Teammate Revival - HEAVY WIP
Allows survivors to revive their fallen colleagues. But it comes at the price of your own health.
When you walk into range of a dead survivor's skull, your health will transfer to the dead survivor (with a speed based on level, and stopping at 10%) until the survivor has taken 50 health from you.
They will then revive. Range can be changed in config.
To Do:
- Allow an interaction to start reviving a player (rather than automatically starting when in range)
- Add option to disable reviving during boss battle / while in combat
- Must add MAJOR polish and visual queues
- Possibly an animation for the reviver as well, if possible
Change Notes:
-
1.0.6
- Made it so it actually works this time (WOW!)
- Added a skull that hovers over a player's location on death (this is used as the revival point)
- Made health drain from the reviving player and add onto the dead player (speed depends on player level)
- Still lots of bugs and polish and visual changes that need to be added!
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1.0.5
- Hopefully fixed players being able to revive themselves
- (I didn't fix it it broke the entire thing... yay)
-
1.0.4
- Got mod actually working
- Bugs:
- Players can revive themselves after they die :|
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1.0.3
-
1.0.2
- Fixed a few problems (still not functional yet)
-
1.0.1:
- Fixed typos
- updated artwork
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1.0.0:
- Initial "release" (not really a release but, eh)
(Keywords: revival - revive - respawn - heal - bleed - steal - give)