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Periodically transfer items from the player with the highest item score to the player with the lowest item score
Scrap a random stack of items on death
Only spawn bosses, with some light adjustments to difficulty scaling
Increases jump power
Increased knockback
Provides extra jumps on crits
Decreases damage in exchange for increase knockback recieved
Increased damage to enemys far away
Increase attack speed, double range, and negatige bullet spread
Slightly increases base damage on kill