugins/ResonatorsOfTheSoul/ and install every dependency listed in the manifest.

将 ResonatorsOfTheSoul.dll 放入 BepInEx/plugins/ResonatorsOfTheSoul/,并安装 manifest 中列出的全部前置模组。

Multiplayer / 联机

This mod registers networked content and uses strict version matching. Every player must have the mod installed, enabled, and on the same version.

本模组会注册联网内容并采用严格版本匹配。所有玩家都必须安装并启用本模组,且版本完全一致。

Development / 开发构建

dotnet build ResonatorsOfTheSoul/ResonatorsOfTheSoul.csproj -c Release

Output / 输出:

ResonatorsOfTheSoul/bin/Release/netstandard2.1/ResonatorsOfTheSoul.dll

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