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1.2.2 Patch Notes
- Gave my thoughts on balance changes so some people understand better what I have in mind.
M1 Changes
- DIRECTIVE: Inject Healing 60% => 45%.
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- REX' healing was a tad too strong to be truly risk reward, nerfed it quite a bit here.
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- This should hopefully encourage using different abilities more.
M2 Changes
- DIRECTIVE: Drill Damage per Tick 90% => 160%.
- DIRECTIVE: Drill Cooldown 6s => 5s.
- DIRECTIVE: Drill Proc Coefficient 0.5 => 1.0.
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- Big buffs to DIRECTIVE: Drill, it's now a viable option, with its high proc rate and safety.
- Seed Barrage Damage Coefficient 450% => 350%.
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- Decent nerf to Seed Barrage's damage, still fairly strong. An upgrade in DPS over Drill for skilled players, but they're close enough now I feel.
Utility Changes
- DIRECTIVE: Disperse Cooldown 5s => 4s.
- DIRECTIVE: Disperse Stock 1 => 2.
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- High mobility pick, definitely a sidegrade with REX' already high damage output, but low-ish mobility.
- Bramble Volley Heal per Enemy Hit 10% => 7%.
- Bramble Volley Damage Coefficient 550% => 500%.
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- Slightly lower healing and damage to be a little more risky and less raindead to use.
Special Changes
- DIRECTIVE: Harvest Endlag 1s => 0.3s.
- DIRECTIVE: Harvest Damage 330% => 500%.
- DIRECTIVE: Harvest Healing per Fruit 25% => 15%.
- DIRECTIVE: Harvest Fruit now give a random stackable buff for 5s.
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- Tangling Growth is a really powerful AoE ability, while Harvest now has its niche for buffs, especially in multiplayer.
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- Gave it a bit of damage for the band proc if needed, and to execute fodder enemies easier to get said buffs.