
DBZ Mod
Dragon Ball Z characters for Risk of Rain 2. Featuring Son Gohan: Ki-powered combat, Super Saiyan to Beast, Kamehameha, flight. More fighters coming!DBZ Mod
Dragon Ball Z fighters for Risk of Rain 2. More characters are coming in future updates.
| Character | Status |
|---|---|
| Son Gohan | Available |
Son Gohan
Son Gohan joins Risk of Rain 2. He's built in the style of the classic DBZ character mods: no cooldowns, Ki fuels everything, and Gohan grows stronger the more he fights. Master each form and unlock Super Saiyan, Super Saiyan 2, Ultimate and Beast.
Built for the current Risk of Rain 2 version. Gohan only uses R2API and official game events, with no fragile method hooks.
How he plays
- Ki is your resource. Punches refill it (9% of max Ki per connecting swing). Ki blasts, beams and flight spend it, and it regenerates slowly on its own.
- Forms drain Ki. Tap F to go up one form and press X to power down. You revert automatically at 0 Ki.
- Mastery. Fighting in a form earns mastery levels for that form: less Ki drain and stronger bonuses. Base form mastery raises your max Ki. Total mastery unlocks the next form. Progress lasts for the run.
- Ultimates. Press V for your current form's ultimate move.
- Flight. Double jump to fly. Look where you want to go, hold Space to rise and Ctrl to descend, and sprint for speed (sprinting drains more Ki). Touch the ground to land.
- Zenkai. Survive 30 seconds in combat below 20% HP, or get revived, and come back permanently stronger for the run.
Skills
| Slot | Skill | Notes |
|---|---|---|
| Passive | Hidden Potential | Ki, mastery, Zenkai |
| Primary | Martial Arts | Hold for a rapid 6-hit clobber. Refills Ki. Works in the air. |
| Secondary | Ki Blast / Masenko | Ki Blast: hold to fire alternating hands. Masenko: a quick golden beam. |
| Utility | Ki Charge / Afterimage | Ki Charge: hold to recover Ki with bonus armor. Afterimage: a dash with brief immunity. |
| Special | Kamehameha / Explosive Demon Wave | Hold to charge and release to fire. More charge means more power. |
Forms and Ultimates
| Form | Ultimate (V) |
|---|---|
| Super Saiyan | Super Masenko |
| Super Saiyan 2 (hits arc lightning) | Father-Son Kamehameha |
| Ultimate (tiny Ki drain) | Ultimate Barrage |
| Beast (red lightning) | Special Beam Cannon |
Configuration
Every number can be tuned in BepInEx/config/com.dbzmod.dbzmod.cfg: keybinds, Ki rates and costs, form drain and bonuses, mastery and unlock levels. Install Risk of Options to change them in-game, including Unlock All Forms if you want to skip the mastery grind.
Multiplayer: every player needs the mod, and you should use the same Gohan settings.
Credits
- Gohan models: Dragon Ball FighterZ Gohan models uploaded to Sketchfab by 20062020year.
- Animations: Universal Animation Library 1 and 2 by Quaternius (CC0).
- Gameplay inspired by kinggrinyov's Goku, Vegeta and Trunks mods.
Disclaimer
This is a free, unofficial fan mod. Dragon Ball, Son Gohan and the character models are the property of their respective owners (Bird Studio/Shueisha, Toei Animation, Bandai Namco and Arc System Works). This mod is not affiliated with or endorsed by them, and it is not sold or monetized in any way.
Changelog
- 1.0.2: Items and pacing.
- Punches have a real interval between hits that scales fully with attack speed (Soldier's Syringe, Mocha etc. now matter).
- Right-click skills have charges: Ki Blast holds 3, Masenko 1. Backup Magazine adds more.
- Items feed Ki: extra skill charges raise max Ki (+10/+15/+40/+80 per primary/secondary/utility/special charge), Purity adds +2 Ki/s, cooldown reduction lowers Ki costs.
- 1.0.1: Animation and combat polish.
- Punches: the correct arm for each punch, the fist snaps out without a slow wind-up, and the combo cycles cross, jab and hook. You're smoothly drawn in toward the enemy while attacking. The hit zone now aims at your target, so swings don't whiff. New punch and impact sounds.
- New two-handed Kamehameha charge and beam-fire poses, plus a power-up pose for Ki Charge and transformations.
- Running keeps the hands up in front instead of swinging far behind. Jump now plays properly. Arms no longer clip into the body when running or flying.
- Fighting-guard idle, clean face, feet planted on the ground, better camera framing, and the Ki HUD moved to the bottom left.
- Ultimate form flies upright, since its model's legs broke in the horizontal flight pose.
- Kamehameha buffed (more damage, longer, wider and longer range).
- Stability fixes from a full code audit.
- 1.0.0: Initial release.