DBZ Mod
Ten Dragon Ball fighters for Risk of Rain 2, with Ki combat, transformations and flight. Built for the current Risk of Rain 2 version and only on R2API and official game events, with no fragile method hooks.
Roster
| Character |
Forms (count) |
| Son Gohan |
5 |
| Goku |
8 |
| Vegeta |
7 |
| Trunks |
3 |
| Piccolo |
3 |
| Cell |
4 |
| Broly |
3 |
| Jiren |
2 |
| Frieza |
7 |
| Beerus |
4 |
How they play
- Ki is your resource. Skills cost Ki, and it regenerates slowly on its own. Each melee swing that connects refills some of it (the amount is set in the config). Blasts, beams, transformations and flight spend it.
- Forms drain Ki. Tap F to go up one form and press X to power down. You revert automatically at 0 Ki.
- Mastery. Fighting in a form earns mastery levels for that form: less Ki drain and stronger bonuses. Base form mastery raises your max Ki. Total mastery unlocks the next form. Progress lasts for the run.
- Ultimates. Press V for your current form's ultimate move. Some forms, such as base forms, have none.
- Flight. Double jump to fly. Look where you want to go, hold Space to rise and Ctrl to descend, and sprint for speed (sprinting drains more Ki). Touch the ground to land.
- Zenkai. Survive 30 seconds in combat below 20% HP, or get revived, and come back permanently stronger for the run.
Son Gohan
Gohan grows stronger the more he fights: Ki fuels everything, and there are no cooldowns.
Skills
| Slot |
Options |
| Passive |
Hidden Potential |
| Primary |
Martial Arts, Super Assault Combo |
| Secondary |
Ki Blast, Masenko, Super Dragon Flight |
| Utility |
Ki Charge, Afterimage, Tenma Defense |
| Special |
Kamehameha, Rage Charge, Masendan |
Forms and ultimates
| Form |
Ultimate (V) |
What it does |
| Base |
- |
- |
| Super Saiyan |
Super Masenko |
Stunning. Raise both palms overhead and fire a golden Super Masenko for 1550% damage per second over 1.6 seconds, reaching 150 m. Costs 60 Ki. |
| Super Saiyan 2 (hits arc lightning) |
Father-Son Kamehameha |
Stunning. With your father's spirit at your side, fire a one-handed Kamehameha for 2400% damage per second over 3 seconds, reaching 200 m. Costs 100 Ki. |
| Ultimate (tiny Ki drain) |
Super Kamehameha |
Stunning. Blink between up to 8 enemies within 50 m, striking each for 600% damage, then return to where you started and fire a Super Kamehameha for 1800% damage per second. Invulnerable while blinking. Costs 150 Ki. |
| Beast (red lightning) |
Special Beam Cannon |
Stunning. Focus for a moment, then drill a spiralling Special Beam Cannon through everything in a line for 6000% damage, ignoring armor, and explode for 2000% damage where it stops. Costs 200 Ki. |
Goku
Goku lives for the fight, and every battle pushes him past his limits, through eight forms up to Ultra Instinct.
Skills
| Slot |
Options |
| Passive |
Saiyan Spirit |
| Primary |
Dragon Rush, Power Pole |
| Secondary |
Ki Blast, Meteor Crash, Solar Flare |
| Utility |
Ki Charge, Instant Transmission, Wild Sense |
| Special |
Kamehameha, Spirit Bomb, Instant Transmission Kamehameha |
Forms and ultimates
| Form |
Ultimate (V) |
What it does |
| Base |
- |
- |
| Super Saiyan |
Super Kamehameha |
Stunning. Fire a Super Kamehameha at once for 1700% damage per second over 1.8 seconds, reaching 150 m. Costs 60 Ki. |
| Super Saiyan 2 |
Meteor Combination |
Stunning. Lock onto a target and unleash a 10-blow Meteor Combination for 220% damage per hit, finishing with a point-blank Kamehameha for 1000% damage. Costs 70 Ki. |
| Super Saiyan 3 |
Dragon Fist |
Stunning. Become a golden dragon and pierce 45 m through everything in your path for 2200% damage each, then strike for 2200% damage in a 6 m radius where you stop, launching enemies. Costs 150 Ki. |
| Super Saiyan God |
God Fist |
Stunning. Wreathe your fist in divine flame and dash at your target for one god-tier punch, dealing 3000% damage in a 6 m radius and sending out a crimson shockwave. Costs 120 Ki. |
| Super Saiyan Blue |
God Kamehameha |
Stunning. Gather divine ki and fire a God Kamehameha for 2400% damage per second over 3 seconds, reaching 200 m. Costs 170 Ki. |
| SSB Kaioken |
Kaioken x20 Kamehameha |
Stunning. Push the Kaioken to times twenty and fire a spiralling Kamehameha for 2800% damage per second over 3 seconds, reaching 220 m. Costs 220 Ki. |
| Ultra Instinct |
Godly Display |
Stunning. Let your body move on its own: blink between up to 12 enemies within 50 m, striking each for 900% damage (at least 7 strikes: with fewer enemies, they are hit again). Invulnerable for 3 seconds. Costs 250 Ki. |
Vegeta
Vegeta trades durability for raw power, hurling sustained energy streams and crushing launchers at anything in his way.
Skills
| Slot |
Options |
| Passive |
Prince's Pride |
| Primary |
Saiyan Prince Combo, Crushing Kicks |
| Secondary |
Continuous Energy Blast, Double Axe Handle, Explosive Wave |
| Utility |
Empowered Ki Charge, Afterimage, Super Vegeta |
| Special |
Galick Gun, Final Shine Attack, Dirty Fireworks |
Forms and ultimates
| Form |
Ultimate (V) |
What it does |
| Base |
Big Bang Attack |
Stunning. Gather a Big Bang Attack in your palm and hurl it, exploding for 2200% damage in a 10 m radius. Costs 60 Ki. |
| Super Saiyan |
Final Flash |
Stunning. Fling your arms wide to gather energy, then bring your palms together and fire a Final Flash for 2400% damage per second over 3 seconds, reaching 200 m. Costs 90 Ki. |
| Majin Vegeta |
Final Explosion |
Stunning. Gather every ounce of your life force in a growing sphere for 1.5 seconds, then detonate in a Final Explosion, dealing 2800% damage to everything within 22 m. Takes 40% of your current health (never lethal). Costs 80 Ki. |
| Super Saiyan God |
God Galick Gun |
Stunning. Fire a crimson God Galick Gun for 3400% damage per second over 2.6 seconds, reaching 110 m. Costs 110 Ki. |
| Super Saiyan Blue |
Niagara Pummel |
Stunning. Lock onto a target and pummel it 14 times for 320% damage each, then finish with a blast for 700% damage. Costs 150 Ki. |
| SSB Evolved |
Forced Spirit Fission |
Stunning. Vanish with a Yardrat technique and reappear on your target, driving in Forced Spirit Fission to tear their energy apart for 3800% damage in a 7 m burst. Costs 200 Ki. |
| Ultra Ego |
Ultra Ego Hakai |
Stunning. Brawl through everything they throw at you, landing 24 blows for 280% damage each, then finish with a point-blank Hakai: the target shimmers violet and takes 600% damage. A non-boss left under 30% health crumbles away; bosses also lose 5% of their max health. Costs 150 Ki. |
Trunks
Raised in a ruined future, Trunks fights with the Sword of Hope and cuts through anything to protect the one future left.
Skills
| Slot |
Options |
| Passive |
Future Trunks's Sword |
| Primary |
Sword Strike, Burning Slash |
| Secondary |
Shining Sword Attack, Masenko, Finish Buster |
| Utility |
Ki Charge, Flip, Sword Guard |
| Special |
Burning Attack, Heat Dome Attack, Buster Cannon |
Forms and ultimates
| Form |
Ultimate (V) |
What it does |
| Base |
- |
- |
| Super Saiyan |
Change the Future |
Stunning. Charge 35 m with your sword, cutting through everything in your path for 2400% damage, then unleash 6 slashes for 2400% damage in total where you stop. Costs 100 Ki. |
| Super Saiyan Rage |
Sword of Hope |
Stunning. Dash at your target and bring down the giant Sword of Hope for 4500% damage in a 7 m radius, slamming enemies into the ground. Costs 180 Ki. |
Piccolo
A Namekian who trades raw power for regeneration, with Light Grenades and a Special Beam Cannon that pierces anything in its path.
Skills
| Slot |
Options |
| Passive |
Namekian Regeneration |
| Primary |
Extending Arm Barrage, Mystic Attack |
| Secondary |
Light Grenade, Mouth Energy Wave, Eye Laser |
| Utility |
Meditation, Demon Hand, Afterimage Technique |
| Special |
Special Beam Cannon, Hellzone Grenade, Explosive Demon Wave |
Forms and ultimates
| Form |
Ultimate (V) |
What it does |
| Base |
Super Explosive Wave |
Stunning. Cross your arms, then throw them wide in a Super Explosive Wave, dealing 2400% damage to everything within 16 m. Costs 60 Ki. |
| Potential Unleashed |
Full Power Special Beam Cannon |
Stunning. Charge two fingers at your forehead for 2.7 seconds, then drill a full-power Special Beam Cannon through everything in a line for 9500% damage, reaching 300 m. Costs 110 Ki. |
| Orange Piccolo |
Giant Form |
Stunning. Grow to giant size as you rush 40 m at your target, then slam down a giant fist for 4500% damage in a 14 m radius. Costs 180 Ki. |
Cell
Assembled from Dr. Gero's androids and the greatest warriors on Earth, Cell is built to be perfect and regenerates from nearly any wound.
Skills
| Slot |
Options |
| Passive |
Perfect Regeneration |
| Primary |
Perfect Combination, Heavy Kicks |
| Secondary |
Death Beam, Perfect Shot, Death Saucer |
| Utility |
Instant Transmission, Tail Absorption, Perfect Barrier |
| Special |
Kamehameha, Self-Destruct, Special Beam Cannon |
Forms and ultimates
| Form |
Ultimate (V) |
What it does |
| Imperfect Cell |
Mass Absorption |
Stunning. Absorb everything around you for 4 seconds: enemies within 16 m are pulled in and take 250% damage 2 times per second, and you heal for 30% of the damage dealt. Costs 60 Ki. |
| Perfect Cell |
Perfect Attack |
Stunning. Lock onto a target and strike it 12 times for 260% damage each, then finish with a blast for 1000% damage. Costs 60 Ki. |
| Super Perfect |
Solar Kamehameha |
Stunning. Rise into the sky and charge the Solar Kamehameha, then fire a gigantic beam for 2600% damage per second over 3.5 seconds. Costs 60 Ki. |
| Golden Cell |
Perfect Kamehameha |
Stunning. Charge your full-power Perfect Kamehameha and fire a massive beam for 3000% damage per second over 3 seconds, reaching 120 m. Costs 60 Ki. |
Broly
Broly has never needed technique when rage will do, and at his fullest fury he becomes the Legendary Super Saiyan.
Skills
| Slot |
Options |
| Passive |
Berserker Rage |
| Primary |
Gigantic Hammer, Eraser Blow |
| Secondary |
Blaster Shell, Trap Shooter, Gigantic Roar |
| Utility |
Ki Charge, Gigantic Charge, Broly Barrier |
| Special |
Eraser Cannon, Planet Geyser, Gigantic Claw |
Forms and ultimates
| Form |
Ultimate (V) |
What it does |
| Base |
Gigantic Meteor |
Stunning. Gather a huge green ki ball in one hand and hurl it, exploding for 2800% damage in a 24 m radius. Costs 80 Ki. |
| Super Saiyan |
Gigantic Strike |
Stunning. Charge 40 m at your target with a crushing lariat for 3500% damage in a 5 m radius, slamming enemies into the ground. Costs 70 Ki. |
| Legendary Super Saiyan |
Omega Blaster |
Stunning. Gather an enormous green ki sphere and push it forward slowly, exploding for 4000% damage in a 30 m radius. Costs 120 Ki. |
Jiren
Jiren fights slowly and deliberately, but every blow carries the weight of a planet.
Skills
| Slot |
Options |
| Passive |
Pride Trooper |
| Primary |
Pride Trooper Strike, Knee Strikes |
| Secondary |
Invisible Pressure Punch, Pressure Punch Barrage, Mighty Explosive Wave |
| Utility |
Ki Charge, Blinding Speed, Pride Guard |
| Special |
Crimson Ki Wave, Power Impact, Relentless Barrage |
Forms and ultimates
| Form |
Ultimate (V) |
What it does |
| Base |
Kiai |
Stunning. Unleash a Kiai of pure ki that wipes out enemy projectiles and deals 1600% damage to everything within 18 m, blasting it away. Costs 90 Ki. |
| Full Power |
Gigantic Power Impact |
Stunning. Gather a massive crimson sphere in one hand and hurl it, exploding for 4500% damage in a 28 m radius. Costs 150 Ki. |
Frieza
The emperor of the galaxy answers every challenge with a finger and a smile, dancing around enemies and punishing from range.
Skills
| Slot |
Options |
| Passive |
Tyrant |
| Primary |
Imperial Strikes, Heel Kick Series |
| Secondary |
Death Beam, Death Beam Barrage, Death Saucer |
| Utility |
Ki Charge, Instant Movement, Death Chaser |
| Special |
Death Ball, Death Storm, Death Wave |
Forms and ultimates
| Form |
Ultimate (V) |
What it does |
| First Form |
- |
- |
| Second Form |
Horn Charge |
Stunning. Lower your horns and charge up to 35 m into your target, goring it 3 times for 1500% damage in total and launching it. Costs 70 Ki. |
| Third Form |
Death Beam Volley |
Fire 24 piercing Death Beams from your fingertip in 2.4 seconds, each dealing 200% damage. Costs 85 Ki. |
| Final Form |
Psychokinesis |
Stunning. Seize up to 6 enemies in front of you, up to 40 m away, with your mind: they are lifted 4 m into the air, held for 1 seconds, then crushed one by one for 2400% damage each. Bosses are held in place instead of lifted. Costs 100 Ki. |
| 100% Full Power |
Supernova |
Stunning. Raise a finger and inflate a giant Supernova overhead, then hurl it for 3500% damage in a 22 m radius. Costs 110 Ki. |
| Golden Frieza |
Golden Nova Strike |
Stunning. Become a golden comet and tear 55 m through everything in your path for 2200% damage each, then slam down for 2200% damage in a 8 m radius where you stop. Costs 130 Ki. |
| Black Frieza |
Black Death Beam |
Stunning. Fire a Black Death Beam that pierces everything in a line for 6000% damage, reaching 300 m, and explodes for 2000% damage in a 10 m radius where it stops. Costs 160 Ki. |
Beerus
Beerus sleeps through most of the universe and wakes only to eat, nap, or pick a fight. He moves like a cat and hits like a collapsing star.
Skills
| Slot |
Options |
| Passive |
God of Destruction |
| Primary |
Forehead Flick, Destruction Kick |
| Secondary |
Ki Blast, Small Spheres of Destruction, God of Destruction's Anger |
| Utility |
Ki Charge, Neck Chop, One-Finger Block |
| Special |
Hakai, Sphere of Destruction, God of Destruction's Judgment |
Forms and ultimates
| Form |
Ultimate (V) |
What it does |
| Bored |
Effortless Takedown |
Stunning. Can't be bothered: blink between up to 6 enemies and drop each one with a single lazy blow for 900% damage (at least 3 blows: with fewer enemies, they are hit again). Costs 60 Ki. |
| Annoyed |
God of Destruction's Wrath |
Stunning. Lock onto a target and unleash a God of Destruction's wrath: 12 blows for 160% damage each, ending in a palm blast for 1200% damage. Costs 70 Ki. |
| Enraged |
Clash of Gods |
Stunning. Close in on your target and throw a single divine punch for 2500% damage. The impact splits the sky and rocks everything within 9 m. Costs 90 Ki. |
| Full Power |
Mass Hakai |
Stunning. Raise your palm and Hakai up to 16 enemies in front of you, up to 60 m away: they shimmer violet, then take 3000% damage. Non-bosses left under 40% health crumble away; bosses also lose 10% of their max health. Costs 200 Ki. |
Configuration
Every number can be tuned in BepInEx/config/com.dbzmod.dbzmod.cfg: keybinds, Ki rates and costs, form drain and bonuses, mastery and unlock levels. Install Risk of Options to change them in-game, including Unlock All Forms if you want to skip the mastery grind.
Multiplayer: every player needs the mod, and you should use the same settings.
Credits
- Models: Gohan, Goku, Vegeta, Trunks, Piccolo, Cell and Broly models by 20062020year on Sketchfab (CC Attribution). Jiren and Frieza (Final Form, with the Golden and Black recolours) models by King_45 on Sketchfab (CC Attribution). Frieza's First, Second and Third forms by BEN10 on Sketchfab (CC Attribution). Imperfect Cell by theamazingdonovan207 on Sketchfab (CC Attribution). Beerus model by Adriano.Fontoura.Fraga on Sketchfab (CC Attribution).
- Animations: Universal Animation Library 1 and 2 by Quaternius (CC0).
- Gameplay inspired by kinggrinyov's Goku, Vegeta and Trunks mods.
Disclaimer
This is a free, unofficial fan mod. Dragon Ball and its characters, including the character models, are the property of their respective owners (Bird Studio/Shueisha, Toei Animation, Bandai Namco and Arc System Works). This mod is not affiliated with or endorsed by them, and it is not sold or monetized in any way.
Changelog
- 1.1.3: Posture fix.
- Every fighter stood, kicked and fired leaning back (about 15 degrees on average, most on Frieza and Jiren), which made kicks look odd. Fighters now stand upright in their stance, kicks and strikes, beams and specials, punches and hovering. Running is unchanged.
- The hips hinge forward with the legs compensated, so feet stay planted, kicks land at the same height and beams and palms still aim where they did.
- Each fighter's built-in lean was rebalanced so the whole roster stands the same way.
- 1.1.2: Animation update.
- Real kicks and strikes: a new full-body melee animation set (kicks, knees, elbows, headbutts, haymakers, hammer blows and more), choreographed per fighter, so kick moves kick and punch moves punch.
- Tails move: Frieza (every form), Imperfect Cell and Beerus have tails that hang, sway and trail behind (Final, Golden and Black Frieza's long tail rests on the floor). Tail-whip finishers lash the tail round in front, and Cell's Tail Absorption arcs the stinger over his shoulder and stabs.
- Trunks draws his sword from his back for every sword move.
- Piccolo's arms really stretch and hit at range, with more Piccolo damage and a hold-to-charge Special Beam Cannon. Goku's Power Pole swings extend and hit at range. Solar Flare reworked.
- Hundreds of animation fixes from repeated reviews of every move: arms, hands, feet and heads (fighters look at their target), Kamehameha hands cupped together, Frieza faces forward, Piccolo's cape hangs from his back, Trunks's Flip is a real somersault.
- Canon movesets: every fighter's skills were checked against the show and renamed, reworked or replaced where they didn't match (Piccolo's Explosive Demon Wave instead of Tien's Tri-Beam, Goku's Solar Flare, Wild Sense and God Fist, Vegeta's Final Shine, Dirty Fireworks and Final Explosion, Broly's Gigantic Hammer and Eraser Cannon, Jiren without the Gravity moves, and more). Gohan gets a third option in every slot (Super Assault Combo, Super Dragon Flight, Tenma Defense, Masendan). Every transformed form has its own ultimate.
- New forms: Frieza's First, Second, Third and Black forms, and Imperfect Cell.
- A skill icon for every move, showing the fighter in that move's pose.
- Title screen: the ten fighters stand in their signature poses (option "Title Screen Lineup").
- Ultimates keep your form until they finish, dash-through ultimates stop behind their target, and weak ultimates were buffed.
- Fixed Spirit Bomb and other big blasts swallowing the stage, and a crash with Show Hitboxes on.
- 1.1.1: Effects, hands and a new form. New attack effects for every fighter, each sized to what actually hits: a real Destructo Disk (spinning saw-edged disc) for Frieza and Cell's Death Saucer and Beerus's Hakai Disc, glowing ki orbs instead of lightning bolts, anime-style beams (charge ball, layered column, rippling head, corkscrew on Special Beam Cannon and spiral beams, crackling Galick Gun), ki shields on guard moves, afterimage trails on dashes and teleports, sword slash arcs for Trunks, and shockwave rings for bursts, roars and transformations. Ki blast and disc colliders now match the visible ball, and a form's beam size now widens the beam's hit area too. New "Show Hitboxes" debug option draws every real hit area. Frieza's Death Beam is now an instant, piercing crimson finger laser, and Finger Flurry became Death Beam Barrage (rapid lasers); his combo is renamed Imperial Strikes. Vegeta gains Super Saiyan God (red hair, God Galick Gun) between Majin and Super Saiyan Blue. Fixed Majin Vegeta's hair flickering between black and gold and coloured blocks on his face, and a pixel flicker on Ultra Ego Vegeta. Hands: palms now face the right way in every technique (Kamehameha pushes palms at the enemy, cups face each other), fists stay closed in idle, running, flying and punches, and each move has its own finger shape (open palms, two-finger Instant Transmission, pointing finger beams). Piccolo, Jiren, Frieza and Ultra Ego Vegeta's fingers now animate. Fighters are bigger and keep their canon heights relative to each other (Broly towers, Frieza is small), with a Character Size setting. Bigger signature spheres: Sphere of Destruction is an overhead orange sun, plus a larger Spirit Bomb and an overhead Death Ball. Goku's Power Pole is a real staff that extends on each strike. Beerus's front cloth no longer bunches up. Many technique poses adjusted (arms no longer clip into heads or bodies). Balance: Ultra Instinct drains 34 Ki/s (was 10) and punch Ki refill no longer multiplies with attack speed; existing configs are updated automatically unless you changed the value. Multiplayer: barrage punches now show for every player, not just the attacker.
- 1.1.0: Nine new fighters: Goku, Vegeta, Trunks, Piccolo, Cell, Broly, Jiren, Frieza and Beerus, each with their own skills (two or three options per slot), transformations with mastery, and a unique ultimate per form. New character-select portraits. Technique animations for every beam and special. Every fighter (Gohan included) now stands up straight: the animation library rolled the shoulders forward and curled the upper back, so everyone looked hunched. Fixed fighters that showed up invisible or in pieces (Frieza, Jiren, Broly). Fixed skeleton problems: Beerus's arms and facing, Jiren and Frieza standing twisted and hunched, Goku's base form floating with a leg kicked up, Piccolo's head. Fixes: barrage moves no longer spend Ki with no target in range, field moves slow enemies for every player in multiplayer, punching no longer cancels Ki Charge's armor, fixed-cost beams no longer auto-fire when Ki runs low, Trunks's Flip now costs Ki, Ultimate Barrage strikes every target it locks onto, barrage moves no longer grant invulnerability when nothing is in range, technique poses release properly after each move, Broly's Berserker Rage and Jiren's Gravity Training show correctly for every player, and the first run of a session no longer starts with empty chests. Multiplayer: barrage moves follow what the player saw (the host no longer re-checks targets on lagged positions), and the out-of-Ki power-down, mastery level-up and Zenkai sounds play for every player, not just the host. The character-select fighter grid now scrolls (four rows visible, with a scroll bar) so the Overview / Skills / Loadout tabs no longer cover the bottom row. Hold-to-fire streams (Finger Flurry, Ki Storm, Energy Flurry and the like) fire up to 10 shots per use (+2 per Backup Magazine) with a short cooldown after each burst, instead of firing for as long as you have Ki. Fixed black smears across Piccolo's face (and muddied detail on Jiren and Trunks): the texture import was overwriting colour the models store under a transparent alpha channel. New Piccolo portrait. Barrage moves now say "No target in range" (with a fizzle sound) instead of silently doing nothing when no enemy is in front of you.
- 1.0.5: Punch lunge reworked to play like the KingMods fighters: each swing bursts toward the targeted enemy (orange target indicator, 22 m) and stops on impact so you stick to them. No more slow pull fighting your movement. Fixed Gohan's mouth hanging open (menu and in game). Run and sprint now loop smoothly (the clips froze for the last part of every stride) and face straight ahead (they were turned ~25 degrees right). New power-up pose for Ki Charge and transforming. While flying you can look up to 10 degrees down without descending (configurable).
- 1.0.4: Fixed punches: holding left click restarted the punch (and its swing sound) every frame, so it rarely landed. Punches now run on a short cooldown that attack speed shortens, one clean punch per interval. Fixed holding Ki Blast burning all its charges at once.
- 1.0.3: Ki regen scales with level: +0.15 Ki/s per character level and +0.25 Ki/s per mastery level (was +0.1).
- 1.0.2: Items and pacing.
- Punches have a real interval between hits that scales fully with attack speed (Soldier's Syringe, Mocha etc. now matter).
- Right-click skills have charges: Ki Blast holds 3, Masenko 1. Backup Magazine adds more.
- Items feed Ki: extra skill charges raise max Ki (+10/+15/+40/+80 per primary/secondary/utility/special charge), Purity adds +2 Ki/s, cooldown reduction lowers Ki costs.
- 1.0.1: Animation and combat polish.
- Punches: the correct arm for each punch, the fist snaps out without a slow wind-up, and the combo cycles cross, jab and hook. You're smoothly drawn in toward the enemy while attacking. The hit zone now aims at your target, so swings don't whiff. New punch and impact sounds.
- New two-handed Kamehameha charge and beam-fire poses, plus a power-up pose for Ki Charge and transformations.
- Running keeps the hands up in front instead of swinging far behind. Jump now plays properly. Arms no longer clip into the body when running or flying.
- Fighting-guard idle, clean face, feet planted on the ground, better camera framing, and the Ki HUD moved to the bottom left.
- Ultimate form flies upright, since its model's legs broke in the horizontal flight pose.
- Kamehameha buffed (more damage, longer, wider and longer range).
- Stability fixes from a full code audit.
- 1.0.0: Initial release.