Skip to main contentThunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. A Variant pack that introduces only a couple of Variants, but adds them to each monster.
Important vvv
I split up Monster and Boss Variants into separate Mods
Important ^^^
Variants
- *Brilliant:
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- Has behemoth, dies in 30 seconds
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- *Alloy Vulture, Hermit Crab, Lemurian, Lesser Wisp, Soul Lesser Wisp
- *Colossal:
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- More regen, heals, can overheal, huge
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- *Beetle Guard, Elder Lemurian, Parent, Stone Golem, Void Reaver
- Corrupted:
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- Spawns a huge damage-increasing ward, has transcendence, small chance to summon meteors
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- Crazed:
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- Has more secondary and utility uses, uses secondary more often
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- *Curative:
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- Heals itself and other nearby monsters in a huge area, uses woodsprite
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- *Clay Templar, Hermit Crab, Imp, Mini Mushrum
- Havoc:
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- Gets more attack speed the more it hits you (has a cap), chance to buff all monsters
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- *Heretic:
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- Uses hooks, uses skills at any point in time
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- *Beetle, Parent, Stone Golem, Void Reaver
- Juggernaut:
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- More regen, more tanky, uses dml
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- Neverdie:
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- Revives twice, overall slightly more tanky, chance to heal half health
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- Nocturne:
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- Smol, uses all skills more often, reduces armor after 5 hits
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- Predatory:
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- Smol, comes after you much faster when out of combat, chance to boost all stats
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- Primal:
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- Uses skills at any point in time, reduced cooldowns on hit
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- *Ramming:
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- Extremely fast, always sprints
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- *Bighorn Bison, Lunar Exploder, Lunar Golem, Lunar Wisp
- *Warding:
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- Spawns a huge crippling ward on ambient level up, spawns warbanner
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- *Alloy Vulture, Lunar Wisp, Solus Probe

6.2.4 Patch Notes
- Added Clay Man Variants (modded monster)
- Added Archaic Wisp Variants (modded monster)
- Buffed Havoc Variant
- Buffed Warding Variant
- Buffed Nocturne Variant
- Adjusted Juggernaut Variant
- Adjusted Nocturne Variant to not lag :|