Risk of Rain 2
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yesterday
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DBZ Mod

Ten Dragon Ball fighters for Risk of Rain 2, with Ki combat, transformations and flight. Built for the current Risk of Rain 2 version and only on R2API and official game events, with no fragile method hooks.

Roster

Character Forms (count)
Son Gohan 5
Goku 8
Vegeta 6
Trunks 3
Piccolo 3
Cell 3
Broly 3
Jiren 2
Frieza 3
Beerus 4

How they play

  • Ki is your resource. Skills cost Ki, and it regenerates slowly on its own. Each melee swing that connects refills some of it (the amount is set in the config). Blasts, beams, transformations and flight spend it.
  • Forms drain Ki. Tap F to go up one form and press X to power down. You revert automatically at 0 Ki.
  • Mastery. Fighting in a form earns mastery levels for that form: less Ki drain and stronger bonuses. Base form mastery raises your max Ki. Total mastery unlocks the next form. Progress lasts for the run.
  • Ultimates. Press V for your current form's ultimate move. Some forms, such as base forms, have none.
  • Flight. Double jump to fly. Look where you want to go, hold Space to rise and Ctrl to descend, and sprint for speed (sprinting drains more Ki). Touch the ground to land.
  • Zenkai. Survive 30 seconds in combat below 20% HP, or get revived, and come back permanently stronger for the run.

Son Gohan

Gohan grows stronger the more he fights: Ki fuels everything, and there are no cooldowns.

Skills

Slot Options
Passive Hidden Potential
Primary Martial Arts
Secondary Ki Blast, Masenko
Utility Ki Charge, Afterimage
Special Kamehameha, Explosive Demon Wave

Forms and ultimates

Form Ultimate (V)
Base -
Super Saiyan Super Masenko
Super Saiyan 2 (hits arc lightning) Father-Son Kamehameha
Ultimate (tiny Ki drain) Ultimate Barrage
Beast (red lightning) Special Beam Cannon

Goku

Goku lives for the fight, and every battle pushes him past his limits, through eight forms up to Ultra Instinct.

Skills

Slot Options
Passive Saiyan Spirit
Primary Dragon Rush, Power Pole
Secondary Ki Blast, Meteor Crash, Solar Flare
Utility Ki Charge, Instant Transmission, Power Guard
Special Kamehameha, Spirit Bomb, Instant Kamehameha

Forms and ultimates

Form Ultimate (V)
Base -
Super Saiyan Super Kamehameha
Super Saiyan 2 Ki Blast Barrage
Super Saiyan 3 Dragon Fist
Super Saiyan God God Bind
Super Saiyan Blue God Kamehameha
SSB Kaioken Kaioken x20 Kamehameha
Ultra Instinct Godly Display

Vegeta

Vegeta trades durability for raw power, hurling sustained energy streams and crushing launchers at anything in his way.

Skills

Slot Options
Passive Prince's Pride
Primary Saiyan Prince Combo, Crushing Kicks
Secondary Continuous Energy Blast, Rising Sledgehammer, Galactic Donut
Utility Empowered Ki Charge, Afterimage, Saiyan Armor
Special Galick Gun, Galick Cannon, Crusher Ball

Forms and ultimates

Form Ultimate (V)
Base Big Bang Attack
Super Saiyan Final Flash
Majin Vegeta Dark Galick Gun
Super Saiyan Blue Niagara Pummel
SSB Evolved Full Power Final Explosion
Ultra Ego Ultra Ego Barrage

Trunks

Raised in a ruined future, Trunks fights with the Sword of Hope and cuts through anything to protect the one future left.

Skills

Slot Options
Passive Sword of Hope
Primary Sword Strike, Heavy Blade
Secondary Shining Sword Attack, Handgun, Sword Flurry
Utility Ki Charge, Flip, Sword Guard
Special Burning Attack, Swift Massacre, Burst Cannon

Forms and ultimates

Form Ultimate (V)
Base -
Super Saiyan Change the Future
Super Saiyan Rage Sword of Hope Slash

Piccolo

A Namekian who trades raw power for regeneration, with Light Grenades and a Special Beam Cannon that pierces anything in its path.

Skills

Slot Options
Passive Namekian Regeneration
Primary Extending Arm Barrage, Namekian Heavy Kick
Secondary Light Grenade, Namekian Ki Rain, Makankosappo Finger Beam
Utility Meditation, Mystic Counter, Multi-Form
Special Special Beam Cannon, Hellzone Grenade, Tri-Beam

Forms and ultimates

Form Ultimate (V)
Base Namekian Kiai Burst
Potential Unleashed Makankosappo: Full Potential
Orange Piccolo Orange Demon Rush

Cell

Assembled from Dr. Gero's androids and the greatest warriors on Earth, Cell is built to be perfect and regenerates from nearly any wound.

Skills

Slot Options
Passive Perfect Regeneration
Primary Perfect Clobber, Heavy Kicks
Secondary Ki Blast, Ki Storm, Death Saucer
Utility Instant Transmission, Super Speed, Perfect Counter
Special Solar Kamehameha, Self-Destruct, Special Beam Cannon

Forms and ultimates

Form Ultimate (V)
Perfect Cell -
Super Perfect Perfect Flurry
Golden Cell Golden Super Kamehameha

Broly

Broly has never needed technique when rage will do, and at his fullest fury he becomes the Legendary Super Saiyan.

Skills

Slot Options
Passive Berserker Rage
Primary Berserker Barrage, Heavy Kicks
Secondary Full Power Energy Wave, Energy Flurry, Rage Roar
Utility Ki Charge, Berserker Charge, Iron Guard
Special Eraser Cannon, Rage Sphere, Rampage Barrage

Forms and ultimates

Form Ultimate (V)
Base Gigantic Roar
Super Saiyan Berserker Rampage
Legendary Super Saiyan Legendary Berserker Field

Jiren

Jiren fights slowly and deliberately, but every blow carries the weight of a planet.

Skills

Slot Options
Passive Pride Trooper
Primary Pride Trooper Strike, Crushing Kick
Secondary Gravity Ball, Gravity Volley, Gravity Slam
Utility Ki Charge, Gravity Step, Pride Guard
Special Gravity Cannon, Gravity Sphere, Relentless Barrage

Forms and ultimates

Form Ultimate (V)
Base Gravity Prison
Full Power Power Impact

Frieza

The emperor of the galaxy answers every challenge with a finger and a smile, dancing around enemies and punishing from range.

Skills

Slot Options
Passive Tyrant
Primary Tail Lash Combo, Heel Kick Series
Secondary Death Beam, Finger Flurry, Death Saucer
Utility Ki Charge, Instant Movement, Cold Guard
Special Death Ball, Death Cannon, Death Spiral

Forms and ultimates

Form Ultimate (V)
Final Form -
100% Full Power Supernova
Golden Frieza Golden Death Dash

Beerus

Beerus sleeps through most of the universe and wakes only to eat, nap, or pick a fight. He moves like a cat and hits like a collapsing star.

Skills

Slot Options
Passive Destruction Stances
Primary Hakai Flurry Strike, Destruction Kick
Secondary Hakai Shot, Hakai Rain, Hakai Burst
Utility Ki Charge, Divine Step, Divine Guard
Special Hakai Beam, Sphere of Destruction, Hakai Ray

Forms and ultimates

Form Ultimate (V)
God of Destruction Hakai Pulse
Destruction Aura Hakai Volley
Divine Hakai Hakai Disc
Perfected God of Destruction Hakai Field

Configuration

Every number can be tuned in BepInEx/config/com.dbzmod.dbzmod.cfg: keybinds, Ki rates and costs, form drain and bonuses, mastery and unlock levels. Install Risk of Options to change them in-game, including Unlock All Forms if you want to skip the mastery grind.

Multiplayer: every player needs the mod, and you should use the same settings.

Credits

  • Models: Gohan, Goku, Vegeta, Trunks, Piccolo, Cell and Broly models by 20062020year on Sketchfab (CC Attribution). Jiren and Golden Frieza models by King_45 on Sketchfab (CC Attribution). Beerus model by Adriano.Fontoura.Fraga on Sketchfab (CC Attribution).
  • Animations: Universal Animation Library 1 and 2 by Quaternius (CC0).
  • Gameplay inspired by kinggrinyov's Goku, Vegeta and Trunks mods.

Disclaimer

This is a free, unofficial fan mod. Dragon Ball and its characters, including the character models, are the property of their respective owners (Bird Studio/Shueisha, Toei Animation, Bandai Namco and Arc System Works). This mod is not affiliated with or endorsed by them, and it is not sold or monetized in any way.

Changelog

  • 1.1.1: Effects, hands and a new form. New attack effects for every fighter, each sized to what actually hits: a real Destructo Disk (spinning saw-edged disc) for Frieza and Cell's Death Saucer and Beerus's Hakai Disc, glowing ki orbs instead of lightning bolts, anime-style beams (charge ball, layered column, rippling head, corkscrew on Special Beam Cannon and spiral beams, crackling Galick Gun), ki shields on guard moves, afterimage trails on dashes and teleports, sword slash arcs for Trunks, and shockwave rings for bursts, roars and transformations. Ki blast and disc colliders now match the visible ball, and a form's beam size now widens the beam's hit area too. New "Show Hitboxes" debug option draws every real hit area. Frieza's Death Beam is now an instant, piercing crimson finger laser, and Finger Flurry became Death Beam Barrage (rapid lasers); his combo is renamed Imperial Strikes. Vegeta gains Super Saiyan God (red hair, God Galick Gun) between Majin and Super Saiyan Blue. Fixed Majin Vegeta's hair flickering between black and gold and coloured blocks on his face, and a pixel flicker on Ultra Ego Vegeta. Hands: palms now face the right way in every technique (Kamehameha pushes palms at the enemy, cups face each other), fists stay closed in idle, running, flying and punches, and each move has its own finger shape (open palms, two-finger Instant Transmission, pointing finger beams). Piccolo, Jiren, Frieza and Ultra Ego Vegeta's fingers now animate. Fighters are bigger and keep their canon heights relative to each other (Broly towers, Frieza is small), with a Character Size setting. Bigger signature spheres: Sphere of Destruction is an overhead orange sun, plus a larger Spirit Bomb and an overhead Death Ball. Goku's Power Pole is a real staff that extends on each strike. Beerus's front cloth no longer bunches up. Many technique poses adjusted (arms no longer clip into heads or bodies). Balance: Ultra Instinct drains 34 Ki/s (was 10) and punch Ki refill no longer multiplies with attack speed; existing configs are updated automatically unless you changed the value. Multiplayer: barrage punches now show for every player, not just the attacker.
  • 1.1.0: Nine new fighters: Goku, Vegeta, Trunks, Piccolo, Cell, Broly, Jiren, Frieza and Beerus, each with their own skills (two or three options per slot), transformations with mastery, and a unique ultimate per form. New character-select portraits. Technique animations for every beam and special. Every fighter (Gohan included) now stands up straight: the animation library rolled the shoulders forward and curled the upper back, so everyone looked hunched. Fixed fighters that showed up invisible or in pieces (Frieza, Jiren, Broly). Fixed skeleton problems: Beerus's arms and facing, Jiren and Frieza standing twisted and hunched, Goku's base form floating with a leg kicked up, Piccolo's head. Fixes: barrage moves no longer spend Ki with no target in range, field moves slow enemies for every player in multiplayer, punching no longer cancels Ki Charge's armor, fixed-cost beams no longer auto-fire when Ki runs low, Trunks's Flip now costs Ki, Ultimate Barrage strikes every target it locks onto, barrage moves no longer grant invulnerability when nothing is in range, technique poses release properly after each move, Broly's Berserker Rage and Jiren's Gravity Training show correctly for every player, and the first run of a session no longer starts with empty chests. Multiplayer: barrage moves follow what the player saw (the host no longer re-checks targets on lagged positions), and the out-of-Ki power-down, mastery level-up and Zenkai sounds play for every player, not just the host. The character-select fighter grid now scrolls (four rows visible, with a scroll bar) so the Overview / Skills / Loadout tabs no longer cover the bottom row. Hold-to-fire streams (Finger Flurry, Ki Storm, Energy Flurry and the like) fire up to 10 shots per use (+2 per Backup Magazine) with a short cooldown after each burst, instead of firing for as long as you have Ki. Fixed black smears across Piccolo's face (and muddied detail on Jiren and Trunks): the texture import was overwriting colour the models store under a transparent alpha channel. New Piccolo portrait. Barrage moves now say "No target in range" (with a fizzle sound) instead of silently doing nothing when no enemy is in front of you.
  • 1.0.5: Punch lunge reworked to play like the KingMods fighters: each swing bursts toward the targeted enemy (orange target indicator, 22 m) and stops on impact so you stick to them. No more slow pull fighting your movement. Fixed Gohan's mouth hanging open (menu and in game). Run and sprint now loop smoothly (the clips froze for the last part of every stride) and face straight ahead (they were turned ~25 degrees right). New power-up pose for Ki Charge and transforming. While flying you can look up to 10 degrees down without descending (configurable).
  • 1.0.4: Fixed punches: holding left click restarted the punch (and its swing sound) every frame, so it rarely landed. Punches now run on a short cooldown that attack speed shortens, one clean punch per interval. Fixed holding Ki Blast burning all its charges at once.
  • 1.0.3: Ki regen scales with level: +0.15 Ki/s per character level and +0.25 Ki/s per mastery level (was +0.1).
  • 1.0.2: Items and pacing.
    • Punches have a real interval between hits that scales fully with attack speed (Soldier's Syringe, Mocha etc. now matter).
    • Right-click skills have charges: Ki Blast holds 3, Masenko 1. Backup Magazine adds more.
    • Items feed Ki: extra skill charges raise max Ki (+10/+15/+40/+80 per primary/secondary/utility/special charge), Purity adds +2 Ki/s, cooldown reduction lowers Ki costs.
  • 1.0.1: Animation and combat polish.
    • Punches: the correct arm for each punch, the fist snaps out without a slow wind-up, and the combo cycles cross, jab and hook. You're smoothly drawn in toward the enemy while attacking. The hit zone now aims at your target, so swings don't whiff. New punch and impact sounds.
    • New two-handed Kamehameha charge and beam-fire poses, plus a power-up pose for Ki Charge and transformations.
    • Running keeps the hands up in front instead of swinging far behind. Jump now plays properly. Arms no longer clip into the body when running or flying.
    • Fighting-guard idle, clean face, feet planted on the ground, better camera framing, and the Ki HUD moved to the bottom left.
    • Ultimate form flies upright, since its model's legs broke in the horizontal flight pose.
    • Kamehameha buffed (more damage, longer, wider and longer range).
    • Stability fixes from a full code audit.
  • 1.0.0: Initial release.
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