
Enforcer
Adds the Enforcer from Risk of Rain 1 as a fully fleshed out playable survivor.Enforcer
- Adds the Enforcer from Risk of Rain 1
- Includes a bunch of unlockable alternate skills and skins
- Includes support for Ancient Scepter, VR, and a few other mods


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Join the discord server to share any feedback/bugs/suggestions- https://discord.gg/ZFcAa2nhwT
Or ping/message me directly (thetimesweeper) with all the nastiest feedback you can think of
Addressing official Enforcer
With the official release of Enforcer into RoR2 via the Hallowed Concepts DLC, a few questions may arise.
What's the point of the mod now?
- For one, if you don't know, this mod has some more content (and an entire other secret character) that the official enforcer doesn't.
- For two, despite being based on the same formula, the characters actually play pretty differently. Long story short, RoR2 Enforcer strays a bit from the RoR1 play style to be a bit more aggressive. This mod aims to stay true to the true Enforcer experience and lean into the bunker-down identity of the original character. Official Enforcer is the modern RoR2 Enforcer experience. Mod Enforcer is the more traditional vanilla-feeling RoR Enforcer experience
Is Gearbox gonna take this down?
No. Gearbox treats the modding community pretty well. That's all the shilling I'll do.
What's next for the mod?
Is it going to be abandoned?
No. It will be maintained and updated as it always is.
Is it going to be subsumed into the official version as skins and alt skills?
No. but anyone is free to port mod skins and skills to official and visa versa. We have no plans on doing so outright
If not, then what?
My goal is to have both Enforcers able to stand side by side as valid characters in their own right, as mentioned above, in a few ways.
- Quality:
- Currently, Official Enforcer clears Mod Enforcer pretty hard, in my opinion, and a lot of it is just in terms of quality. There was a ton more development, experience, collaboration, and resources put into the guy. It's hard to compete with that.
- Thankfully, we can yoink a lot of the work on feel, juice and visuals, and I'm looking into updating the mod's animations. We can also take advantage of the work and QA done on some aspects of the Official version that overlap with ours. Off the top of my head:
- shield bash projectile deflecting can be updated to be closer to official enforcer's parry
- blocking code can be solidified to the new official tech
- shielded lunge is fun we can steal that
- that said...
- Design:
- I want them to stand side-by-side, but not as the same character. I want them to be different enough so there's merit in both of them existing.
- Long story short, Official Enforcer encourages a gameplay loop that leaves the shield more often. I want Mod Enforcer to lean into the shielded gameplay, and make that more interesting.
- What exactly this means we will have to wait and see. Keep in mind, I don't want to just change him for the sake of being different. I believe these two design avenues are valid to go down. If these changes end up making the character too different from what people have grown used to in the mod, there will be legacy config options.
- Power Level:
- Of course, with RoR2 DLC comes unavoidable power creep. If you're in a lobby with both Enforcers, Official is going to outcompete simply on damage.
- I don't want to succumb to power creep and just buff him to modern ror2 levels, but I'm looking into a way to easily save and set configs on the fly so you can easily swap from your desired Modern power level and Classic vanilla-feeling power level.
I hope you look forward to these updates, but they will take some time.
Have fun, and thanks for havin fun.
Credits
Gnome - Coding
rob - Cooding
TheTimesweeper - Coooding
Enigma - Cooooding
Moffein - Idea Guy™, Coooooding
PapaZach - Skill icons
Jot - Animations
DarkLordLui (JestAnAnimator) - Animations
Violet Chaolan - Sounds
LucidInceptor (2cute2game) - Modeling
bruh - Modeling, swag, animation
Paysus - Animations
Domi - Animations
Bog - Rigging
Dr.Bibop - VR implementation
PureDark - VR implementation
Dotflare - texture assistance
SalvadorBunny - Heavy TF2 Minecraft skin
Destructor - Original mod icon
Reithierion - New mod icon
Draymarc - Concepts
Lethan - Screenshots
wetpudding - item displays
Ruxbieno - Idea Guy™
Swuff - Idea Guy™
And big thanks to everyone testing and giving their feedback, the mod wouldn't be the same without it
Languages
If you'd like to translate to your langauge, check out the language folder on github.
You can submit a pull request or issue with your language files, or can send it directly to thetimesweeper on discord
Thanks to those that have and in advance to those that may.
French - StyleMyk
Chinese - Meteorite1014
Brazilian Portuguese - Kauzok
Russian - Lecarde
Japanese - punch
Spanish (Spain) - Bagre
Spanish (Mexico) - same as Spain
Skills
| Skill | Description | Stats | |
|---|---|---|---|
| Riot Shotgun | Fire a short range piercing blast for 6x60% damage. |
Proc: 0.5 |
|
| Shield Bash | Bash nearby enemies away for 250% damage. Use while sprinting to perform a Shoulder Bash for 450% damage instead. Deflects Projectiles. |
Proc: 1.0, CD: 6 sec |
|
| Shoulder Bash | Short charge that stuns. Hitting heavier enemies deals up to 700% damage. |
Proc: 1.0 |
|
| Tear Gas | Throw a grenade that explodes into tear gas that leaves enemies Impaired. Lasts for 12 seconds. |
CD: 16 sec |
|
| Impaired | Reduces movement speed by 75%, attack speed by 25, and armor by 20 |
||
| Protect and Serve | Take a defensive stance blocking all damage from the front. Increases your rate of fire but prevents sprinting and jumping. |
CD: 0 sec |
Unlockable Alts (spoiler alert)
| Skill | Description | Stats | |
|---|---|---|---|
| Super Shotgun | Fire up to 2 shotgun blasts for 8x80% damage. While using Protect and Serve, fire both barrels at once. |
Proc: 0.75 |
|
| Heavy Machine Gun | Unload a barrage of bullets for 130% damage. While using Protect and Serve has increased accuracy, but slower movement speed. |
Proc: 1 |
|
| Stun Grenade | Stunning. Launch a stun grenade, dealing 540% damage. Store up to 3 grenades. |
Proc: 1, CD: 7 sec |

VR
Enforcer is now compatible with Dr.Bibop's VRMod. make sure you have VRAPI installed.
Huge thanks to Dr.Bibop and PureDark for the full VR implementation

Guns
- aimed with dominant hand
Shield Bash
- can be activated by swinging shield-hand.
- knocks enemies back based on your look direction
- sprint shield bash also faces your look direction
Protect and Serve
- can be automatically activated by raising and lowering your shield
- raising your shield is triggered by having your shield-hand in front of you and raised
- lowering your shield is triggered when you point your shield-hand downwards
- can be disabled in config
Hammer
- held with both hands
- activated by swinging with motion controls
Hammer uppercut
- aimed with dominant hand
Minigun
- held and aimed with both hands
Known Issues
- Cancelling shield with sprint does not work properly in multiplayer
Future Plans
- More alternate skill(s)
- perhaps new rorr skills
- if anyone would like to pr any of those (or anything you want) to the repo you're free to do so
- perhaps new rorr skills
- Skills++ support
- animation pass
- mention heavy tf2
- Other things 100% decided on pure whimsy
Readding everything- Fixing this fucker
- Help