Description
Saves your progress at the start of each stage. You can leave run as soon as the stage started.
Only 1 save file for each profile for a singleplayer. If you die, the save will be deleted.
Multiplayer support
It's finally here.
Only the host must have this mod for it to work.
For multiplayer support, I added Load button to the character selection screen (it will appear in both, multiplayer and singleplayer).
A button will be active if you are host and was found suitable save file (if save file has the same set of players as in the current lobby).
Installation
- Install dependencies.
- Put
ProperSave folder into plugins folder.
Known issues
I tried to save all necessary data so that when you load the game would continue as it should have been without saving.
- Minions would respawn at different positions each time you load the same save file. It's not big of an issue, and there is nothing I can do about it.
- I've not tested this mod much with achievements unlocking, but for most, if not all cases, it should be working as intended.
Changelog
2.1.0
- Added 'StartingItemGUI' support. (Items adding disabled while loading the game). Requested by 'Thunderer1101' on GitHub.
2.0.0
- Changed save files structure, because of that, old version saves would be ignored, so consider end saved runs before updating.
- Added multiplayer support.
- Fixed an issue with
lockbox from Rusted key not spawned when loading game.
- Saving some artifacts info for consistent gameplay.
- Fixed an issue for characters added by mods, when their loadouts weren't saved.
- Some minor fixes
1.1.0
- Added TemporaryLunarCoins mod support. When loading game lunar coins will be restored.
1.0.1
- Fixed crash when the mod was installed using mod managers.
- Saving lunar coins drop chance.
1.0.0