0.3.1
Center the gunner camera on the pilot camera pivot, with matching base camera distance and FOV.
Remove the forward-seat pivot and passenger-to-pivot obstruction offset.
Preserve independent aiming, scope zoom, and on-foot camera restoration.
0.3.0
Add Commando pilot ejection on lethal helicopter damage.
Add server-enforced 180-second Rebuild AH-64 special; retains timer across body/stage changes.
Release the gunner and use a safe ground destination when available.
Preserve the existing player master, inventory, money and progression.
Prototype: host/client transformations and stage transitions require gameplay testing.
0.2.10
Increase helicopter base movement speed and base maximum health by 10%.
0.2.9
Stabilize the seated gunner camera using the vehicle-root seat anchor. Restore the original pivot on exit.
Hide the occupied helicopter model only while rendering the gunner scope, preventing fuselage obstruction. Preserve third-person, pilot and other camera visibility.
0.2.8
Overdrive replaces its 20% attack-speed buff with a 10% damage buff. Retains 50% faster minigun fire, instant refill, and unlimited ammo for 6 seconds. Damage buff clears on seat exit.
0.2.7
Reduced gunner magazine from 150 to 100 rounds. Empty reload remains 2.5 seconds. Overdrive bonuses unchanged.
0.2.6
Halved Titan Laser damage to 3x the original (1800% per second); retained the 6-second beam, 2-second charge, and 12-second cooldown.
0.2.5
Gunner minigun magazine increased to 150 rounds; empty reload remains 2.5 seconds.
Pilot Shift now uses the original evasive roll, combined with the existing 3-second movement boost.
Gunner Overdrive adds 20% attack speed on top of the existing 50% minigun rate bonus and unlimited ammo for 6 seconds. Clears on exit.
Removed the original airtime HUD gauge.
Unlimited hover now works without any prior terrain detection. Virtual ground does not block descent over open space.
0.2.4
Pilot Rocket Pods now hold 24 base charges and reload faster with attack speed.
Unlimited flight refills airtime before equipment/external-motion early returns.
Recover hover at current altitude when ordinary external launches/knockback stop ascending, instead of waiting for terrain or a 15-second timeout.
Prevent powered boost climbing from being mistaken for an external launch.
Log hover recovery events for diagnosis during live playtests.
0.2.3
Added a custom Crew Gunner survivor description explaining its cooperative role and automatic boarding.
Character selection now shows all four mounted gunner skills, their actual cooldowns, and generated icons.
Expanded all eight pilot/gunner ability tooltips, including charge times, durations, magazine/reload behavior, and scope mechanics.
Minigun tooltip reflects configured damage and base fire rate.
Preserved Commando's on-foot kit with runtime skill overrides; boarding still grants the mounted kit.
Embedded four generated icons (Minigun, Weak-Point Scope, Titan Laser, Ammo Overdrive) directly in the DLL.
0.2.2
Laser firing duration increased from 3 to 6 seconds; damage per tick increased sixfold (3600% per second).
Unlimited flight keeps altitude with no input and retains lift when ground probes miss over ledges.
Space/Jump climbs; C descends. Unlimited mode overrides Classic settling controls.
Centered third-person gunner camera; restored the crosshair hidden by vanilla vehicle rules. Scope keeps priority.
Changelog
0.2.1
Automatically board an available allied helicopter on each stage/spawn, without a delay or distance limit.
Retry when the pilot spawns later; retain proximity and exit grace period for subsequent reboarding.
0.2.0
Pilot: rocket primary, lock-on barrage secondary, flight boost, barrier and armor defense.
Gunner: magazine/reload minigun, native weak-point scope, Titan laser and ammo overdrive.
Keep the gunner camera independent from the pilot; restore mounted state on exit.
Preserve mounted ammunition/cooldowns between boarding sessions.
Register extra networked skill state machines and add startup asset checks.
0.1.0
Initial unlimited-flight, raised-altitude and selectable gunner-seat prototype.
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