Risk of Rain 2
You are viewing a potentially older version of this package. View Latest Version
Install

Details

Date Uploaded
6 years ago
Downloads
76K
Size
2.8MB
Dependency string
Jot-LordZot-1.1.61

Lord Zot

Lord Zot is a mod for Risk Of Rain 2.

Discord

https://discord.gg/Mbs7Y4Sm88 (I hope this link doesn't randomly expire despite me telling it not to)

Lord Zot

He is an original character designed as a vessel for me to implement fun ideas. He is largely composed of references to popular villains, particularly from video games.

His implementation in Risk Of Rain 2 is designed as a sort of role reversal. You are playing as a character who, in any other context, would be the antagonist.

You've all heard of DnD characters performing rituals or collecting magical artifacts to achieve ascension, in a maniacal pursuit of power. It then takes a whole party to defeat them.

That is what you will be playing as. Zot is extremely WIP currently, and everything is subject to change. I am a junior programmer using this project as an opportunity to learn C#, and am motivated solely by the desire to craft a specific power fantasy.

Make sure you're prepared for the instability Zot can bring to this plane, and avert your eyes from the debug console. He has no skin index currently, so he's rather incompatible with some mods. I'm working on this issue

In game popup

About

Zot has a base MS of 4/MS and cannot jump. His sprint has no effect.

he pimp walks at an insultingly leisurely pace unless Titan's Stride is used, which causes him to either blink forward in a burst of speed, or jump a great distance at high velocity based on gem power infused

for Zot, movement is calculated and deliberate. he must choose when to move, but when he does, he really moves

which should compliment his overwhelming power. building power, conserving energy, managing and growing resources. most of the time he survives through sheer attrition, and when the time comes,

ending fights immediately in a burst of bibilically earthshattering motion. if he miscalculates, he can end up in a dangerous position for a long time, but to make up for it he is far and away the most durable survivor with a health pool that rivals bosses.

description2

Lord Zot

base stats Health: 350 ( +50 per level) - (Currently 700 + 150) Health Regen: 0 (Currently he gains 0.3 per level as well) Damage: 25 + 5 per level (currently 40 + 8 to compensate for WIP moveset) Speed: 4 m/s Armor: 100 (250 + 10 per level, again just a temporary thing)

Passive 1: Zot does not gain experience from defeating enemies. Instead, he gains power with each Gem obtained. He has a "Gem Power" resource, with a max quantity based on how many gems have been collected. Any of his skills can be held down to infuse it with gem power, granting it an additional effect based on how much power is used. ^ The gem system is not implemented yet!!

Passive 2: Special destructible nodes in the environment appear to Zot. These nodes are color-coded to the type of gem fragments they contain. Collected fragments heal Zot for 5% health. After collecting enough fragments of a certain type, Zot gains a gem that he sockets into his armor. Each type of gem grants different bonuses depending on where it is slotted. Enemies rarely drop a gem fragment.

^ Neither is this

Passive 3: The body of Lord Zot is of such immense weight that he is unable to jump normally. However, he cannot be moved or knocked back by attacks, his footsteps cause 40% damage and knockback to nearby enemies. When falling from heights, Zot takes no damage, and causes powerful quakes that deal 200-1800% damage based on velocity.

^ This is mostly implemented.

LMB - Eldritch Fury: Zot throws a punch with one of his shielded gauntlets, alternating arms with each swing. Deals 450% damage. His Red and Blue shields have different effects based on slotted gems. (Unimplemented)If charged for 1 second, Zot consumes all Gem Power and swings multiple times over the course of 1.5 seconds, swinging more times over the duration based on Gem Power infused.

(Unimplemented)RMB - Gem Bulwark: Zot swings with a backhand, deflecting projectiles and blocking frontal attacks for an instant. Nearby enemies are stunned. If held, Zot then begins channeling 15% of his maximum Gem Power into his palm every second. Upon release, Zot fires a laser very similar to the ones fired by Golems, with a magnitude based on how much raw Gem Power was infused. 100% damage per 1 Gem Power.

Shift - Titan's Stride: Zot blinks forward in an immense burst of speed. When held, Zot instead begins channeling 1 Gem Power per second. When released, Zot Jumps with a mighty quake dealing 400% damage and lifting enemies into the air with him. Jump height and quake magnitude are increased based on Gem Power infused. Zot can move quickly through the air during this jump. (Probably around 15 m/s)

-If the jump button is pressed while in the air, Zot begins to float, consuming 1 Gem Power per second, and can fly freely at 9/ms speed (increasing with movement speed like normal)- (not implemented)

(Unimplemented)R - Eldritch Slam: Zot holds a fist in the air, and then hurls an immense blow with high knockback, dealing 900% damage. If aimed towards the ground, half damage is dealt in an AoE, and enemies are knocked upwards. This can of course be charged, consuming 10% of Zot's Gem Power per second for a larger effect. Releasing this ability in the air sends Zot hurtling towards the ground. It can be charged without interrupting floating.

All of the above is very subject to change, and Zot is very, very unfinished.

description

Zot is fused with a sort of magic "gem engine" he uses, which will become quite bedazzled with enchanted minerals. there's no cap to how powerful and plentious your gem collection can become.

gems are not consumed with use but each one contributes to your maximum "gem power" resource and regeneration of said resource, which can be expended all at once on any ability.

Any part of his body that is golden is a potential placement point for gems.

The Gem System is currently not implemented, haha.

Credits

Geartor, GameBoy, and PentaKayle - Placeholder Icons

Geartor - punchi passive

GameBoy - punch

PentaKayle - stride

Changelogs

1.1.61

  • Credits!

1.1.6

  • Can attack and turn while jumping. Eldritch Fury will be interrupted when landing.
  • Attack frequency is now consistent for an enhanced muda experience
  • Hopefully fixed Zot speedwalking after jumping
  • Blue and Pink colors desaturated somewhat
  • Adjusted Villainous Skirt Physics
  • I forgot to add additional placeholder icons again

1.1.5 -- GOD HOW DID I NOT NOTICE EVERYONE HAS ZOT JUMP -- Titan's Stride tweaked. -- Jump physics tweaked, you should have a bit more control over your jump now.

1.1.4

-- Zot's power jump implemented. If jump is held, Zot will begin storing energy for the jump. The longer jump is held, the higher Zot will jump. While jumping, Zot has increased speed, proportional to charge time. Additionally, enemies near Zot's initial jump will be carried straight into the air with him. Zot will have high air control at the start of the jump, but will soon lose the ability to change direction. Zot's charge rate increases slightly with character level. -- Titan's Stride completes sooner. -- Fixed Zot's teamindex, he no longer damages allies. -- Zot's quake is now sweetspotted, dealing far more damage to enemies closest to Zot, and far less to enemies further away. -- Placeholder icons, courtesy of Geartor (and a lil later, PentaKayle and GameBoy) -- Zot's footsteps and landing quake now send enemies slightly upwards.

1.1.3

  • Titan's Stride now goes much further, to offset his lowered movement speed
  • I made M1 look more ridiculous. I will probably change it later
  • Fixed the uphill issue, hopefully.
  • Tweaked acceleration a little bit. I don't want to bring his turnspeed down just yet.

1.1.2

  • Aim Animator has been tweaked and should perform much better (though not perfectly)
  • Zot no longer becomes airborne as easily when striding downhill (still doable)
  • Zot is unable to move for a moment when landing, and the landing blast has greatly increased force (knockback)
  • If I did it correctly, Zot is unable to be moved by large enemies even if they try to run into him.
  • Zot has lowered movement and attack speed.
  • Zot gains 10 armor per level, and 0.3 health regen per level. Like most of Zot's insane numbers, this is to compensate for his incomplete moveset..
  • Zot's shields dematerialize after 6 seconds of inactivity, and are summoned when attacking
  • Eldritch Fury has a subtle visual effect that helps indicate it's AoE somewhat. Keep in mind this is placeholder. Although Eldritch Fury has an insanely large blast radius, it is coded to do far more damage within the very center.
  • During Zot's immobile period after landing, Hopoo Feathers will not do the thing. Hopoo Feathers are still insane, but it's not as freely spammable, and you're slowed down while using it this way. Still bonkers. I need a hook to keep it from making Zot airborne if he is grounded.
  • Zot gains iframes during Titan's Stride's dash (probably)
  • Footstep blasts

1.1.1

Released Thunderstore Version

Thunderstore development is made possible with ads. Please consider making an exception to your adblock.