Risk of Rain 2
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Latest version
1.0.3
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4.7MB
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Supply Chain

An item-count manipulation pack, calibrated against the Sale Star yardstick (~1 extra item per stage ≈ one green slot). Every item that generates items excludes its own bundle from the loot pool and is capped per stage — no infinite dice, no on-command farming.

  • Bulk Order (white) — gold chests have a 7% (up to 30% with stacks) chance to contain an extra common item.
  • Loaded Dice (green) — gold chests have a 15% (up to 40%) chance to drop a bonus item one tier below their contents. At most 2 (+1 per stack) bonus drops per stage.
  • Purchase Order (green) — gold chests have a 10% (up to 35% with stacks) chance to also offer an Artifact-of-Command-style choice of any item of the chest's tier. At most 1 (+1 per 2 stacks) per stage. Order exactly what you want.
  • Standing Order (red) — at the start of each stage, gain +1 stack of your lowest-count item (+1 item per stack). Your scarcest holdings, automatically restocked.
  • Force Multiplier (red) — all other standard items behave as if you had 10% (+10% per stack) more stacks, rounded down. Does nothing for small stacks; deep stacks run deeper. Lunar/void items unaffected.
  • Pyramid Scheme (lunar) — on pickup, +1 stack of every item you own. Afterwards, 20% of your gold income per stack (multiplicative) is paid upline, forever. The upline does not pay back.
  • Dropshipping (lunar) — you can no longer open gold chests, but for every (player count / 2) items your teammates collect, a copy is drop-shipped to you. Extra stacks divide the throttle (faster copies, up to mirroring everything teammates collect). A pure group-play item: useless solo (no teammates to skim from).
  • Recall Notice (void, corrupts Loaded Dice) — bonus chest drops become a guaranteed void item one tier below the chest's contents, capped at 1 (+1 per 2 stacks, max 3) per stage. Requires Survivors of the Void.
  • Artifact of Diversification — chests reroll once when they would drop an item you already own 5+ stacks of. Runs wider, not taller.

Fine print

  • "Chests" means gold-cost ChestBehavior interactables (small/large/category/cloaked). Multishops, lunar pods, and lockboxes don't count.
  • Purchase Order's choice list excludes this bundle's own items, and the choice cube behaves exactly like a Command essence (same UI, same networking) — it does not require the Artifact of Command to be enabled.
  • Dropshipping counts items teammates physically collect (chest drops, boss drops, printer/command items — anything picked up from the world); your copies are minted directly and never count toward anyone else's tally.
  • Force Multiplier amplifies gameplay reads only — printers, scrappers, and the void cauldron consume real stacks, never phantom ones.
  • All numbers configurable in BepInEx/config/Isaac_Cummings.SupplyChain.cfg.

Pairs with DefenseBudget, the income-themed bundle from the same series.

Changelog

  • 1.0.3 — Fixed for Risk of Rain 2 1.5.0 (Hallowed Concepts patch): the patch's change to how gold is handed out stopped most of the bundle from loading. Fixed Dropshipping reading a game field that no longer exists, which could break item pickups. Each item now loads independently, so one broken hook can't disable the rest. Trial Quest chest stipends aren't tithed by Pyramid Scheme. Chest bonuses, Pyramid Scheme and Dropshipping ignore the new DLC item tiers (Hexes, Pages, Cursed). Artifact of Diversification rerolls now respect the chest's drop table.
  • 1.0.2 — New green item Purchase Order and new lunar Dropshipping. Recall Notice nerfed: it now has its own per-stage cap and drops void items one tier down.
  • 1.0.1 — Removed the debug item-drop hotkey.
  • 1.0.0 — Initial release.
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