Risk of Rain 2
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Latest version
1.0.2
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Dependants

Supply Chain

An item-count manipulation pack, calibrated against the Sale Star yardstick (~1 extra item per stage ≈ one green slot). Every item that generates items excludes its own bundle from the loot pool and is capped per stage — no infinite dice, no on-command farming.

  • Bulk Order (white) — gold chests have a 7% (up to 30% with stacks) chance to contain an extra common item.
  • Loaded Dice (green) — gold chests have a 15% (up to 40%) chance to drop a bonus item one tier below their contents. At most 2 (+1 per stack) bonus drops per stage.
  • Purchase Order (green) — gold chests have a 10% (up to 35% with stacks) chance to also offer an Artifact-of-Command-style choice of any item of the chest's tier. At most 1 (+1 per 2 stacks) per stage. Order exactly what you want.
  • Standing Order (red) — at the start of each stage, gain +1 stack of your lowest-count item (+1 item per stack). Your scarcest holdings, automatically restocked.
  • Force Multiplier (red) — all other standard items behave as if you had 10% (+10% per stack) more stacks, rounded down. Does nothing for small stacks; deep stacks run deeper. Lunar/void items unaffected.
  • Pyramid Scheme (lunar) — on pickup, +1 stack of every item you own. Afterwards, 20% of your gold income per stack (multiplicative) is paid upline, forever. The upline does not pay back.
  • Dropshipping (lunar) — you can no longer open gold chests, but for every (player count / 2) items your teammates collect, a copy is drop-shipped to you. Extra stacks divide the throttle (faster copies, up to mirroring everything teammates collect). A pure group-play item: useless solo (no teammates to skim from).
  • Recall Notice (void, corrupts Loaded Dice) — bonus chest drops become a guaranteed void item one tier below the chest's contents, capped at 1 (+1 per 2 stacks, max 3) per stage. Requires Survivors of the Void.
  • Artifact of Diversification — chests reroll once when they would drop an item you already own 5+ stacks of. Runs wider, not taller.

Fine print

  • "Chests" means gold-cost ChestBehavior interactables (small/large/category/cloaked). Multishops, lunar pods, and lockboxes don't count.
  • Purchase Order's choice list excludes this bundle's own items, and the choice cube behaves exactly like a Command essence (same UI, same networking) — it does not require the Artifact of Command to be enabled.
  • Dropshipping counts items teammates physically collect (chest drops, boss drops, printer/command items — anything picked up from the world); your copies are minted directly and never count toward anyone else's tally.
  • Force Multiplier amplifies gameplay reads only — printers, scrappers, and the void cauldron consume real stacks, never phantom ones.
  • All numbers configurable in BepInEx/config/Isaac_Cummings.SupplyChain.cfg.

Pairs with DefenseBudget, the income-themed bundle from the same series.

Changelog

  • 1.0.2 — New green item Purchase Order and new lunar Dropshipping. Recall Notice nerfed: it now has its own per-stage cap and drops void items one tier down.
  • 1.0.1 — Removed the debug item-drop hotkey.
  • 1.0.0 — Initial release.
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