Risk of Rain 2
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Date Uploaded
5 years ago
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57K
Size
5.4MB
Dependency string
HashAshin-Ninja-1.1.1

Ninja

Ninja is a high risk & high input class with a high skill ceiling.

He has some of the highest burst dmg but requires mastery of his toolset to unleash his true potential. You need high awareness of your surroundings, enemies and their attacks with Shadows Parry, mastering this is your biggest strength. Burst cancels. Target prioritization with precision aim for his Execute resets and effective use of his Deception.

Do you have what it takes?

Click below for Trailer and Guide:

With inspiration from Zer0 in Borderlands 2, Genji and Nioh's cancel tech & tight parry windows..

Backstory

No one made a Ninja. So I had to be the one.

With barely any experience in C# and unity or blender. Painstakingly.. Enter Ninja. 2 Months of dedicated work alone and hitting many walls during, seemingly impossible at times.. This is a passion project for me and i have fulfilled what i had set out in plan at the start, so i am satisfied with the result.

Support through donation is optional but motivates me to work on my passion more amidst studies https://ko-fi.com/hashashin. For my time invested and if you enjoyed it would be appreciated.

Future Plans

-Gather feedback for balancing if needed, I havent stress tested him with every item (mostly without as a masochist). -Adjustments. -VR support is one of my goals also

Known Issues

If idle for between 1-2s then moving, you will keep that idle animation for the next second(idle to moving issue). This bug is avoided by jumping or attacking to force animate if you want.

Updates

1.1.1 : SPECIAL:New overlay while cloaked. Secondary and Special cancels cloak. PRIMARY:Primary atk speed anims increase while lowering dmg + coef to better fit his pace giving him fluidity, IF target is aimed at with primary deal bonus damage and targets weakpoints (skill-gap increase). OTHER: Animations and responsiveness should be smoother overall.

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