SupplyChain
Item-count manipulation pack: bonus chest drops, command-style picks, automatic restocks, stack amplification, and a pyramid scheme.Supply Chain
An item-count manipulation pack, calibrated against the Sale Star yardstick (~1 extra item per stage ≈ one green slot). Every item that generates items excludes its own bundle from the loot pool and is capped per stage — no infinite dice, no on-command farming.
- Bulk Order (white) — gold chests have a 7% (up to 30% with stacks) chance to contain an extra common item.
- Loaded Dice (green) — gold chests have a 15% (up to 40%) chance to drop a bonus item one tier below their contents. At most 2 (+1 per stack) bonus drops per stage.
- Purchase Order (green) — gold chests have a 10% (up to 35% with stacks) chance to also offer an Artifact-of-Command-style choice of any item of the chest's tier. At most 1 (+1 per 2 stacks) per stage. Order exactly what you want.
- Standing Order (red) — at the start of each stage, gain +1 stack of your lowest-count item (+1 item per stack). Your scarcest holdings, automatically restocked.
- Force Multiplier (red) — all other standard items behave as if you had 10% (+10% per stack) more stacks, rounded down. Does nothing for small stacks; deep stacks run deeper. Lunar/void items unaffected.
- Pyramid Scheme (lunar) — on pickup, +1 stack of every item you own. Afterwards, 20% of your gold income per stack (multiplicative) is paid upline, forever. The upline does not pay back.
- Dropshipping (lunar) — you can no longer open gold chests, but for every (player count / 2) items your teammates collect, a copy is drop-shipped to you. Extra stacks divide the throttle (faster copies, up to mirroring everything teammates collect). A pure group-play item: useless solo (no teammates to skim from).
- Recall Notice (void, corrupts Loaded Dice) — bonus chest drops become a guaranteed void item one tier below the chest's contents, capped at 1 (+1 per 2 stacks, max 3) per stage. Requires Survivors of the Void.
- Artifact of Diversification — chests reroll once when they would drop an item you already own 5+ stacks of. Runs wider, not taller.
Fine print
- "Chests" means gold-cost
ChestBehaviorinteractables (small/large/category/cloaked). Multishops, lunar pods, and lockboxes don't count. - Purchase Order's choice list excludes this bundle's own items, and the choice cube behaves exactly like a Command essence (same UI, same networking) — it does not require the Artifact of Command to be enabled.
- Dropshipping counts items teammates physically collect (chest drops, boss drops, printer/command items — anything picked up from the world); your copies are minted directly and never count toward anyone else's tally.
- Force Multiplier amplifies gameplay reads only — printers, scrappers, and the void cauldron consume real stacks, never phantom ones.
- All numbers configurable in
BepInEx/config/Isaac_Cummings.SupplyChain.cfg.
Pairs with DefenseBudget, the income-themed bundle from the same series.
Changelog
- 1.0.2 — New green item Purchase Order and new lunar Dropshipping. Recall Notice nerfed: it now has its own per-stage cap and drops void items one tier down.
- 1.0.1 — Removed the debug item-drop hotkey.
- 1.0.0 — Initial release.
