Set the default monster ambient progression multiplier to 10 (1000% of normal growth), configurable in [Levels] through EnemyLevelScalingMultiplier.
Document the difference between monster ambient progression and player XP rewards.
Preserve existing configuration values; upgrading from an existing value of 2 requires changing that line to 10 to use the new default.
Add a focused native-game growth fixture (batch-mode startup did not complete; no pass claimed). Extract unchanged growth arithmetic and pass 14 checks directly against the release DLL, including configuration factors and numeric boundaries.
Prepare a Thunderstore package with an original 256x256 icon, dependency manifest, license and public documentation. Testing history is distinguished from the checks for this update.
0.2.0
Add source-bound item formula normalization, supported native proc overflow and a budgeted deferred-effect queue.
Add Quality 0.8.4 integration preserving effective counts, chest rolls and actual damage modifiers in deferred native effects.
Extend ordinary stage pools, chest families, rewards and progression; implement special cooldown/healing/execution/loot adapters.
Verify native teleporter quotas 1-4 for Lite and True; Lite has no extra ambient boss timer.