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Modding Server:
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1.0.3 Patch Notes
Passive Changes:
Fall Damage Reduction 100% => 70% .
This isn't significant at all, I just added it so Eclipse is a bit more of a challenge with Loader.
Barrier Gain 5% => 2% .
Nerfed considering Knuckleboom changes, so it's not as raindead to hold down M1 on a target.
M1 Changes:
Knuckleboom Damage Coefficient 320% => 170% .
Knuckleboom Fire Rate 1.666 => 2.5 .
Knuckleboom now knocks up enemies every third attack, dealing 230% in a 12m AoE.
Something I wanted to bring back from Risk of Rain 1, makes Knuckleboom a lot more interesting and rewards using it.
It also adds a potential tech you can use, not telling what it is though :).
M2 Changes:
Grapple Fist Cooldown 5s => 7.5s .
Grapple Fist Speed Multiplier 4 => 2 .
Grapple Fist Acceleration 45 => 35 .
Grapple Fist Max Distance 80m => 75m .
These aren't really significant, but I wanted to nerf Loader's mobility somehow.
Spiked Fist Cooldown 5s => 7.5s .
Spiked Fist Speed Multiplier 4 => 2 .
Spiked Fist Acceleration 45 => 35 .
Spiked Fist Max Distance 80m => 75m .
Spiked Fist Mass Limit 250 => 500 .
Utility Changes:
Both Gauntlets now have a better formula. This makes the damage hard to compare.
Charged Gaunlet Min Damage Coefficient 10% => 500% .
Charged Gauntlet Max Damage Coefficient 2700% => 1800% .
Charged Gauntlet Charge Duration 2.5s => 2s .
Charged Gauntlet Speed Coefficient 0.3 => 0.26 .
Charged Gauntlet Cooldown 5s => 7s .
Charged Gauntlet Max Lunge Speed 90m/s => 70m/s .
A decent nerf to mobility, damage and cooldowns, which should encourage more M1 usage, though these are still more damage.
Thunder Gauntlet Damage Coefficient 2100% => 1400% .
Thunder Gauntlet Speed Coefficient 0.3 => 0.13 .
Thunder Gauntlet Cooldown 5s => 7s .
Same thing here, also made the skill a bit less raindead to use.
Special Changes:
M551 Pylon Damage Coefficient 100% => 50% .
M551 Pylon Area of Effect 25m => 35m .
M551 Pylon Fire Rate 1/s => 3/s .
M551 Pylon Proc Coefficient 0.5 => 0.4 .
M551 Pylon Bounces 0 => 1 .
M551 Pylon Lifetime 15s => 6s .
A big buff to make M551 Pylon feel much more like a special, instead of a mobility tool, or a wisp-clearing tool.
The single target damage is poor, but use it on a group and deal great damage.
Thunderslam Damage Coefficient 2000% => 400% .
Thunderslam Area of Effect 11m => 12m .
Thunderslam Cooldown 8s => 9s .
Thunderslam now increases damage a lot based on fall speed.
A shift in Thunderslam's effect to be risky, much more rewarding and skillful. It deals a LOT of self damage, but can deal a whole lot more to enemies as well.