Hey, thank you for checking this project out! This modpack aims to add some new content to the game, as well as make characters feel better to play, while making the game harder overall.
Special thanks to Nuxlar and HIFU for many, many code fixes, and to Nuxlar for allowing continued use of Mithrix The Accursed.
Eclipse is extended to 16 ranks, losing a eclipse run will reduce the rank by 1. all 16 tiers can be enabled in a normal game via artifact of eclipse
Mithrix has been changed to be significantly more difficult, with new attacks, stat changes, and more aggressive.
Charging pillars will reduce mithrix's hp(-2.5%) and damage(-5%), rewind the timer by 45 seconds, and drop a void potential.
Phase Round now has built in ukulele lightning while in flight
Tactical Dive now has two charges, using a charge gives the player one second of increased armor, cooldown is now 2 seconds per charge
Flurry and Straife now have the same base damage percentile, straife fires faster at base, while Flurry fires more per crit
Phase blink cooldown moved to 2 seconds per charge, max charges reduced to 2
Arrow Rain slows victims
Ballista combines charges into one if the player has multiple charges (Eg. 2 charges = 6 shots)
Bandit can now swap between mouse fire and max fire rate with the mouse wheel
Blast now has no spread
Serrated Dagger now pulls the player forward if used while sprinting
Bouncing Grenade now fires 2 grenades per shot at 300% damage
Placed mine cap scales with backup mags collected
Bubble shield pushes things back
Harpoons have ahd their range extended
Buffed Mobile turret to always sprint, and more
Only Laser Sword scales with attack speed, other skills convert attack speed into a damage boost
Rising Thunder now deals more damage, and pushes monsters much higher into the air
Other skills can be used during Eviscerate, dashes cancel Eviscerate
DIRECTIVE: INJECT now fires 2 needles instead of three, damage boosted to compensate for lost needle
Massively reduced skills health cost
DIRECTIVE: HARVEST now provides the player with buffs upon picking up a fruit
DIRECTIVE: DISPERSE now has two charges at a reduced cooldown
Every third consecutive hit of Knuckleblast has a 12m AOE blast
Grapple fist has a doubled range, but reduced max speed and acceleration
Spiked fist has a halved range, but has a doubled max speed and acceleration
Charged gauntlet damage increased, charge time extended
Thunder gauntlets lightning has a larger target search cone
Pylon lasts for shorter, fires much more
Removed the Viscous wounds cancel
Neurotoxin is now an AOE instead of a projectile
Skills can be used during a leap
Made beacons able to be used multiple times per stage, now on a limited use timer
Changed how Resupply and Hacking beacons function
Suppress can only be used a total of 4 times before a corruption change is forced
Every 4th shot, drown fires multiple bolts in a shotgun pattern
While corrupted, Flood has a strong gravity
-150(+30) Health
-1(+0.2) Regen/s
-11(+2) Damage
-0 Armor
-8.25 Base speed
-125(+15) Health
-1.5(+0.3) Regen/s
-14(+4) Damage
-0 Armor
-7.25 Base speed
-175(+45) Health
-2(+0.4) Regen/s
-12(+2.5) Damage
-25 Armor
-7.5 Base speed
-200(+60) Health
-3(+0.5) Regen/s
-10(+2.5) Damage
-50 Armor
-7 Base speed
-400(+120) Health
-4.5(+0.75) Regen/s
-14(+4) Damage
-100 Armor
-6.75 Base speed
-75(+10) Health
-1.5(+0.3) Regen
-15(+5) Damage
-0 Armor
-7.25 Base speed
-125(+15) Health
-0(+0) Regen
-14(+4) Damage
-7.25 Base Speed
Hopefully fixed it to work Changed some items, and updated void fiends systems.
sorry that this took so long
Hopefully fixed the modpack lacking configs
Gave miner an extra jump, and changed Witches Ring to a tier 2 item(Thank you nuxlar) Many, many survivor changes.
Updated some mods
Updated Railgunners health gain to be less shield focused late game, and buffed her damage.
Reverted HIFU Loader tweaks to version 1.0.4 to reenable the spiked gauntlet changes.
Removed a few redundant mods.
Updated armor values for heavy, very heavy, and support classes.
Updated voidfiend to have a more noticable corruption gain/loss combat flow.
Changed pillars to nerf mithrixs stats by 5%, and rewind the timer by 45 seconds per pillar complete.
Completely redid the mod page, made several survivor changes, and updated the lunar coin and store economy.
Fixed REX firing only in a random direction
configs are a pain
Fixed configs again
Fixed forgeting the configs
-Released to thunderstore