Supply Chain
An item-count manipulation pack, calibrated against the Sale Star yardstick (~1 extra item per stage ≈ one green slot). Every item that generates items excludes its own bundle from the loot pool and is capped per stage — no infinite dice, no on-command farming.
- Bulk Order (white) — gold chests have a 7% (up to 30% with stacks) chance to contain an extra common item.
- Loaded Dice (green) — gold chests have a 15% (up to 40%) chance to drop a bonus item one tier below their contents. At most 2 (+1 per stack) bonus drops per stage.
- Standing Order (red) — at the start of each stage, gain +1 stack of your lowest-count item (+1 item per stack). Your scarcest holdings, automatically restocked.
- Force Multiplier (red) — all other standard items behave as if you had 10% (+10% per stack) more stacks, rounded down. Does nothing for small stacks; deep stacks run deeper. Lunar/void items unaffected.
- Pyramid Scheme (lunar) — on pickup, +1 stack of every item you own. Afterwards, 20% of your gold income per stack (multiplicative) is paid upline, forever. The upline does not pay back.
- Recall Notice (void, corrupts Loaded Dice) — bonus chest drops become guaranteed, but every bonus is a void item of the chest's tier. Requires Survivors of the Void.
- Artifact of Diversification — chests reroll once when they would drop an item you already own 5+ stacks of. Runs wider, not taller.
Fine print
- "Chests" means gold-cost
ChestBehavior interactables (small/large/category/cloaked). Multishops, lunar pods, and lockboxes don't count.
- Force Multiplier amplifies gameplay reads only — printers, scrappers, and the void cauldron consume real stacks, never phantom ones.
- All numbers configurable in
BepInEx/config/Isaac_Cummings.SupplyChain.cfg.
Pairs with DefenseBudget, the income-themed bundle from the same series.