Rei from Solar Ash as a fast, skating melee survivor: momentum skating, wallruns, a grapple, Glint marks, a ranged loadout, a Remnant Rush ultimate and 6 Solar Ash outfits. Multiplayer ready. Unofficial fan mod.
Fixed the air Boost lunging her model forward and snapping it back: it now uses a version of Solar Ash's air dash that stays centred on her.
0.9.9
Remnant Rush: the meter fills about twice as fast (kills and hits give double, mark pops 12 → 18), and a failed Rush refunds half the meter instead of 30%.
New finale: she darts around the last weak point in a flurry of hard-light slashes (150% each; 4 slashes, +1 per 25% attack speed and per 20% crit chance, up to 14), then leaps high, hangs for a beat and drives her lance down. Finale blast 600% → 1000% per weak point in a bigger 14m radius, with a gold shockwave ring and a pillar of light. Finishing it resets all your cooldowns.
Smoother air moves: Boost and Grapple no longer snap her model around in the air. She turns into the dash smoothly, and the grapple poses stay centred on her instead of lurching forward.
Grapple to terrain: slower pull (max 48 m/s instead of 75, and it no longer pushes past the speed you came in with), so it doesn't fling you as hard.
0.9.8
Speed rebalance: base move speed 7 → 6.5, full momentum +65% → +50%, and momentum builds a bit slower (about 5s to full instead of 4s). Top skating speed is about 15% lower.
Movement items: move speed from items and buffs (Goat Hoof, Energy Drink, Red Whip, Mocha, Hunter's Harpoon...) gives Rei half its usual bonus. Her own momentum, Boost and Goo Boost speed aren't affected.
Wax Quail: she gets a quarter of its forward launch (it was rocketing her across the map with her air momentum).
Both are adjustable in the config (Item Move Speed Effect, Wax Quail Effect).
0.9.7
Voice lines: about 100 of Rei's own Solar Ash lines. She says them now and then: on arriving at a stage (and on the first stage, looping, and the final fight), starting and finishing the teleporter, boss arrivals, bosses at half health and boss kills, elite kills, Remnant Rush, Goo Boost, big hits, low health and recovering, being revived, dying, idling, opening chests and failing shrines. At least ~14s between lines. Every player hears the same line. Config: on/off, frequency, chat subtitles.
New animations: she rises from a crouch when she arrives on a stage, relaxes after standing still out of combat, flicks her tool when she opens or uses something, and staggers or flinches (front or back, grounded or airborne) when a hit takes 15%+ of her health. Solar Ash's wall-slide pose is available as an optional wall-ride look in the config (off by default; the skating wall ride stays).
Boost now has 3 charges with a 7s recharge.
Fixed Needle kills not resetting its cooldown.
Fixed Grapple kills sometimes not giving the reset.
0.9.6
Her Solar Ash jump animations now play: the neutral jump from standing (it was snapping straight to the fall loop), and her long jump when jumping out of a run or skate. Landings flow straight back into skating.
Boost's amp now also grants +40% attack speed for its 3s.
0.9.5
Crescent Wave's storm of cuts now hits each enemy 3 times for half the throw each (300%–750% total per enemy).
Her Remnant Rush and Goo Boost meters moved from the middle of the screen to just above their skill icons.
0.9.4
Fixed Crescent Wave doing almost no damage after 0.9.2. Its storm of cuts now hits each enemy inside once for the full throw damage (200%–500%), instead of 8 times a second.
0.9.3
Crescent Wave: attack speed adds follow-up blades (one per +50%, up to 3) that fan out for half damage each.
Melee slashes: each swing now leaves its exact blade path in the air as a wide, bright hard-light crescent (cyan, magenta when amped), replacing the old arcs that didn't always follow her swing. Blade trails are longer and smoother at any frame rate.
Wallrun rail: no more stutter, flicker or streaks between walls; a fresh rail is laid on each wall.
Goo Boost effects are now blue to match its meter.
Lock-on reticle (Needle, Glint Volley) is restyled in Rei's cyan.
0.9.2
Crescent Wave hit the same enemy many times per throw (reworked again in 0.9.4).
Goo Boost now also grants +50% attack speed while boosting.
Boost no longer caps you below your current speed when you're stacked with move speed items.
0.9.1
New special: Remnant Rush (replaces Goo Needle). Fill the Remnant meter by popping Glint marks, kills and hits, then break 5 glowing weak points before the timer runs out for a huge finishing strike.
Glint Volley needles no longer apply marks; they pop them for +50% damage (and fill the Remnant meter). Crescent Wave marks, the Volley cashes in.
Outfits now show in the character select preview.
Ranged needles (Glint Volley) are always visible, start at her hand and no longer flash in the wrong spot.
Needle and Remnant Rush kills heal (10% of damage dealt, 25% on chained stabs and the Rush finale).
Goo Boost is faster (60% past her top speed), lasts longer, and its bar is blue.
0.9.0 (beta)
First public release.
Rei with her Solar Ash model, animations, voice, sounds and effects.