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DespairModpack
Unclearable?This is a modpack for my friends who strives for highest challenge.
Modpack is specifically tuned for high difficulty, punishing runs in multiplayer
- Multiplayer Artifact setup: Artifact of Genetics, Artifact of Death Curse
Some stuff is preconfigured, unusuable skills in SotS/SotV are disabled. Adjusted to play with 2-8 people with revives. SotS/SotV compatible.
Changelog
1.0.4
- Enforced Death Curse in Multiplayer
- Bazaar spawns few more chests to help with progression
- You can attack newt without consequences for DPS checks
- [Mercenary] Riptide dmg 220% -> 300%, Proc Coeff: 1.0 -> 2.0
- [Mercenary] Crossing Storms dmg 1000% -> 1250%
- [Mercenary] Zandatsu dmg 600% -> 750%, Healing 30% -> 35%
- [Artificer] Brimstone dmg 100% -> 150%, lifetime 8s -> 12s
- [Artificer] Crashing Wave HP Scaling 150% -> 250%, cooldown 8s -> 7s
- [Artificer] Flash Frost Barrier HP 12% -> 15%, cooldown 8s -> 7s
- [Commando] Burst Fire Cooldown 2s -> 1.8s
- [Huntress] Take Aim Damage 100% - 1100% -> 100% - 1250%
- [Loader] Reinforce Attack Speed 40% -> 55%, Buff Duration 7s -> 10s
- [Bandit] Desperado stacks loss between stages 40% -> 35%
- [MUL-T] Shipping Crate Damage 400% -> 550%, boxes can be pushed way more easier to collide with enemies
- Crystallize changed from 20% barrier to 25% barrier
- Revitalizing changed from 1%maxHP heal to 1.2%maxHP heal
I'm trying to find any resources on rebalancing other custom mods damage multipliers/fixing the skills itself/balancing vanilla skills, but I'm struggling :(
1.0.3
- Disabled bugged Captain's chaotic skill (No more permanent summons, sorry)
- Added fading to opened chests
1.0.2
- Added more Survivors skills, disabled another bunch that did not work out
- Added few more items
- Rebalanced skill values on Skillsmas
- Added tweaks for Artificer
- Added Umbral Mithrix
1.0.1
- Added configuration files to rebalance mods
- Disabled not working skills from various skill modpacks
1.0.0
- Release of modpack