0.9.1
- Fixed skins not showing up >:(
- annoying build error that prevented dynamic bone prefabs from.....building
v0.9.0
- New Commando skin!
- brought back from the depths of davy jones locker :D
- put sick preview in the readme
- inspired by the returns style commando and Orbital's version of it.
- Dynamic Bones!! New wobbly wiggly bits on existing skins:
- Acrids lobster feelers
- Loader's prawn feelers
- Engi's euryptid leggies
- Cap's macaroni feathers
- SLU-G slug's jiggly bod
- Other tweaks:
- made the octopus in engi's visor easier to see
- brightened the pufferfish in cap's tank and gave him a couple feathers
v0.8.1
- Rejoice ye bungus gamers, hurricane Lala and college be damned!
- New Engineer skin, most ridiculous one yet imo
- Octopus and Eryptid invaders from outer space!
- including skins for his turrets and both mines (WIP)
- i'll figure out the rigging for the mines eventually
- added preview images for engi and turrets in the readme
v0.7.1
- Gave some skins and glass a better cartoony shine
- Fixed preview images
v0.7.0
- Beta Release (any skin may be sent to The Crusher if my will deems it so)
- Skins Added!
- Loader
- MUL-T
- REX
- Mercenary
- Acrid
- Captain
- Artificert
- Two gambling friendslop skins for Captain and False Son
- disabled by default in the config
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