Risk of Rain 2
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Latest version
0.5.2
Last Updated
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255KB
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Deprecated

0.5.2

  • Rename ConfigManager to ConfigCatalog (was missed in 0.5.1)
  • Rename EquipmentFrame.performEquipmentAction to EquipmentFrame.performEquipmentActionServer to improve transparency
  • Add logbookModelParameters and SetLogbookModelParameters to EquipmentFrame to mirror ItemFrame
  • Make 'Quick Add' overload for SingleItemDisplayFrame.Add implicitly support Equipment Drones
  • Add GSUtil.AllChildren extension for transforms
  • Fix GSUtil.SetupItemDisplay setting material instead of shared material
  • Add UpdateItemFollowerScaleDebug to attach to item followers when creating item displays (ItemFollower only sets scale once when instantiating the follower)
  • Fix Configurable attributes not applying to fields when within a module lacking a Configurable attribute itself

0.5.1

  • Add ArtifactActionCatalog to handle artifact actions on enable/disable
  • Add enabledAction and disabledAction to ArtifactFrame
  • Rename selectedIcon and deselectedIcon to enabledIcon and disabledIcon respectively in ArtifactFrame
  • Fix ArtifactFrame.SetArtifactCode(Top/Middle/Bottom)Row having no effect
  • LazyAddressable now defaults to not ensuring completion. I am still not 100% happy with lazy addressables and will continue to look at them
  • Add ModelPanelParametersInfo to represent general information about ModelPanelParameters
  • Add logbookModelParameters and SetLogbookModelParameters to ItemFrame to merge GSUtil.SetupModelPanelParameters into the frame
  • Add more overloads to GSUtil.SetupModelPanelParameters
  • Rename OverlayManager and EarlyAchievementManager and EliteTierManager to OverlayCatalog and EarlyAchievementCatalog and EliteToTierManager respectively
  • EquipmentActionsCatalog uses a function instead of a delegate to improve readability
  • Add ArtifactCompounds class to Common to represent vanilla ArtifactCompoundDef and int value information
  • Add GSUtil.TryFindArtifactCompoundDef and GSUtil.FindArtifactCompoundDef to locate the appropriate ArtifactCompoundDef for a compound int value
  • Add CopyToFormulaDisplay method to ArtifactCodeInfo to setup a ArtifactFormulaDisplay component based on the code info
  • Remove GSUtil.ModLoadedCached because it really wasn't worth caching
  • Add support to ModPlugin for BepInEx incompatability, dependency, etc. attributes
  • Add moddedDifficultyDefs field to ExtendedSerializableContentPack

0.5.0

  • Early release
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