Risk of Rain 2
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Broly

The Legendary Super Saiyan joins the fight.

Slot Skills
Primary Savage Combo: heavy 5-hit combo that lunges at your target and refills Ki
Secondary Eraser Cannon: big exploding Ki sphere · Gigantic Throw: grab an enemy in one hand and carry them as long as you hold the button (walk, jump or fly with them), ramming and stunning anything in your way (harder the faster you go), then let go to swing them up behind you and hurl them where you aim so they explode on whatever they hit · Gigantic Rage: Xenoverse 2's grab: leap up, drive them into the ground and slam them again and again (hold to keep slamming), last slam stuns · Gigantic Slam: grab, leap high and drive them into the ground for a big explosion · Lariat Rush: Xenoverse 2's Meteor Crash, a rush of blows that keeps going while you hold the button
Utility Ki Charge · Blaster Meteor: energy sphere that gives barrier (grows with mastery) and fills your Ki, then sprays Ki blasts in every direction; hold to keep firing
Special Omega Blaster: massive beam that stuns what it hits; hold to keep it firing and steer it · Gigantic Explosion: giant Ki dome, hold to keep it going · Gigantic Nova: charged giant Ki ball that drifts through enemies and erupts into a green pillar
Form Ultimate (V)
Suppressed SSJ Gigantic Charge: crouch, then launch forward plowing through enemies
SSJ Gigantic Roar: keep blasting and stunning everything nearby for as long as the roar lasts
LSSJ Gigantic Meteor: push out a small Ki blast, then leap and hurl a ball of Ki into it for an enormous explosion
LSSJ 3 Gigantic Stomp: march forward stomping the ground with all his weight while you hold the button, every stomp cratering it and blasting everything around (in the air, slam down first)
LSSJ 4 Gigantic Destruction: huge red beam that explodes where it hits; hold to keep it firing and steer it while you move; the beam and its explosions stun
LSSJ 4 (Limit Breaker) Gigantic Cataclysm: roar as an explosive sphere erupts and Ki blasts fly everywhere, then fire the beam (hold to keep charging)
LSSJ 5 Gigantic Cataclysm

Forms: tap F to climb: Suppressed Super Saiyan → Super Saiyan → Legendary Super Saiyan → LSSJ 3 → LSSJ 4 → LSSJ 4 (Limit Breaker) → LSSJ 5. His Ki is green, and turns red in LSSJ 4, LSSJ 4 (Limit Breaker) and LSSJ 5. Each form earns mastery as you use it, getting stronger and cheaper to hold. Total mastery unlocks the next form, like King's Goku and Vegeta (set Forms Need Mastery = false under [Balance] in the FaintAnimeUtilities config to have every form from the start). Use the Transformations page in character select to remove forms you don't want or add them back. Once Legendary Super Saiyan has 20 mastery levels it becomes his floor: running out of Ki in LSSJ or higher drops him back to LSSJ instead of all the way to base. Transform after standing still on the ground for 2 seconds and Broly plays his full Xenoverse 2 awoken transformation with its original camera angles (Restrained Broly's for the Super Saiyan forms, DBS Broly's for the Legendary forms). Otherwise he powers up in under a second.

Settings: with Risk Of Options installed, Broly shows up in the game's mod settings menu: turn the cutscenes off, change the LSSJ floor mastery, Ki drain, form mastery requirements, mastery rates, the HUD and more. The same settings are in the Broly and FaintAnimeUtilities config files.

Rage: a meter that fills over time and as you fight. Hold F to unleash it on top of any form for super armor (no stuns or knockback), extra armor, damage, attack speed and regen, and 50% bigger explosions on every skill and ultimate, and his eyes burn red. It drains while active, so keep hitting things to stay enraged. In the Legendary forms it builds faster and lasts 50% longer, and the more max Ki he has, the longer it lasts (it never costs Ki). The first Rage of a run plays DBS Broly's awoken roar, and raging after standing still for 2 seconds plays the Gigantic Roar wind-up, both with their Xenoverse 2 cameras.

Skins: Broly Z, and DB Super Broly (his DB Super base, Wrath and Super Saiyan looks, Full Power as the Legendary Super Saiyan, and DB Super versions of LSSJ 3, LSSJ 4, Limit Breaker and LSSJ 5).

Requires FaintAnimeUtilities.

Credits

King (kinggrinyov)

His Goku and Vegeta mods are the inspiration for this one, and he gave permission to make a mod in the same style. This mod only exists because of all the hard work he put into his, so if you enjoy it at all, please consider supporting him on Patreon: https://www.patreon.com/Kinggrinyov

  • Sackezo (Zack): Broly's base, suppressed and Super Saiyan models come from his free-to-use Broly Z 2.0 Xenoverse 2 mod, and the Super Saiyan hair from his Broly (Second Coming) mod.
  • Bandai Namco / Dimps: Broly's Legendary Super Saiyan model and the LSSJ 3 hair (Goku's Super Saiyan 3 hair, resized and recolored), the LSSJ 4 tail (Goku's Super Saiyan 4 tail) and all of Broly's animations (Broly (Restrained) and Legendary Broly) come from Dragon Ball Xenoverse 2. So does the DB Super Broly skin: DB Super Broly, his Wrath state, his Super Saiyan and Full Power models, and Full Power's face, legs, waist cloth and chest scars on its LSSJ 4 and LSSJ 5 forms.
  • Bandai Namco / Arc System Works: Broly's LSSJ 4 upper body (chest, shoulders, arms, collar and cuffs) and hair come from Dragon Ball FighterZ.
  • Deez Mods Only (Deez Corporation): the colours and lightning of Broly's form auras are based on the Even Further Beyond aura pack for Xenoverse 2 (open source): https://www.patreon.com/DeezCorporation
  • Team Four Star: Broly's "What's your power level?" and "Mine's pretty big" character select lines come from their Dragon Ball Z Abridged Broly movie.
  • LibXenoverse / LibXenoverse2 contributors, XenoKit and LazyBone (XV2-Tools): Xenoverse 2 file format documentation and tools used to get the models, sounds and animations out.

Dragon Ball and its characters belong to Akira Toriyama, Bird Studio, Shueisha and Toei Animation. This is a free, non-commercial fan mod and isn't affiliated with any of them.

Testing / Giving Ideas for the Mod

A huge help finding issues, giving feedback and ideas, and testing multiplayer.

  • BeyondRayne
  • tasthebrave
  • Bonzworth
  • Xealandre Saha

AI disclosure

AI was used throughout development, including tooling, animation adaptation, implementation, diagnostics and documentation. The extracted character artwork, models, source motion and voice performances were not AI-generated. I made (and am still making) art, models, VFX, animations and even sound effects, while Claude did most of the coding (because I'm really bad at it, what can I say?) and helped me learn how to do a lot of what I'm doing now. I also did the rips of the models, VFX, sounds and animations I didn't make myself.

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