Description:
Survivors can revive their fallen colleagues, but it comes at the price of their own health. A skull marks where the player died. Stand within the circle to begin, but stay at your own risk :)
To Do:
- Allow an interaction to start reviving a player (rather than automatically starting when inside the circle.
- Add customizability / config
- Test it on the real network rather than only on splitscreen
- Add better indicator for how close the player is to revival
Change Notes:
-
2.3.2
- Hopefully fixed bug where it wouldn't do anything after the first stage
- Fixed a bug where clients would run server-side code
- Hopefully everything works decently now? sorry for so many updates all at once
-
2.2.1
- Fixed some more networking bugs hopefully
-
2.2.0
- Hopefully fixed networking for the most part! It was broken this whole time and I didn't realize
-
2.1.0
- Visual Changes
- Made range circle more visible
- Made damage effect less visible (only shows damage numbers)
- Shows healing numbers on the player skull
- light now goes back to red if you leave the revival radius
- Revival should now be quicker
- Config items DO NOT WORK, but I can't figure out how to get rid of them without the user deleting the file
- Players can now use up all their health down to 1HP while reviving someone.
-
2.0.0
- Major visual update
- A red-lit skull marks the place of death
- An 'X' marker visible through any terrain now shows above the skull.
- Dynamic lighting queues how close the player is to revival.
- A circle on the ground shows the range you must stay in to continue reviving your teammate.
- Fixed Bugs:
- Fixed a bug that caused hundreds of Null Reference Exceptions
- Made it so the player list is only populated once, unless new players join the game.
- Mod must now be downloaded by each player.
- Removed many unnecissary logs.
- Miscelaneous changes to the system.
-
1.0.6
- Made it so it actually works this time (WOW!)
- Added a skull that hovers over a player's location on death (this is used as the revival point)
- Made health drain from the reviving player and add onto the dead player (speed depends on player level)
- Still lots of bugs and polish and visual changes that need to be added!
-
1.0.5
- Hopefully fixed players being able to revive themselves
- (I didn't fix it it broke the entire thing... yay)
-
1.0.4
- Got mod actually working
- Bugs:
- Players can revive themselves after they die :|
-
1.0.3
-
1.0.2
- Fixed a few problems (still not functional yet)
-
1.0.1:
- Fixed typos
- updated artwork
-
1.0.0:
- Initial "release" (not really a release but, eh)
- was put on here for testing multiplayer, but accidentally started at 1.0.0 unstead of 0.0.1 :|
(Keywords: respawn - heal - bleed - steal - give - multiplayer)