
Modding Server:
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Inferno

This difficulty aims to make the game tougher in a fair and learnable way. It requires lots of awareness and skill.
It should feel a lot more like the planet doesn't want you here, and is there to obliterate you. You are likely gonna get swarmed.
List of changes:
https://docs.google.com/document/d/1tX11jTpdX8W70WbNdO361NXKUmel70JgaigBIVvaLhs
Note: Other mods that change enemies/directors might not be compatible with this difficulty.
Mastery skin screenshots at the bottom
1.4.0 Patch Notes
- Added a bunch of stuff to make it harder and more fun, written below
- Added Config options for
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- Combat Director Credit Multiplier
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- Buffed Beetle Queen Cooldowns
- Buffed Clay Apothecary Cooldowns
- Buffed Hermit Crab Cooldowns
- Buffed Lunar Golem Cooldowns
- Nerfed Lunar Exploder Cooldowns
- Nerfed Clay Templar Speed
- Nerfed Mithrix Phase 4 health a lot
- Split Config
- Simplified Config descriptions
1.3.2 Patch Notes
1.3.0 Patch Notes
- Added 3 Mastery Skins (Commando, Bandit, Captain)
- Adjusted Stone Golems, much worse aim, much faster laser charging
- Adjusted boss health
- Miscellaneous buffs
- Added Config options for
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- Level and Difficulty Boost
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- Scale Level and Difficulty Boost with player count
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- Enable Combat Director Changes
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- Make Mithrix scale with Attack Speed
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- All Config options now update in realtime, as well as the description
- Updated description
- Bugfixes
Skin Credits
- Thanks to dotflare for doing 99% of the work
- Thanks to R3D for initial theme
- Thanks to dotflare and HIFU (yes me) for concepts and tweaking
- Thanks to dotflare for being based again
Also I had to check if skins exist in a fixed update cause of dotflare's evil DEVILISH practices
