


I've included config to disable all of the vanilla changes - mostly in case you don't like certain edits, but also for compatibility with other Commando mods (mostly Phase Round Lightning for those who like that mod more)
Commando's upgraded his guns to fire much more accurately, allowing him to bypass the falloff issues his Double Tap had while also dealing high damage. However, he can't fire continuously - he'll need to keep an eye on the three charges this skill comes with.
Inspired heavily by Metroid Prime and Environmental Station Alpha, Plasma Tap has very low range compared to his other ammo choices. However, it more than makes up for it in damage - in addition to the bullets themselves being comparable to Double Tap in DPS, they can also fire lightning at the target and nearby enemies for even more damage.
Using his right pistol, Commando fires three flaming missiles in a line - or at different targets if he moves around. While they have a high damage number, the falloff on their explosion doesn't help them in practice; their main function is providing area control via a brief stun.
THIS IS DISABLED BY DEFAULT; GO TO CONFIG TO ENABLE IT. With this skill active, Commando gains small stat boosts on levelup in addition to extra HP/damage. (thanks to Tarluk for suggesting this one)
A new debuff currently exclusive to Frag Grenade (debating whether to attach it to anything else in his kit); it lowers armor by -20 for 2.5 seconds.