Gave my thoughts on balance changes so some people understand better what I have in mind.
Nerfed Laser Glaive a bit.
Nerfed Arrow Rain Proc Coefficient a bit.
Passive-ish Changes:
360 Degree Sprint can be enabled in the config
Slighty improved Auto-Aim
The Auto-Aim wasn't the greatest. It's still not great here, but it's definitely an improvement.
M1 Changes:
Strafe Damage Coefficient 150% => 180%.
Strafe Fire Rate 2/s => 3/s.
A big DPS and Proc Rate increase, just about average now.
Flurry Damage Coefficient 100% => 110%.
Flurry Fire Rate 0.7/s => 1/s.
Flurry Proc Coefficient 0.7 => 1.0.
Big buffs here as well, moreso on Proc Rate.
These changes make Flurry DPS better at ~47% Crit, combined DPS better at ~52% Crit, Flurry PPS always better and Flurry Proc DPS better at ~63% Crit compared to Strafe.
An adjustment to make it a bit harder for Flurry DPS to be better, but combined DPS to be better much faster, compared to vanilla's ~80% crit.
M2 Changes:
Laser Glaive Damage Coefficient 250% => 350%.
Laser Glaive Damage Coefficient Multiplier per Bounce 10% => 2.5%.
An adjustment to make Glaive a bit better against a small number of/single target(s).
Laser Glaive Proc Coefficient 0.8 => 1.0.
Laser Glaive Cooldown 7s => 6s.
Laser Glaive Duration 1.1s => 0.8s.
Laser Glaive Antigravity Strength 30 => 45, scales with Duration.
These changes make it quite a bit smoother to use.
Utility Changes:
Blink Speed Coefficient 14 => 15.
Blink Cooldown 7s => 6.5s.
Slight buffs to make Blink more of a sidegrade.
Phase Blink Cooldown 2s => 7s.
Phase Blink now recharges 3 stocks at once.
Changes to make using Phase Blink require a bit more thought.
Special Changes:
Arrow Rain Damage Coefficient 110% => 140%.
Arrow Rain Proc Coefficient 0.2 => 0.7.
Arrow Rain Cooldown 12s => 9s.
Arrow Rain now has a 25% bigger Radius, and goes 300% as high to make hitting airborne enemies easier.
Big buffs to Arrow Rain. These give it a really good proc niche, while still having good DPS, but being a bit harder to use effectively than Ballista.
Ballista Cooldown 12s => 10s.
Ballista Damage Coefficient 900% => 750%.
Ballista Bolt Count 3 => 4.
These look like much bigger buffs than they actually are. Ballista now has slightly weaker burst potential, but can potentially kill more fodder enemies.